Pre-Artificers

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Artificers are magic-users whose magic is tied up in external devices and magic items which they must manufacture according to arcane formulae. As an artificer, each reboot you start out with a workbook containing a few formulae for things you know how to make. To learn more formulae you need to go out and find them, by studying in musty libraries or getting other artificers to teach you the formulae they know, perhaps in exchange for the formulae you know.

Each formula is a recipe for making an item from some number of ingredients, which can be found by searching the countryside for plants, metals and minerals, or by dissecting the corpses of animals. Many items require Concentration in order to maintain their magic; this is, in effect, a limit on the number of items which you can have made at a time.

The Craft of Artifice requires patience and hard work, but in the end can be very rewarding. Good luck!


Artificer Abilities

Alchemy
The alchemy ability allows artificers to dissect corpses of creatures to obtain materials for other creations. It also allows and improves the brewing of various Artificer Potions.
  • Obtained at L5 for a spellcraft specialist, otherwise L7.
Artifice
The artifice ability allows artificers to create and maintain magical constructs as a kind of 'pet'.
  • Obtained at L16 for a smithcraft specialist, otherwise L18.
Craftsman
The craftsman ability allows artificers to create weapons and jewelry from various metals found in the environment.
  • Obtained upon joining the class regardless of level.
Research
The research ability governs how easily artificers can copy formulae from libraries into their workbook.
  • Obtained upon joining the class regardless of level.
Rune Lore
The rune lore ability allows artificers to pen various scrolls for use in and out of combat. It also governs the creation and use of runes.
  • Obtained at L4.
Spellsmith
The spellsmith ability allows artificers to imbue their forged weapons and armours with various useful enchantments.
  • Obtained at L12 for a smithcraft specialist, otherwise L14.
Staves & Wands
The staves & wands ability allows artificers to imbue their forged wands and jewelry with various useful enchantments.
  • Obtained at L12 for a spellcraft specialist, otherwise L14.