GhanimX Mirror

From Ancient Anguish Mud Wiki - AAwiki

(Original source: GhanimX's page) Beware this is from a very old page, and information here might be no longer accurate.

Contents

Newbie

When do things stop for a newbie?

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Level 6 exp (3425 xp) is the last time you can sleep in the bedroom in the haunted manor.
Level 5 is the last level that you can shake wasp nest in Ravel.   
? Level 5? is the last time Willim will give you free equipment ? 
At about  3000 xp you stop getting xp from cx deliveries in Tantalon. 
? Level 6? is the last time you can get exp from the dartboard in Ravel. ?
Level 7 is the last level you have access to get spider silk.
At about  7000 xp you stop getting xp from running cx altogether.
Pembrook will not let you deliver packages if you are carrying 5000 coins plus.
At 17341 xp (the exact exp required for level 10) you lose access to the haunted ship.
 (At 1,000,000 exp plus you are allowed back into the haunted ship)
You can last enter the knights training area at level 8, or if you are in a guild.
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How much xp do I need to max this class

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Rogues get all rogue abilities maxed at about 1.4M xp
Alteration Mages get all mage spells at about 6.7M xp (without glimmer)
Shapeshifter with all forms maxed at about 5.82M xp (from: Dukarbaun Wed Aug
 21 2002 shifters board)
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All 30 of the places that Lou want's you to deliver to!

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> grep "Delivery " logs/tantallon/lou.txt | nawk -F" to " '{print $2}' | sort -u
Fredd's equipment shop in Tantallon!
Hanza's Map Shop in Tantallon!
Ironman and Willim's Smithy in Tantallon!
Oterim the sage in the northeastern village!
the Ancient Bliss Inn bar in Nepeth!
the Ancient Inn in the northeastern village!
the auction hall in Tantallon!
the bank in Tantallon!
the barber shop in Hobbitat!
the brawling arena in Tantallon!
the butcher's shop in Nepeth!
the Canticle offices west of Tantallon!
the clan hut entrance in the Scythe camp!
the Clerics' Common Church!
the Coachline office in Tantallon!
the constabulary in the northeastern village!
the Eastroad Inn north of Tantallon!
the flower shop in Nepeth!
the Goblin Alchemist in Ravel!
the library in Tantallon!
the magic shop in Tantallon!
the paperboy!
the pub in Tantallon!
the reception desk at the Eastroad Inn north of Tantallon!
the Sheriff's office in Nepeth!
the shop in Hobbitat!
the shop in Nepeth!
the shop in Tantallon!
the Tower of the Magi in Tantallon!
the training academy in Tantallon!
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All 30 of the places that Pembrook want's you to deliver to!

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> grep "Delivery " logs/tantallon/pembrook.txt | nawk -F" to " '{print $2}' | sort -u
Oterim the sage in the northeastern village.
the Ancient Bliss Inn bar in Nepeth.
the Ancient Inn in the northeastern village.
the bank in Hobbitat.
the barber shop in Hobbitat.
the bard who sings at the Ancient Bliss Inn in Nepeth.
the butcher's shop in Nepeth.
the Canticle offices west of Tantallon.
the clan hut entrance in the Scythe camp.
the Coachline office in Tantallon.
the constabulary in the northeastern village.
the doctor's office in the dwarven mines.
the Eastroad Inn north of Tantallon.
the flower shop in Nepeth.
the Goblin Alchemist in Ravel.
the Grandfather Goblin at the goblin hut in Ravel.
the Hall of Audience in Nepeth.
the infirmary in the dwarven mines.
the Knights of Drin guildhall in Nepeth.
the library in Nepeth.
the Nurses' station in the dwarven mines.
the Ranger camp.
the reception desk at the Eastroad Inn north of Tantallon.
the Sheriff's office in Nepeth.
the shop in Hobbitat.
the shop in Nepeth.
the shop in the Scythe camp.
the store in Hobbitat.
the taverna in Dalair.
the tobacco seller in the Scythe camp.
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The random weapons you can get from Willim, the apprentice smith

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The random weapons you can get from Willim, the apprentice smith ('eq) are:
 Name                Skill
 ------------------- ------------------------
 A rough club        Club
 A thin knife        Knife
 A makeshift flail   Flail
 A crooked spear     Spear
 A scarred hand axe  Axe    
---
 A catty             (empty:Flail ; fill pouch:Markmanship)
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent flail for you to use.
--
    You carefully examine the catty.

    It looks like a very easy weapon to use. Compared to other weapons of similar
    difficulty this one looks like it would do an average amount of damage. This
    weapon looks useless for parrying.

    This is an excellent marksmanship for you to use.
---
 A short staff       Staff
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Adventurer

Brawl info

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note brawl info
brawl level  cost   time until     rogue cost  rogue time until
                    next training              next training
1            300     2 hours       200         1 hour
2            600     4 hours       400         2 hours
3            1000    6 hours       666         3 hours
4            1500    8 hours      1000         4 hours
5            2000   10 hours      1333         5 hours
6            3000   12 hours      2000	       6 hours
7            4500   14 hours      3000         7 hours
8            6000   16 hours      4000         8 hours
9           10000   18 hours      5000         9 hours
10          20000     n/a        10000          n/a
-------------------------------------------------------
Total       48900   90 hours     24450        45 hours
                   (3 d 18 h)                (1 d 21 h)

Rogues get a discount and can learn lessons sooner than non-rogues if they 
highsign infront of Trough before the training session, they have to have the
full cost of the training session on them, but they get coins given back to 
them for being a fellow rogue. Although since addition of skills to AA I 
would not recommend any rogues to learn brawl unless they are bored. I'm not
sure what the changes to brawl have done but at a rouge guess brawl is 
probably worse than it was before.

GhanimX
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str + weight

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Title: 'weight' // Vajra <4> Thu Sep  7 04:23:39 2000

Mib's post a while back inspired to do my own modest research.
Not in the same league at all but here is what I found out
about weight: (str * 1.5) [rounded down] + 7 = max carry.

This was based on loading up with beer at strs of 2, 3, and 15.

