GhanimX Mirror

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Newbie

When do things stop for a newbie?

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Level 6 exp (3425 xp) is the last time you can sleep in the bedroom in the haunted manor.
Level 5 is the last level that you can shake wasp nest in Ravel.   
? Level 5? is the last time Willim will give you free equipment ? 
At about  3000 xp you stop getting xp from cx deliveries in Tantalon. 
? Level 6? is the last time you can get exp from the dartboard in Ravel. ?
Level 7 is the last level you have access to get spider silk.
At about  7000 xp you stop getting xp from running cx altogether.
Pembrook will not let you deliver packages if you are carrying 5000 coins plus.
At 17341 xp (the exact exp required for level 10) you lose access to the haunted ship.
 (At 1,000,000 exp plus you are allowed back into the haunted ship)
You can last enter the knights training area at level 8, or if you are in a guild.
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How much xp do I need to max this class

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Rogues get all rogue abilities maxed at about 1.4M xp
Alteration Mages get all mage spells at about 6.7M xp (without glimmer)
Shapeshifter with all forms maxed at about 5.82M xp (from: Dukarbaun Wed Aug
 21 2002 shifters board)
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All 30 of the places that Lou want's you to deliver to!

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> grep "Delivery " logs/tantallon/lou.txt | nawk -F" to " '{print $2}' | sort -u
Fredd's equipment shop in Tantallon!
Hanza's Map Shop in Tantallon!
Ironman and Willim's Smithy in Tantallon!
Oterim the sage in the northeastern village!
the Ancient Bliss Inn bar in Nepeth!
the Ancient Inn in the northeastern village!
the auction hall in Tantallon!
the bank in Tantallon!
the barber shop in Hobbitat!
the brawling arena in Tantallon!
the butcher's shop in Nepeth!
the Canticle offices west of Tantallon!
the clan hut entrance in the Scythe camp!
the Clerics' Common Church!
the Coachline office in Tantallon!
the constabulary in the northeastern village!
the Eastroad Inn north of Tantallon!
the flower shop in Nepeth!
the Goblin Alchemist in Ravel!
the library in Tantallon!
the magic shop in Tantallon!
the paperboy!
the pub in Tantallon!
the reception desk at the Eastroad Inn north of Tantallon!
the Sheriff's office in Nepeth!
the shop in Hobbitat!
the shop in Nepeth!
the shop in Tantallon!
the Tower of the Magi in Tantallon!
the training academy in Tantallon!
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All 30 of the places that Pembrook want's you to deliver to!

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> grep "Delivery " logs/tantallon/pembrook.txt | nawk -F" to " '{print $2}' | sort -u
Oterim the sage in the northeastern village.
the Ancient Bliss Inn bar in Nepeth.
the Ancient Inn in the northeastern village.
the bank in Hobbitat.
the barber shop in Hobbitat.
the bard who sings at the Ancient Bliss Inn in Nepeth.
the butcher's shop in Nepeth.
the Canticle offices west of Tantallon.
the clan hut entrance in the Scythe camp.
the Coachline office in Tantallon.
the constabulary in the northeastern village.
the doctor's office in the dwarven mines.
the Eastroad Inn north of Tantallon.
the flower shop in Nepeth.
the Goblin Alchemist in Ravel.
the Grandfather Goblin at the goblin hut in Ravel.
the Hall of Audience in Nepeth.
the infirmary in the dwarven mines.
the Knights of Drin guildhall in Nepeth.
the library in Nepeth.
the Nurses' station in the dwarven mines.
the Ranger camp.
the reception desk at the Eastroad Inn north of Tantallon.
the Sheriff's office in Nepeth.
the shop in Hobbitat.
the shop in Nepeth.
the shop in the Scythe camp.
the store in Hobbitat.
the taverna in Dalair.
the tobacco seller in the Scythe camp.
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The random weapons you can get from Willim, the apprentice smith

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The random weapons you can get from Willim, the apprentice smith ('eq) are:
 Name                Skill
 ------------------- ------------------------
 A rough club        Club
 A thin knife        Knife
 A makeshift flail   Flail
 A crooked spear     Spear
 A scarred hand axe  Axe    
---
 A catty             (empty:Flail ; fill pouch:Markmanship)
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent flail for you to use.
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent marksmanship for you to use.
---
 A short staff       Staff
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Adventurer

