Shieldhand Clan

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Fast Facts

Continent: Anguish
Directions: 31n 9w 10n 7w 7n 4e se
Loot: Rated 5 out of 6 / $$$$$$
Suitable: High Level Area
Difficulty: Rated 5 out of 6 / ☠☠☠☠☠

Blurb

Some great new weapons and a nice unique for clerics/paladins. Need to be able to speak dwarvish to get a ring, so you can explore the area unmolested. Also read about the Small emerald.

NPCs

NPC Level Aim Race Smitable Experience Alignment NPC Count
Ioga, the old dwarf 11 head dwarf no 313 Neutral 1
A dwarven girl 8 head dwarf no 103 Neutral 1
A dwarven boy 6 body dwarf no 46 Neutral 1
Quenlar the smith 16 body dwarf no 2627 Neutral 1
Old Ulgar 18 head dwarf no 6000 Neutral 1
A group of four guards 12 head dwarf no 519 Neutral 4
A group of five soldiers 8 head dwarf no 103 Neutral 5
Tayal, the Captain 16 head dwarf no 2627 Neutral 1
A gaunt dwarf 14 head dwarf no 1168 Neutral 1
A huge grey wolf 16 body wolf no 2627 Neutral 1
Farur, advisor to Torran 16 head dwarf no 2627 Neutral 1
Torran, the leader of the Clan 19 head dwarf no 9000 Neutral 1

Weapons

Weapon Type Skill Damage Parry Source
A blacksmiths hammer club 30 to 35 Greater than Average Serviceable Quenlar the smith
a broad shortsword shortsword 20 to 30 Average Adequate A group of five soldiers
A butterfly wing axe axe 45 to 55 Average Serviceable Old Ulgar
a heavy mallet club 35 to 45 Greater than Average Poor A group of four guards
a heavy morning star flail 55 to 65 Average Serviceable Tayal, the Captain
a hooked axe axe 30 to 35 Greater than Average Fine Farur, advisor to Torran
a metal mace club 15 to 20 Greater than Average Poor A group of five soldiers
a savage halfspear spear 35 to 45 Average Poor Farur, advisor to Torran
A serrated shortsword shortsword 45 to 55 Average Adequate Old Ulgar
A sharpened keen steel scimitar curved blade 35 to 45 Greater than Average Nearly Perfect Old Ulgar
A short dwarvish bow club 15 to 20 Average Very Poor A gaunt dwarf
a steel axe axe 20 to 30 Greater than Average Poor A group of five soldiers
A steel spear spear 55 to 65 Greater than Average Very Poor Old Ulgar
a sturdy staff staff 35 to 45 Greater than Average Adequate A group of four guards
A well-balanced battlehammer club 35 to 45 Average Very Poor Torran, the leader of the Clan
an iron halberd polearm 35 to 45 Greater than Average Adequate A group of four guards

Stuff to do

Help Quenlar

Now, let it be said that ficer made weaponry made of tin or better at VF will suffice. If you give him a 1h version where its possible to make a 2h version, it will not suffice (because the difficulty will be too low). Ficer made rapiers need to be minimally made of steel.

What weapons he will accept:

Axe

Choppingweapon, dwarven mining pick

(see Weapons list for similar difficulty)

Club

hjem, mighty maul, huge warhammer (see Weapons list for similar difficulty)

Curved Blade

orcish sabre, falchion, steel backsword, katana, an onyx-hilted hooked sword (see Weapons list for similar difficulty)

Longsword

fine silver sword, rune sword, exsquisite rune sword, Pendragon, Starblade (see Weapons list for similar difficulty)

Polearm

huge halberd, decent scythe, awesome scythe, orcish poleaxe, superior bardiche (see Weapons list for similar difficulty)

Rapier

dwarven jeweled rapier, very fine rapier (see Weapons list for similar difficulty)

Two handed axe

huge battle axe, crescent, mighty battleaxe (see Weapons list for similar difficulty)

Two handed sword

steel greatsword, shadow sword (see Weapons list for similar difficulty)

What you get

Also see table above:

well-balanced battlehammers: WBBH give bonus hits if your a dwarf, they also appear to hit quite a bit harder for dwarfs *shrug* never used em much

halfspears: Hspears give u heaps of extra attacks, but imo unless your chun they always hit really weakly, great for raising 2w tho

butterfly axes: utterfly axes are probably a favourite, you get the chance for a 3rd hit, and they appear to do much more dmg then any of the other dualies, at least for me without berserk

hooked axes: appear to give some kind of defensive bonus

serrated shortswords: never used these dunno

dire flail: awesome weapon, frightens your opponent randomly throughout fight, so he does not hit whoevers tanking!

staff-mace: apparently it uses both staff and club skills, no idea how though, possibly like chain staff? shrug

steel spear: know nothing about this

steel poleaxe: seen it in use a few times, hardest hitting polearm in game I'm told, better then ascythe

sharpened keen steel scimitars: Forgot about these!, I believe you get +10 or +20 riposte, per not sure how they hit, but NP parry if my memory serves me well.

heavy staff-sling: like a second catty, not sure if it counts as staff or flail when not filled with rocks though..