Vajra

End of note number 246.
---
 str 19=35 bottles of beer (19 dwarf paladin)
 str 18=34 bottles of beer (19 orc fighter,19 dwarf cleric)
 str 17=
 str 16=31 bottles of beer (19 orc adventurer)
 str 15=29 bottles of beer (19 half-elf cleric)
 str 14(12)=28 bottles of beer (19 elf mage + st spell)
 str 13=26 bottles of beer (19 elf rogue)
 str 12=25 bottles of beer (19 elf mage)
 str 11=
 str 10=22 bottles of beer (11 dwarf fighter)
 str  9=20 bottles of beer (10 dwarf fighter)
 str  8=19 bottles of beer (9 dwarf fighter)
 str  7=17 bottles of beer (8 dwarf fighter)
 str  6=16 bottles of beer (10 orc rogue,7 dwarf fighter)
 str  5=14 bottles of beer (6 dwarf fighter)
 str  4=13 bottles of beer (5 dwarf fighter)
 str  3=11 bottles of beer (4 dwarf fighter)
 str  2=10 bottles of beer (3 dwarf fighter)
 str  1= 8 bottles of beer (2 dwarf fighter)
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How much can containers hold

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  |Str|Bottles|Bottles| 
  |   |  of   | of    |
  |   | beer  |beer   |
  |   |without|with   |
  |   |s/pack |p/sack |
(str 18: 34 - 34 bottles of beer)
A hobbit-made backpack (full 6 bottles of beer) = 6 bottles of beer
...
A hobbit-made backpack (with  0 bottle of beer) = 2 bottles of beer

(str 18: 34 - 35 bottles of beer)
A bag (with  6 bottle of beer) = 5 bottles of beer 
...
A bag (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A ragged fur pack (full 8 bottles of beer) = 6 bottles of beer 
... 
A ragged fur pack (with  0 bottle of beer) = 1 bottles of beer 

(str 18: 34 - 36 bottles of beer)
A fine fur pack (with  9 bottle of beer) = 7 bottle of beer 
...
A fine fur pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 37 bottles of beer)
A large leather sack (full 10 bottles of beer) = 7 bottles of beer 
... 
A large leather sack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 38 bottles of beer) [((34-11)+15)=38]
A large silk pack (full 15 bottles of beer) = 11 bottles of beer 
... 
A large silk pack (with 0 bottles of beer) = 1 bottles of beer 
 
(str 18: 34 - 38 bottles of beer)
A leather backpack (with 10 bottles of beer) = 6 bottle of beer 
... 
A leather backpack (with  0 bottles of beer) = 1 bottle of beer 

(str 18: 34 - 39 bottles of beer)
A fine fur sack (full 11 bottles of beer) = 6 bottles of beer
A fine fur sack (with 10 bottles of beer) = 6 bottles of beer
...
A fine fur sack (with  1 bottles of beer) = 1 bottle of beer
A fine fur sack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 39 bottles of beer)
A canvas pack (full 16 bottles of beer) = 11 bottles of beer
... 
A canvas pack (with  0 bottle of beer) = 1 bottle of beer 

(str 18: 34 - 40 bottles total)
A provision sack (with 20 bottles of beer) = 14 bottles of beer
...
A provision sack (with  0 bottle of beer) = 1 bottle of beer   

(str 18: 34 - 40 bottles total)
A large silk pack (with 20 bottles of beer) = 14 bottles of beer
...
A large silk pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 41 bottles total)
A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer
...
A fashionable knight's pack (with  0 bottles of beer) = 1 bottle of beer

(str 18: 34 - 43 bottles total)
A chest (full 40 bottles of beer) = 31 bottles of beer  
... 
A chest (with 0 bottles of beer) = 5 bottles of beer

(str 18: 34 - 47 bottles total)
A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer 
...
A rugged knapsack - GEO (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 52 bottles total)
The belt of the giant (full 30 bottles of beer) = 12 bottles of beer
...
The belt of the giant (with  0 bottles of beer) =  2 bottles of beer

---***---
Title: 'containers' // Deion <19> Tue Jan 14 22:27:21 2003

i went through and tested all the containers i could get my hands on.  i
filled them up and weighed them.  then i quit out (to avoid the weight bug
when wearing a full container) and got the container, filled my inventory, 
wore the container, and finally refilled my inventory and counted the
difference.  i took this difference from the original weight of the container
to get the weight of the container when full and worn.  then i divided the #
of units the container could hold by the weight of the full worn container. 
these are the "compression" ratio's that i got.  ( and no, i didnt do BOG)

knapsack worn--2.44
ranger belt worn--2.00
silk pack worn--1.82
ranger pack worn--1.80
canvas pack worn--1.78
knights pack worn--1.78
knights pack--1.78
ranger sack worn--1.57
canvas pack--1.45
silk pack--1.43
forgot pouches

ranger pouch worn and canvas pouch worn--1.67

yeah, know i'm all screwed up with my order

knapsack--1.46
provision sack, scythe sack--1.43

ok, there's plenty more lower than this that don't matter.  the point i'm
trying to get at is, (assuming you don't have bog) is using 2 knapsacks
really the best way to carry eq?  for example, a dwarf fighter has 19str=35
units of available carrying capacity.  with 2 knapsacks (assuming one of them
is worn) the result is 55 units.  (35-9-15=12)  12+22+22=55.  the largest
combination (assuming no bog and the fighter is wearing a knapsack) is a
knapsack and 12 ranger made belt (yes, you can wear multiple ranger made
items) gives a carrying capacity of 72, granted the fighter would have to
fill up the containers before picking them up and wearing them.  also, he
wouldn't be able to wear that 13th belt since it would be too heavy to pick
up unworn.  but realistically, that would require way too many aliases, and
you'd need 240 lengths of sinew for the belts.  so what # makes for the best
# of containers for alias purposes? 
2?  
knapsack worn and a silk pack worn gives 57.
3? 
knapsack worn, silk pack worn, and ranger pack worn gives 61 
knapsack worn, 2 knight packs gives 62
knapsack worn, silk pack worn, and a knight pack gives 64
4?
knapsack worn, silk pack worn, 2 ranger packs worn gives 65

ps, on all of these combos, i didn't include how much space was available for
a weapon.

End of note number 247.
Title: 'last 2' // Deion <19> Wed Jan 15 17:32:10 2003

capet--i was in a hurry so i just put a "ps" then took off.
 knapsack worn, knapsack unworn leaves 12 units available
knapsack worn and a silk pack worn leaves 15 units available
knapsack worn, silk pack worn, knight pack leaves 7 units available

btw, an unworn full knapsack has the same weight as  3 full ranger packs worn
with the 3 ranger packs giving 5 more carrying capacity.

baphomet--yeah, you're right.  i don't know why i came up with 55.  i checked
the rest of the #'s on calculator and they're all correct.

End of note number 250.
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abilities

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note Basic Abilities 101
Here is everything about abilities that you never wanted to know:
*languages are dwarvish, elvish and orcish.
*defences are block, parry and riposte (I'd assume that none, berserk and 
 dodge would use the same stats)
*chance to hit npc goes up as your dex increases.
*hitting npc harder would depend on the weapon dificulity of the weapon, your 
 skill at the weapon and your str. Dex, skill in weapon and weapon dificulty 
 decides if you hit or not and the str decides upon how hard you hit with 
 random numbers thrown in.
*raising skills seams to depend on your skill level, the monster level you are
 attacking and int and wis.
*carry more, how much you can carry is linearly proportional to your str, the 
 formula is on some board, fighter's or shapeshifters I think, I saw it 
 somewhere, I can't remember where to be honest.
*more hp's, max hp's = 42+8*max(int,wis)
*more sp's, max sp's = 42+8*con
--------------------+---+---+---+---+---+
                    |str|dex|int|con|wis|
--------------------+---+---+---+---+---+
climbing            |yes|yes|   |   |   |
cold resistance     |   |yes|   |yes|yes|
fire resistance     |   |yes|   |yes|yes|
*languages          |   |   |yes|   |yes|
magic resistance    |   |yes|yes|   |   |
poison resistance   |yes|   |   |yes|   |
searching           |   |   |yes|   |yes|
swimming            |yes|yes|   |   |   |
trade               |yes|   |yes|   |yes|
*defences           |yes|yes|   |   |   |
*chance to hit npc  |   |yes|   |   |   |
*hitting npc harder |yes|   |   |   |   |
*raising skills     |   |   |yes|   |yes|
*carry more         |yes|   |   |   |   |
*more hp's          |   |   |   |yes|   |
*more sp's          |   |   |yea|   |yea|
--------------------+---+---+---+---+---+

Each time you up a stat you up an ability by 1 or 2, each race/class seems to
have basic modifiers on what they start of with.
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unarmed and knife damage info

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note WoW
Wow some amazing posts back there, I just read from 1 to 250 and this board
has the highest signal to noise ratio that I have read in ages.