Brawl info

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note brawl info
brawl level  cost   time until     rogue cost  rogue time until
                    next training              next training
1            300     2 hours       200         1 hour
2            600     4 hours       400         2 hours
3            1000    6 hours       666         3 hours
4            1500    8 hours      1000         4 hours
5            2000   10 hours      1333         5 hours
6            3000   12 hours      2000	       6 hours
7            4500   14 hours      3000         7 hours
8            6000   16 hours      4000         8 hours
9           10000   18 hours      5000         9 hours
10          20000     n/a        10000          n/a
-------------------------------------------------------
Total       48900   90 hours     24450        45 hours
                   (3 d 18 h)                (1 d 21 h)

Rogues get a discount and can learn lessons sooner than non-rogues if they 
highsign infront of Trough before the training session, they have to have the
full cost of the training session on them, but they get coins given back to 
them for being a fellow rogue. Although since addition of skills to AA I 
would not recommend any rogues to learn brawl unless they are bored. I'm not
sure what the changes to brawl have done but at a rouge guess brawl is 
probably worse than it was before.

GhanimX
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str + weight

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Title: 'weight' // Vajra <4> Thu Sep  7 04:23:39 2000

Mib's post a while back inspired to do my own modest research.
Not in the same league at all but here is what I found out
about weight: (str * 1.5) [rounded down] + 7 = max carry.

This was based on loading up with beer at strs of 2, 3, and 15.

Vajra

End of note number 246.
---
 str 19=35 bottles of beer (19 dwarf paladin)
 str 18=34 bottles of beer (19 orc fighter,19 dwarf cleric)
 str 17=
 str 16=31 bottles of beer (19 orc adventurer)
 str 15=29 bottles of beer (19 half-elf cleric)
 str 14(12)=28 bottles of beer (19 elf mage + st spell)
 str 13=26 bottles of beer (19 elf rogue)
 str 12=25 bottles of beer (19 elf mage)
 str 11=
 str 10=22 bottles of beer (11 dwarf fighter)
 str  9=20 bottles of beer (10 dwarf fighter)
 str  8=19 bottles of beer (9 dwarf fighter)
 str  7=17 bottles of beer (8 dwarf fighter)
 str  6=16 bottles of beer (10 orc rogue,7 dwarf fighter)
 str  5=14 bottles of beer (6 dwarf fighter)
 str  4=13 bottles of beer (5 dwarf fighter)
 str  3=11 bottles of beer (4 dwarf fighter)
 str  2=10 bottles of beer (3 dwarf fighter)
 str  1= 8 bottles of beer (2 dwarf fighter)
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How much can containers hold

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  |Str|Bottles|Bottles| 
  |   |  of   | of    |
  |   | beer  |beer   |
  |   |without|with   |
  |   |s/pack |p/sack |
(str 18: 34 - 34 bottles of beer)
A hobbit-made backpack (full 6 bottles of beer) = 6 bottles of beer
...
A hobbit-made backpack (with  0 bottle of beer) = 2 bottles of beer

(str 18: 34 - 35 bottles of beer)
A bag (with  6 bottle of beer) = 5 bottles of beer 
...
A bag (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A ragged fur pack (full 8 bottles of beer) = 6 bottles of beer 
... 
A ragged fur pack (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A fine fur pack (with  9 bottle of beer) = 7 bottle of beer 
...
A fine fur pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 37 bottles of beer)
A large leather sack (full 10 bottles of beer) = 7 bottles of beer 
... 
A large leather sack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 38 bottles of beer) [((34-11)+15)=38]
A large silk pack (full 15 bottles of beer) = 11 bottles of beer 
... 
A large silk pack (with 0 bottles of beer) = 1 bottles of beer 
 
