Special Items

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Revision as of 19:00, 8 September 2013 by Mani (talk | contribs) (→‎Other Magical)

This is listings for items that are not quite considered uniques but have unique properties.



Axe

Hooked axe: Grants extra hits for offhand

Butterfly wing axe: Bonus to dual wielding.

Club

Quadrelle mace: ID suggests extra damage vs dwarves.

Branding Iron: Fire damage, more when heated in a fire.

Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.

Curved Blade

an assassins blade: Bonus for dual wielding

a hasashiyyini blade: Bonus for dual wielding

a steel backsword: +20(?) Parry and riposte?

Exotic

Elemental orbs: Fire or frost damage, ignores enemy armour!

Flail

None?

Knife

Assassin's dagger: Two weapon bonus (extra attacks, for example). "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself." From Hasashiyyini Compound.

Spirit knife: Special somehow?

Silver Knife: Bonus damage to undead

Stone dagger: Bonus damage to stone golems

Longsword

Silver longsword: Bonus damage to undead

An outstanding sword: ?

Sword of fire: ?

Vorpal Blade: ?

Exquisite Rune Sword: ?

Marksmanship

Polearm

Rapier

Shortsword

Spear

Staff

Two Handed Sword

Two Handed Axe

Unarmed

Head Armours

Neck Armours

Heavy Body

Light Body

Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping. Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing.

Legs

Feet

Arms

Hands

Other Magical

Garnet ring: +45 cold resist, +10 magical resist

Gold amulet: Negligible protection

Whitegolden ring: ?

Gold Pendant: Minor protection, from troll den

Silver Pendant: +20 magical resistance