To work out the con of a undead you could also use info like the following
and use it in reverse if you know what I mean:

Fighting Messenger (damage messenger did to me with butchers knife in hp's):
impaled   : 12,10,12,10,11,
slashed   : 10,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
slit      : 3,3,3,4,3,3,3,4,3,
notched   : 2,
stuck     : 2,2,2,2,0,
nicked    : 1,1,1,
pricked   : 1,1,1,1,1,0,0,1,

Fighting Mound (damage mound did to me with it's blows in hp's):
bludgeoned 12,11,12,13,14,11,12,8,9,11,13,12,10,10,10,6,10,15,10,10,11,14,12,
           12,18,13,15,15,10,10,7,12,7,13,15,6,15,16,6,12,8,14,12,6,11,14,16,
           12,11,10,7,11,14,17,14,12,14,12,7,12,11,7,12,14,12,13,13,11,12,11,
           11,15,15,13,17,18,13,10,18,18,17
pounded    9,6,2,7,9,6,6,6,9,8,7,2,7,6,9,8,9,7,6,9,5,5,8,5,6,8,8,7,6,6,8,6,8,
           4,8,8,6,8,6,5,5,7,7,6,6,8,7,5,1,4,9,9,8,4,7,4,8,5,9,9,6,2,9,7,7,7,
           2,6,1,5,6,7,6,6,6,9,5,3,3,9,8,2,6,9,8,
clubbed    3,3,3,3,4,4,3,3,3,3,3,4,4,4,3,4,4,3,3,4,3,4,4,4,3,3,3,3,3,
pummeled   2,2,2,2,2,2,2,2,2,2,
battered   1,1,1,1,1,1,1,

bludgeoned Range:  6 to 18 Average Damage: 12.01
pounded    Range:  1 to  9 Average Damage:  6.38
clubbed    Range:  3 to  4 Average Damage:  3.39
pummeled   Range:  2 to  2 Average Damage:  2
battered   Range:  1 to  1 Average Damage:  1


But I have to agree that running around with an undead for 20+ kills and then
doing the same kills with the undead that you want to compare it to is easier.
Then see how much profit/loss you have made this is probably more of a useful 
figure rather than calculating str, dex and con of an undead.

Does anyone know if using a higher int+wis when rasing an undead makes them
better. 

Gx thinks her posts are too long.
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exp is twice hp damage

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Title: 'Re:GhanimX' // Nagash <16> Sun May 12 11:39:41 2002
 
There would be an exact way of testing this, but it depends on whether people
get exp for hitting an undead subservient. I'm not a fan of pk, so I wouldn't
know.
 
From some figures I drew up in testing, the experience you get every time you
hit something is twice the damage (slightly less for when a wolf or horse
hits, the amount less depends on how much you are fighting with the
creature).
 
 
So, all you need is to equip the undead with some unholy weapon, and get
someone with an evil alignment to hit it until it dies. Then take the total
experience you got from fighting (which is total exp after fight - total exp
before fight), minus the exp you got for the kill (assuming you get kill exp
for killing an undead), and divide by two. And voila. The hp of the monster
is revealed.
Then, you'd test it for each and every viable choice of subservient. Hehehe.
Mad! Mad, they called me! But I shall prove them wrong! Ahahahahaha!
 
 
Ahem. But I digress. Use this knowledge for good. And not for evil.
-Killcrazy.
 
End of note number 246.  
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Rogue skills posts

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Title: 'RE: Last' // "The One You Never Saw" <19> Thu Feb  7 02:11:43 2002

Gaining skills is not affected much by your level, so if you've got 20 skill
in something, you can kill fairly small tsuff and still get it to go up, even
if you're level 19. Given this, you should be able to do a good amount of
damage (a fair % of its HP per hit, anyways) to whatever you're fighting,
regardless of skill. At least, a good amount of damage as far as a rogue is
concerned... rogues don't do massive damage in general, but if solo damage
isn't enough for you at low skill levels it probably won't ever be, because
the damage/HP ratio of equivalent-level monsters only gets worse the higher
you go.

I think I just confused myself... what I was trying to say is that your skill
level and the monsters you need to kill in order to raise your skill at a
reasonable rate progress more or less evenly until the upper levels. Now that
I think about it, I don't know if this post is relevant at all, but I'll
leave it up just so someone can laugh at me.

End of note number 1.
Title: 'The One You Never Saw' // "Cracker" <19> Sat Feb  9 22:16:30 2002

Your level affects your skills greatly. Lessee, int and wis help raise skills
faster. That means, at level 15 with 20 int+wis, you're going to see Your
skill has gone up! a lot more than you would at a level 3's 5 int+wis. 
In addition, you also have the dex factor: you will hit more, thus you will
have more of a chance for it to go up. Now, if you're fighting incredibly
dexterous npcs such as Hermit, you may not be hitting as often. But, with
more mediocre npcs, you'll be raising skills much faster.

I'd say the part that sucks is that you can't just sit for 4 minutes hitting
a battered frying pan and raising skills because your str will kill one in
few whaps.

That's my 17.4 cents.

End of note number 4.
Title: 'RE: Last' // "The One You Never Saw" <19> Sun Feb 10 18:37:26 2002

Level doesn't affect things "greatly", as you yourself are saying essentially
what I did; namely, that it is outweighed by other factors (i.e. int, wis,
dex, and skill level).

Posting with information is fine. Posting for the sake of making yourself
look smart usually doesn't work.

End of note number 5.
Title: 'last' // "The Overseer" <19> Mon Feb 11 17:16:25 2002

The orignal post was to say that staying at low lvls helps skills go up
quicker really is a waste of time.  This is what Cracker reiterated without
really realizing it.  And yes, in my experience, the added stats of higher
lvls helps skills go faster than staying at low lvl.

End of note number 6.
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Bomerangs + barbed darts and DEX

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Title: 'darts...' // "Nagel" <16> Fri Feb 22 14:49:50 2002

This should seem like a newbie question, but...

Is the amount of dex lowered, equal to the number of barbed darts stuck in a
NPC (3 darts = -3 dex)? Or is it just one dex point no matter how many (3
darts = -1 dex)?