(str 18: 34 - 38 bottles of beer)
A leather backpack (with 10 bottles of beer) = 6 bottle of beer 
... 
A leather backpack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 39 bottles of beer)
A fine fur sack (full 11 bottles of beer) = 6 bottles of beer
A fine fur sack (with 10 bottles of beer) = 6 bottles of beer
...
A fine fur sack (with  1 bottles of beer) = 1 bottle of beer
A fine fur sack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 39 bottles of beer)
A canvas pack (full 16 bottles of beer) = 11 bottles of beer
... 
A canvas pack (with  0 bottle of beer) = 1 bottle of beer 

(str 18: 34 - 40 bottles total)
A provision sack (with 20 bottles of beer) = 14 bottles of beer
...
A provision sack (with  0 bottle of beer) = 1 bottle of beer   

(str 18: 34 - 40 bottles total)
A large silk pack (with 20 bottles of beer) = 14 bottles of beer
...
A large silk pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 41 bottles total)
A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer
...
A fashionable knight's pack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 43 bottles total)
A chest (full 40 bottles of beer) = 31 bottles of beer  
... 
A chest (with 0 bottles of beer) = 5 bottles of beer

(str 18: 34 - 47 bottles total)
A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer 
...
A rugged knapsack - GEO (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 52 bottles total)
The belt of the giant (full 30 bottles of beer) = 12 bottles of beer
...
The belt of the giant (with  0 bottles of beer) =  2 bottles of beer

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Title: 'containers' // Deion <19> Tue Jan 14 22:27:21 2003

i went through and tested all the containers i could get my hands on.  i
filled them up and weighed them.  then i quit out (to avoid the weight bug
when wearing a full container) and got the container, filled my inventory, 
wore the container, and finally refilled my inventory and counted the
difference.  i took this difference from the original weight of the container
to get the weight of the container when full and worn.  then i divided the #
of units the container could hold by the weight of the full worn container. 
these are the "compression" ratio's that i got.  ( and no, i didnt do BOG)

knapsack worn--2.44
ranger belt worn--2.00
silk pack worn--1.82
ranger pack worn--1.80
canvas pack worn--1.78
knights pack worn--1.78
knights pack--1.78
ranger sack worn--1.57
canvas pack--1.45
silk pack--1.43
forgot pouches

ranger pouch worn and canvas pouch worn--1.67

yeah, know i'm all screwed up with my order

knapsack--1.46
provision sack, scythe sack--1.43

ok, there's plenty more lower than this that don't matter.  the point i'm
trying to get at is, (assuming you don't have bog) is using 2 knapsacks
really the best way to carry eq?  for example, a dwarf fighter has 19str=35
units of available carrying capacity.  with 2 knapsacks (assuming one of them
is worn) the result is 55 units.  (35-9-15=12)  12+22+22=55.  the largest
combination (assuming no bog and the fighter is wearing a knapsack) is a
knapsack and 12 ranger made belt (yes, you can wear multiple ranger made
items) gives a carrying capacity of 72, granted the fighter would have to
fill up the containers before picking them up and wearing them.  also, he
wouldn't be able to wear that 13th belt since it would be too heavy to pick
up unworn.  but realistically, that would require way too many aliases, and
you'd need 240 lengths of sinew for the belts.  so what # makes for the best
# of containers for alias purposes? 
2?  
knapsack worn and a silk pack worn gives 57.
3? 
knapsack worn, silk pack worn, and ranger pack worn gives 61 
knapsack worn, 2 knight packs gives 62
knapsack worn, silk pack worn, and a knight pack gives 64
4?
knapsack worn, silk pack worn, 2 ranger packs worn gives 65

ps, on all of these combos, i didn't include how much space was available for
a weapon.

End of note number 247.
Title: 'last 2' // Deion <19> Wed Jan 15 17:32:10 2003

capet--i was in a hurry so i just put a "ps" then took off.
 knapsack worn, knapsack unworn leaves 12 units available
knapsack worn and a silk pack worn leaves 15 units available
knapsack worn, silk pack worn, knight pack leaves 7 units available

btw, an unworn full knapsack has the same weight as  3 full ranger packs worn
with the 3 ranger packs giving 5 more carrying capacity.

baphomet--yeah, you're right.  i don't know why i came up with 55.  i checked
the rest of the #'s on calculator and they're all correct.

End of note number 250.
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