 ~N

End of note number 13.
---***---
Title: 'last' // "DR.BenDover" <7> Sat Feb 23 05:08:33 2002

-1 for barbed dart thats it
-1 for boomerang thats it

End of note number 14.
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Some of the Proud knight words

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'Drin must die.
'Death to the Knights of Drin.
'Halforc is our leader.
'Long live the Scythe.
'Boki sent me.
'I shall take peace from the earth.
'I am a brother of the sword.
'Elves are a tasty treat.
'Hail Mistress Shera.
------------------------------------------------------------------------------

Sturdy Ring - does it help hit harder or more often

------------------------------------------------------------------------------
impaled   : 12,10,12,10,11,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
nicked    : 1,1,1,
notched   : 2,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
pricked   : 1,1,1,1,1,0,0,1,
slashed   : 10,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
slit      : 3,3,3,4,3,3,3,4,3,
stuck     : 2,2,2,2,0,

Scythe # Bazhi: from best to worst
Scythe # Bazhi: perforate skewer impale pierce lacerate

Scythe # Bazhi: impaled/slashed are best
Scythe # Bazhi: then sliced/pierced
Scythe # Bazhi: lacerated/slit prolly next
Scythe # Bazhi: pricked nicked notched prolly worst

controls:
---------
same weight and number of items in inventory for each fight.
sober and with full hit points before each battle.
not smoking a pipe or taking any heals during fight.

knife skill 62
Right hand: a butchers knife
Left hand: a butchers knife

Rules:
------
killed 3 messengers once with a "sturdy ring"
and once without.

WITH ring:
---------
me:        83 hits ; 51 misses
messenger: 57 hits ;  7 misses

You impaled  : 11 You slashed  :  3
You pierced  : 26 You sliced   :  4
You lacerated: 24 You slit     :  4
You notched  :  1 You stuck    :  6
You nicked   :  1 You pricked  :  3

WITHOUT ring:
------------
me:       hits 81 ; misses 44
messenger hits 55 ; misses  4

You impaled  : 11 You slashed  :  1
You pierced  : 26 You sliced   :  8
You lacerated: 23 You slit     :  5
You notched  :  0 You stuck    :  2
You nicked   :  1 You pricked  :  4

conclusion:
They both look prety much the same damagewise to me, but
I missed a lot less with the ring than without it
i.e. The fights were shorter with it than without it.

extra info:
damage done to me by messengers knife:
 
impaled   : 12,10,12,10,11,
slashed   : 10,
pierced   : 6,5,9,5,5,5,5,8,1,8,9,6,6,6,8,8,5,6,9,9,8,6,9,6,
            5,9,5,9,8,6,5,6,6,6,9,1,6,6,5,8,6,9,6,
sliced    : 6,9,9,12,6,9,9,9,7,9,6,6,6,6,
lacerated : 4,3,0,3,4,3,3,3,3,4,3,0,2,3,4,3,3,3,4,3,3,3,3,3,
slit      : 3,3,3,4,3,3,3,4,3,
notched   : 2,
stuck     : 2,2,2,2,0,
nicked    : 1,1,1,
pricked   : 1,1,1,1,1,0,0,1,
 
Ghanime the thinking orc fighter
------------------------------------------------------------------------------

How heavy some things are

------------------------------------------------------------------------------
Mad prisoner tunnel = 2 torches
Ravel tunnel = 1 torch
A glowing sphere = 1 bottle of beer, gives light 1
A fire gem = 1 bottle of beer, gives more than light 1
A black gem = 1 bottle of beer, gives more than light 1

A medium deer wineskin [empty] = 1 bottle of beer
A medium deer wineskin of beer [full] (3 bottles poured in) = 2 bottles of beer
A big rabbit wineskin [empty] = 1 bottle of beer
A big rabbit wineskin of beer [full] (5 bottles poured in) = 3 bottle of beer

A sorcerer's map = 1 bottle of beer
A piece of cake = 1 bottle of beer
A finely carved pipe = 1 bottle of beer
------------------------------------------------------------------------------

Experience chart

-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
     | Level |            Stats Max 10->19 (Str/Dex/Int/Con/Wis)                   | Number of stats you can raise | # of Paladin missions
Delta|   xp  |    10|    11|    12|    13|    14|    15|    16|    17|    18|    19|                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
 1>2 |    676|   191|   179|   170|   162|   156|   151|   147|   144|   141|   138|6 stats raised (@ level 1) ( 6)| 1 good deeds
 2>3 |   1014|   364|   320|   288|   263|   244|   229|   217|   207|   198|   191|4 stats raised (@ level 2) (10)| 5 good deeds
 3>4 |   1522|   693|   571|   488|   427|   382|   347|   320|   297|   279|   263|4 stats raised (@ level 3) (14)| 7 good deeds
 4>5 |   2283|  1322|  1021|   827|   693|   597|   526|   471|   427|   392|   364|4 stats raised (@ level 4) (18)| 9 good deeds
 5>6 |   3425|  2521|  1826|  1402|  1125|   934|   796|   693|   614|   552|   502|3 stats raised (@ level 5) (21)|11 good deeds
 6>7 |   5138|  4807|  3264|  2377|  1826|  1460|  1206|  1021|   883|   777|   693|4 stats raised (@ level 6) (25)|13 good deeds
 7>8 |   7707|  9167|  5835|  4031|  2963|  2283|  1826|  1504|  1270|  1094|   957|4 stats raised (@ level 7) (29)|15 good deeds
 8>9 |  11561| 17481| 10430|  6836|  4807|  3569|  2765|  2216|  1826|  1539|  1322|4 stats raised (@ level 8) (33)|17 good deeds
 9>10|  17341| 33333| 18646| 11592|  7801|  5580|  4186|  3264|  2625|  2166|  1826|3 stats raised (@ level 9) (36)|19 good deeds
10>11|  26012|      | 33333| 19657| 12659|  8723|  6339|  4807|  3774|  3048|  2521|4 stats raised (@ level10) (40)|21 good deeds
11>12|  39018|      |      | 33333| 20542| 13638|  9600|  7081|  5426|  4290|  3481|4 stats raised (@ level11) (44)|23 good deeds
12>13|  58527|      |      |      | 33333| 21321| 14537| 10430|  7801|  6037|  4807|4 stats raised (@ level12) (48)|25 good deeds
13>14|  87791|      |      |      |      | 33333| 22012| 15364| 11216|  8497|  6639|3 stats raised (@ level13) (51)|27 good deeds
14>15| 131687|      |      |      |      |      | 33333| 22630| 16126| 11958|  9167|4 stats raised (@ level14) (55)|29 good deeds
15>16| 197530|      |      |      |      |      |      | 33333| 23184| 16829| 12659|4 stats raised (@ level15) (59)|31 good deeds
16>17| 296296|      |      |      |      |      |      |      | 33333| 23685| 17481|???                            |33 good deeds
17>18| 444444|      |      |      |      |      |      |      |      | 33333| 24139|???                            |???
18>19| 666666|      |      |      |      |      |      |      |      |      | 33333|???                            |???
19>20|1000000|      |      |      |      |      |      |      |      |      |      |                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------
Total|1000000| 69879| 75425| 81001| 86601| 92220| 97853|103498|109153|114815|120483|                               |
-----+-------+------+------+------+------+------+------+------+------+------+------+-------------------------------+----------------------

I think the rule for maxing a stat for any given level is if
(exp_for_next_level-exp_for_current_level)*2/3 > cost of stat then you can not
advance the stat.

I need the above chart to work out the experience and time requirements for
shapeshifters.
------------------------------------------------------------------------------

how to increase weaving to 29

------------------------------------------------------------------------------
Title: '"Today's Weaving" page 34' // Zucchini <19> Sun Aug 11 18:06:19 2002

the way it USED to work is:

"weave cloth" at Fae in arcadia would give you 10 weaving
IF you had 0.
mending your seine would gradually bring you up to 6, but
no higher.

the way it works NOW is:

"weave cloth" at Fae increases your weaving by 10 but only if
+10 won't be more than 29.  if you have 20, it won't work.
(although sometimes she only gives 9 the first time, odd)
mending seines works same as it used to.
and there's spider silk you can weave stuff into that i guess
will keep raising weaving beyond that.

End of note number 237.
---***---
Title: 'weaving' // Dooku <19> Mon Aug 12 00:06:34 2002

Yup, weaving enough spider silk into rings will get you to 100.
But you need a newbie to get you the silk which sucks.

End of note number 238.
------------------------------------------------------------------------------

How much exp from pk/sk

------------------------------------------------------------------------------

Title: 'research' // Raptor <19> Thu Aug 29 05:52:26 2002

Ironic and I(fyi raptor = surocco :P) did some minor research into exp gained
from player kills and this is what we found out.

Master Surocco the Master of the Nine Hells of Chaos (evil)
Str: 15 (15)    Race : Human (male)           Exp  : 815,984
Dex: 14 (14)    Class: Necromancer (19)       Money: 0 coins
Int: 16 (16)    Guild: The Courts of Chaos    Bank : 27,982 coins
Con: 14 (14)    Age  : 2 d  20 h  44 m  8 s
Wis: 16 (16)    Language: Common language  
Hits : 154 (154)   Defend   : None           You are: Sober
Sps  : 165 (170)   Aiming at: Random         You are: Unpoisoned
Wimpy:  46 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                               
(Me before the kill)
Name : test                 Total XP : 10858  Time : 2 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
       Raptor         19   108 51  ON    50 %      0
Leader Ironic         19   154 139 ON    50 %      10858
(Exp gained from the kill)

 What we have concluded from this is that you get ~.0133% of the deceased
players experience also equivalent to 1/75th.  However, the percent may not be
exact because it may go up or down depending on how much exp the player was
originally worth..ie someone who has 100mil might be worth a less percentage.
On another note, i have yet to see an eval for Battle Aromur so i figured i'd
post that too, along with fine plate for comparison:

BATTLEARMOUR:
You carefully examine a Battle Armour. You think it will provide adequate
protection for your head, good protection for your neck, adequate protection
for your body, adequate protection for your arms, good protection for your
hands, adequate protection for your legs and good protection for your feet.
 
This armour looks like it would be more effective against crushing attacks,
and less effective against piercing attacks.
> 
FINEPLATE:
You carefully examine a fine platemail. You think it will provide adequate
protection for your neck, fine protection for your body, fine protection for
your arms and fine protection for your legs.
 
This armour looks like it would be more effective against crushing attacks,
and less effective against piercing attacks.

   It would be nice if someone would be willing to do some more
expirimintation into the above subject :P, but seeing as how not many people
'like' to die, i will do this again one i build up some exp or somethin
(though i may just use a lower amount of exp and compare to see if the amount
of exp makes any differenct on the percentage of exp gained). *I apologize for
the length of this post and thanks for takin the time to read it,
                      Hope it helps in you quest for knowledge ;)*

End of note number 450.
---***---
Title: 'Pre Test' // Galant <18> Thu Aug 29 06:02:54 2002

Galant the successful idol figure of the Scythe (nice) 

Str: 17 (17)    Race : Orc (male)             Exp  : 1,013,916
Dex: 15 (15)    Class: Cleric (19)            Money: 0 coins
Int: 13 (13)    Guild: The Scythe             Bank : 291,349 coins
Con: 15 (15)    Age  : 3 d  19 h  12 m  46 s
Wis: 15 (15)    Language: Common language  

Hits : 162 (162)   Defend   : Dodge          You are: Sober
Sps  : 162 (162)   Aiming at: Random         You are: Unpoisoned
Wimpy:  64 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                          

End of note number 451.
Title: 'further research' // Raptor <19> Thu Aug 29 06:17:37 2002

Well i beat the crap out of Galant!..ok maby he let me kill him but anyways
 this is what i found out from HIS death. 
Galant the successful idol figure of the Scythe (nice) 
Str: 17 (17)    Race : Orc (male)             Exp  : 1,013,916
Dex: 15 (15)    Class: Cleric (19)            Money: 0 coins
Int: 13 (13)    Guild: The Scythe             Bank : 291,349 coins
Con: 15 (15)    Age  : 3 d  19 h  12 m  46 s
Wis: 15 (15)    Language: Common language  
Hits : 162 (162)   Defend   : Dodge          You are: Sober
Sps  : 162 (162)   Aiming at: Random         You are: Unpoisoned
Wimpy:  64 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one                          
>>
>>
Name :     Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      0
>
> You damage your victim severely while you hit hard with your stick.
#You bludgeoned Galant's head heavily.
Galant missed you.
The militiaman eyes you carefully.
Galant looks blank and says 'oh'.
You damage your victim severely while you hit hard with your stick.
You bludgeoned Galant's body heavily.
Galant grins.
Galant missed you.
i
You are carrying:
 A white iron stick (wielded in right hand)
 A fire gem
 A silver goblin shield (worn)
 A pipe
 A golden amulet (worn)
 A sorcerer's robe (worn)
 A Battle Armour (worn)
 A rugged knapsack (worn)
 An empty trophy belt
 A charter from the Geographic Society
 A small oak carving

 The mark of the Scythe
> Galant died.
<> Your party just killed Galant.
Name :     Total XP : 13519  Time : 8 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      13519
CONCLUSION:  Unlike my last statement in my last poste, it is not true that
the deceased
player's experience affects the percentage of the death.
******THANKS TO GALANT FOR OFFERING HIS LIFE :P*HE TOOK ONE FOR THE TEAM,
>CHEER GALANT<***
>
A New post will be comming soon to help verify this numver (1/75). BTW, i
concluded that
1/75 is a better number to use simply because..well...1/75 IS .0133333 ;)
                 ******THANKS FOR READIN MY POST!!!!!!!!**************


End of note number 452.
---***---
Title: 'Pre Test' // Wolyh <7> Thu Aug 29 06:32:44 2002

Wolyh the hit and run troll insulter of the Scythe (evil) 

Str:  9 ( 9)    Race : Orc (male)             Exp  : 7,722
Dex:  8 ( 8)    Class: Cleric (8)             Money: 2,166 coins
Int:  1 ( 1)    Guild: The Scythe             Bank : 35,000 coins
Con:  8 ( 8)    Age  : 0 d  3 h  8 m  44 s
Wis:  8 ( 8)    Language: Common language  

Hits : 106 (106)   Defend   : None           You are: Sober
Sps  : 106 (106)   Aiming at: Random         You are: Unpoisoned
Wimpy:  10 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one 

End of note number 453.
---***---
Title: 'Last note on Subject!' // Raptor <19> Thu Aug 29 06:40:42 2002

 OK, this should be the last post on the subject[noone else must die!].
**GALANT OFFERED 
ANOTHER ONE OF HIS ALTS, (lower lev[lev 8] so that should be more than enough
to 
determine if in fact that is the right number), either he's stupid or he has
a great thirst for knowledge. Ill let you be the judge :O
> Wolyh says: you are too inexperience to hope to succedd in that attack.
snicker
You snicker.
> say darn
You say: darn
> Ironic chuckles politely.
Wolyh says: all is well, just kill me
l
You stand at the western gates of the sprawling village of Tantallon.  A
large wooden wall encircles the village, but there is a gate providing access
to the east. Snag Creek flows in from the west, and disappears into a grating
that is built into the base of the wall. The road leads westward into the
plains.  There is a large sign here. 
 Obvious directions are:
  east, west.
Ironic the master transmuter (nasty).
Wolyh the hit and run troll insulter of the Scythe (evil), who is lying down.
A cairn of stones with a bloody scythe banner.
A town militiaman.
> say k, let paldin know :P
You say: k, let paldin know :P
> kill wolyh
You hammered Wolyh's head brutally.
> You bludgeoned Wolyh's head heavily.
Wolyh missed you.
You damage your victim severely while you hit hard with your stick.
You pounded Wolyh's head heartlessly.
Wolyh missed you.
Wolyh nods solemnly.
sc
Raptor the successful idol figure of the Scythe (nice) 
Str: 18 (18)    Race : Human (male)           Exp  : 3,012,720
Dex: 15 (15)    Class: Fighter (19)           Money: 22,716 coins
Int: 14 (14)    Guild: The Scythe             Bank : 250,000 coins
Con: 16 (16)    Age  : 8 d  10 h  27 m  28 s
Wis: 13 (13)    Language: Common language  
Hits : 170 (170)   Defend   : Block          You are: Sober
Sps  : 153 (154)   Aiming at: Head           You are: Unpoisoned
Wimpy:  34 hits    Attack   : Slash          You are: Hungry
                   Hunted by: Troll                                   
> You damage your victim severely while you hit hard with your stick.
You bludgeoned Wolyh's head heavily.
Wolyh missed you.
ll
There is no opponent here.
> You bludgeoned Wolyh's head heavily.
Wolyh missed you.
Wolyh says: hes idle btw
ps
Name :        Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 153 ON    100%      0
> You damage your victim severely while you hit hard with your stick.
You missed.
Wolyh missed you.
nod
You nod solemnly.
> You missed.
Wolyh missed you.
You bludgeoned Wolyh's leg heavily.
Wolyh missed you.
ps
Name :        Total XP : 0      Time : 1 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 153 ON    100%      0
> You damage your victim severely while you hit hard with your stick.
Wolyh died.
<> Your party just killed Wolyh.
You see a dark shape gathering some mist... or maybe you're just imagining
that.
>
>
Wolyh the hit and run troll insulter of the Scythe (evil) 
Str:  9 ( 9)    Race : Orc (male)             Exp  : 7,722
Dex:  8 ( 8)    Class: Cleric (8)             Money: 2,166 coins
Int:  1 ( 1)    Guild: The Scythe             Bank : 35,000 coins
Con:  8 ( 8)    Age  : 0 d  3 h  8 m  44 s
Wis:  8 ( 8)    Language: Common language  
Hits : 106 (106)   Defend   : None           You are: Sober
Sps  : 106 (106)   Aiming at: Random         You are: Unpoisoned
Wimpy:  10 hits    Attack   : Random         You are: Hungry
                   Hunted by: No one 
>
Name :        Total XP : 102    Time : 4 Mins
       Name           Lvl  HP  SP  Line  XP Share  XP
Leader Raptor         19   170 154 ON    100%      102
 
CONCLUSION: Well, in the end..Galant died for nothin! hehe, sorry. Turns out
my original 
post was correct and that the exp earned from a plater kill is 1/75th of that
players total 
experience before his death. {I keep sayin player because i dont know nor do
i care what
the exp ratio for npc mobs are :)}
****Hope you enjoyed reading all my posts and a special thanks to Sucorro[me
;)], Galant^2,
and Ironic for they're controbutions***********THANKS.


End of note number 454.
---***---
Title: 're last few' // Hektor <19> Fri Aug 30 05:22:48 2002

Interesting notes there.  I wonder if any of these factors affect the exp
worth of a player. (1) if a player gains exp value the longer they go without
dying, much the same way an NPC does, (2) if players can only go up to a max
of 26k like npc's, or if they even have a limit.  Perhaps some players who
have killed a bountied or SK player with high amounts of experience can post
the gains that they get from the kill.  The victim could also do the same so
that we can calculate a percentage. 

Bazhi?  Clemeth?  Thothamon?  Capet?  Shinrikyo?  Calvin?  Lunger? Undeadguy?
 Nanji?  Care to help out the cause?  *winks*

Hektor <--- not volunteering for the victim job.

End of note number 450.
------------------------------------------------------------------------------

What percentage exp do you lose from a wimpy

------------------------------------------------------------------------------
Exp  : 5,209,137 - before : Exp  : 5,203,935 - After : diff 5202 : 0.1%
------------------------------------------------------------------------------

What can be made from spider silk

------------------------------------------------------------------------------
number of silk item that can be made   Special features of Item
-------------- ----------------------- ------------------------
3              A spider silk ring      slight armour + a bit more evil ?
7              A spider silk bracelet  slight armour + a bit more evil ?
20             An empty money pouch    holds money
24             Some spider silk gloves +10 climbing
30             Some spider silk boots  +10 climbing
50             A spider silk cloak     You would probably notice if someone tried to steal from you
>187           ?????                   ?????
------------------------------------------------------------------------------

Cleric

Cleric Ramblings

------------------------------------------------------------------------------

Title: 'Skills and Experience' // Hektor <19> Sun Nov 12 19:33:50 2000

If you ask any cleric how much exp it took to reach an 80 club you are bound
to get a huge range of figures.  Why?  Several reasons. A cleric who gains
all experience using only club will take less exp to hit a skill of 80 than a
cleric who gets their exp from doing damage with other weapons.  Also factor
in damage done with attack prayers: if you make heavy use of wrath and/or
hammer during combat it will also take more exp for skills to go up.  This is
also a large part of why a mage takes so long to gain staff skills.

     Other things which may factor into exp required for a set skill level
may include the level of npc you are killing, how much that npc is worth, how
much exp is done in parties, and the appropriateness of the weapon you are
using for your ability.  I'm not sure how or even if this list of items
affects anything, but at least it will hopefully spark some discussion.

Hektor, Breaker of Horses

End of note number 199.
---***---
Title: 'Re: last' // Sermhint <19> Mon Nov 13 01:24:20 2000

Well, in my uneducated opinion (I don't say I know for sure)...
All that matters is number of hits (damage has no play in it) done on a
monster, and monster's level in some relevance with your skill. From
experience, using spells does slow down the process, but I don't think it's
directly related, I'd rather think that since with spells monsters die faster
you score fewer hits on'em, that's why skill goes slower.

Also, I think your level vs monster's level has no say in it... meaning that
in skill range 1-10 you can kill monsters of the lowest level (forest
critters) no matter what level *you* are, say after 20 you can't get a single
skillpoint on them, you have to go on to monsters a couple of levels
higher... and 90-100 you can get only killing 9k monsters.

Again, it's just my (although strong) impression after advancing skills with
over a dozen characters.

End of note number 200.
---***---
Title: 'Re: Last' // Blackened <19> Wed Dec 13 22:38:31 2000

3 person parties are the decent ones. 1 basher is kinda rough to do both
heals and eq because of the weight issue. 2 bashers ideal, one for each
assignment. The third basher imo slows the party xp wise down. Everything
does die faster, but the tank has to be flying with paths to do a decent
xp/hr ratio.

decent = +100k/hr
60k/hr min for a good basher to party usually.

Blackened

End of note number 228.
---***---
Title: 'last couple' // Booya <19> Thu Dec 14 01:00:11 2000

Umm if you both have your own sets of eq, first of all that sounds like
there'd be a weight issue there and that wouldnt work out very well.

And about the parties, It seems like I can pull the most xp/person with a 2
man party, and you shouldnt have a weight problem if the tank carries the
heals in his sack/pack/whatever, if you dont buy in bulk its not a problem. 3
people parties are probably the best in all aspects, but the 4 man parties
are just plain ol' fun ;), that why I do em, and if you play right (you dont
really need paths) you can pull decent xp (80k each.)

Also if you ever have a chance, round up three trunkin dwarves and trunk
yourself and just go nutz, thats fun and you can pull 500k in an hour if you
try ;).

End of note number 229.
---***---
Title: '2 ago' // Brassmonkey <19> Mon Jan  1 21:04:41 2001

First off, dwarf cleric with 2 orc fighters is better than anything... for
ME.  You do whatever yall else want.  Some freaks, like Hek or Booya, can do
things which would make me drop a lung, but it works for them, so be it.  You
do whatever you want.  The more experienced players are suggesting above-type
combo as better, and they are probably right.  Maybe not.  Whatever.

As for shields, polished silver goblin is the best eval-wise... but it's also
the heaviest, not to mention if your aliases are setup to 'drink potion'
instead of 'drink dark red potion', you can be seriously f*cked.

Next is wiggy/gralain.  Gralain adds to blocking ability, more so if you're a
dwarf.  Wiggy is light as hell.  

The rest are crap.  People like flying shield.  I dunno why :P 

Sorry I can't give exact evals.  Maybe if my fighters ever get ahold of all
those shields, I can post em.

The funky Monkey.

End of note number 240.
---***---
Title: 'Fastest party number' // Hektor <19> Tue Jan  2 20:26:08 2001

     With all things being equal, I find that the fastest of the 2
combinations mentioned above depends on the weapons wielded by each.  With
trunks, I would take the 2 cleric party simply because the damage done by 2
trunks plus 1 cleric's wrath is incredible, and I find that a 3rd person only
cuts into the exp/hr per person.  Without trunks (and especially when no
uniques weapons are available) I believe the 2 basher party to be fastest.

     As for 2 clerics in a party:  I normally carry 1 set of armour which is
passed back and forth between clerics.  It frees up extra space for one
person to extra heals plus obtained "loot".  Passing  eq has never been a
problem, since the heals are usually dumped on the ground before the attack
starts.  During trunk boots NAKED is the only way to fly, although sometimes
we'll have a theme night and grab some toga's.

Hektor, Breaker of Horses.

End of note number 244.
---***---
Title: 'best shield' // Steerpike <18> Fri Jan  5 20:17:36 2001

is a dwarvish shield, from treasure hunt, which evals as absolutely perfect.
before being id'ed it appears as a long shield of some kind.
and it is very heavy.

End of note number 248.
---***---
Title: 'last' // Bogan <17> Sat Jan  6 00:12:47 2001

pity is i've seen one like that once

End of note number 249.
---***---
Title: 're: Steerpike' // Tattva <19> Sun Jan  7 09:50:08 2001

Same goes for any other dwarvish type armour.. they rock

End of note number 250.
------------------------------------------------------------------------------

How much damage does hammer do

------------------------------------------------------------------------------
Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) 
 
Str: 15 (15)    Race : Half-elf (female)      Exp  : 979,872
Dex: 14 (14)    Class: Cleric (19)            Money: 3,959 coins
Int: 14 (16)    Guild: The Courts of Chaos    Bank : 239,000 coins
Con: 12 (12)    Age  : 7 d  12 h  32 m  24 s
Wis: 19 (18)    Language: Common language
 
Hits : 138 (138)   Defend   : Block          You are: Sober
Sps  :  76 (194)   Aiming at: Random         You are: Unpoisoned
Wimpy:  41 hits    Attack   : Random         You are: Hungry
Godstopper tells you: 39
Godstopper tells you: that one did 26
Godstopper tells you: 38
Godstopper tells you: 38
Godstopper tells you: 19
Godstopper says: 20
Godstopper tells you: 25
Godstopper says: 26
Godstopper tells you: 21
Godstopper tells you: 33
Average 28.50 Min 19 max 39

Princess Ghanimi the Grand Knight and Protector of the Heart (good) 

Str: 18 (18)    Race : Dwarf (female)         Exp  : 7,978,689
Dex: 13 (13)    Class: Cleric (19)            Money: 11,555 coins
Int: 12 (12)    Guild: The Knights of Drin    Bank : 0 coins
Con: 15 (15)    Age  : 
Wis: 17 (17)    Language: Common language  

Hits : 162 (162)   Defend   : Block          You are: Sober
Sps  :  23 (178)   Aiming at: Random         You are: Unpoisoned
Wimpy:  48 hits    Attack   : Random         You are: Hungry
Godstopper tells you: 19
Godstopper tells you: 35
Godstopper tells you: 26 ..
Godstopper tells you: 21
Godstopper tells you: 16
Godstopper tells you: 29
Godstopper tells you: 31
godstopper tells you: hm..34
Godstopper tells you: 38
Godstopper tells you: 31
Average 28.0 min 16 max 38

Lady Ghanimo the Mistress of the Nine Hells of Chaos (neutral) 

Str: 15 (15)    Race : Half-elf (female)      Exp  : 979,872
Dex: 14 (14)    Class: Cleric (19)            Money: 3,959 coins
Int: 14 (16)    Guild: The Courts of Chaos    Bank : 239,000 coins
Con: 12 (12)    Age  : 
Wis: 19 (18)    Language: Common language  

Hits : 138 (138)   Defend   : Block          You are: Sober
Sps  :  76 (194)   Aiming at: Random         You are: Unpoisoned
Wimpy:  41 hits    Attack   : Random         You are: Hungry
--- Me smoking greenleaf ---
Godstopper tells you: 28
Godstopper tells you: 17
Godstopper tells you: 27
Godstopper tells you: 21
Godstopper tells you: 37
Godstopper says: 24
Godstopper tells you: 35
Godstopper says: 17
Godstopper tells you: 32
Godstopper tells you: 35
Average 27.30 min 17 max 37

So basically approx 28 damage for hammer at level 19 for 17,18 and 19 wis.
------------------------------------------------------------------------------

So what does new bless do

------------------------------------------------------------------------------

Title: 'new bless versus old bless' // Ghanimo <19> Tue May 20 12:45:48 2003

"new bless"  gives +1 or +2 to evals, so
"very poor"   goes up to "serviceable", and lasts 40 mins (+2)
"poor"        goes up to "adequate",    and lasts 30 mins (+2)
"serviceable" goes up to "adequate",    and lasts 30 mins (+1)
"adequate"    goes up to "fine",        and lasts 40 mins (+1)
"fine"        can't be blessed anymore
 
"old bless" gave  +2 evals,            and lasted 60 secs, and then dropped
                                       down to only +1 eval until reboot
 
"new bless" the highest you eval you can   bless is  "adequate"
"old bless" the highest you eval you could bless was "fine"
 
When "new bless" runs out the armour return to it's old state
e.g. "very poor" -(bless)-> "serviceable" -(after 30 mins)-> "very poor"
 
When "old bless" ran out the armour was permentaly better, as you would
expect when the gods blessed something and made it holy.
e.g. "fine" -(bless)-> "very good" -(after 60 secs)-> "good"
 
GhanimX grumbles.                                       10 absolutely perfect
                                                        09 nearly perfect   
P.S. The bottom line to me is that bless is now a waste 08 splendid
of spellpoints, when the most it can do is make         07 very good 
something fine for 40 mins, and I can pick up fine      06 good     
equipment in loads of places.                           05 fine  
                                                        04 adequate 
P.P.S. I have only tested 4 pieces of armour so maybe,  03 serviceable   
just maybe the +1,+2 is random and there is a +3 and    02 poor  
+4 but I'd say that I'm just dreaming.                  01 very poor   

End of note number 250.
------------------------------------------------------------------------------

Fighter

Strength required to wield weapons

------------------------------------------------------------------------------

A heavy jewel encrusted mace (1400) > str 13
A mighty mace (700) > str 13
A huge warhammer (2000) > str 13
A dwarven hammer (950) <= str 13
A very fine rapier = str 13
A hunga-munga (1700) = str 9
A bronze axe = str 2
------------------------------------------------------------------------------

Two weapon

------------------------------------------------------------------------------

Title: 'Longswords' // Shinrikyo <19> Tue Jun 12 20:54:28 2001

The way Calvin did it... sword of virgis+dark ls... the +15 to your ls skill
(if you're a female... and if you're not, there's a way..*peer*) should be
enough to make it useful...

Flails - dual shackles to some skill like 50 or so, then use mstar+ranger
whip

Club - 2 canes from woolcrofts, then use hjem+cane

Curved blade - dual snickersnees all the way, if you can get a katana, dual
that with a snickersnee.  I've heard that cos's long katana+snickersnee isn't
bad for damage either

rapier - dual darts (or sticks *pat annihilator*), then at about 50 or 60ish
skill, dual cblade+stick or gilian+stick

Poleaxe, 2hs, 2ha - don't bother dualing, its just not worth it. plus the
skills raise fast enough anyway

MMS - yah, xbow+knife or if you really want, you could grab bow/arrow and
raise staff/mms that way.

exotic - dual shurikens, then dual boomers, or just grab a padded grapple
(they're 2h)

axe - dual pickaxes from scythe tunnels. 

Ahh damnit. I'm missing more, I"ll post later.

End of note number 210.
---***---
Title: 'oh yah' // Shinrikyo <19> Tue Jun 12 20:56:19 2001

Shortsword - dual wooden swords or whatever they are from knigget training
arena..

spear - dual arrows all the way

staff - dual strong branches 

knife - dual spirit knives at first, then dual sais or stone daggers at about
50ish skill.  Heard sais were better for damage cuz they're lighter...

Unarmed - ...Right.

End of note number 211.
---***---
Title: 're: unarmed' // Undeadguy <19> Tue Jun 12 21:05:36 2001

One trick that I did for reaising unarmed at the same time as something
else(at the time, the only ones left were Exotic and mms)was just wielding
something in my left hand.  So, nothing in right hand, something in left
hand.  Worked really well with say empty hand/boomerang or empty
hand/crossbow.  Crossbow had an interesting bug that I reported at the time,
that made your hits with the unarmed look like crossbow hits.  Anyways, it
worked pretty well, check it out.

End of note number 212.
---***---
Title: 'Dual wields for weaps' // Shinrikyo <19> Sat Jun 23 23:23:58 2001

Axe - dual picks
Club - dual canes
Cblade - one snickersnee from 0 to like 20, then dual snickersnees, or
snickersnee/katana
Exotic - Dual shurikens till 50ish, then dual boomers
Flail - Dual shackles from 0 to 40(?) then light flail/whip, then at say
60ish, dual mstar+rangermade whip
Knife - dual spirit knives to 50, then dual stonies or sais
longswords - don't bother
(If you really want, use dark ls and sword of virgis at a HIGH ls level)
MMS - no real dual for this, i suggest bow/arrow
polearm - again, no real dual for this, since ascythe is 2 handed. but for
lower levels I hear dual hoes from arcadia (the polearm kind) are good
rapier - dual sticks 'till 20, then at high lvl dual cblade+stick or
gilian+stick (if you have the dex)
shortsword - dual wooden swords till 40ish, then use plain sword/wooden sword
to bout 60ish, then use wolfblade/wooden sword. or just wooden swords all the
way
spear - dual arrows from 0 to 100
staff - dual strong branches from ravel
2ha - can't dual
2hs - can't dual
unarmed - if you find out, tell me. *peer*

End of note number 244.
---***---
My thinking on getting skills fastest (if a tank would let you bash like this)

SKILL             WEAPON(s)                 SKILL RANGE    DIFFICULITY    DAMAGE   PARRY       SOURCE  		
Axe               2 x Small, Worthless Pick  0-5           Grandma        Avg.     Very Poor   Scythe camp
Axe               2 x Wood Axe              10-20          V. Easy        GTA      Very Poor   Hobbitat
Club              2 x Flask of Oil           0-5           Grandma        Avg.     Very Poor   Weapon Seller
Club              2 x Hammer                 0-10          Ex. Easy       GTA      Useless     Hobbitat
Curved Blade      2 x Snickersnee           10-20          V. Easy        Avg.     Poor        Orcling Minion
Exotic            2 x Shuriken               0-10          Ex. Easy       Avg.     Useless     Weapon Seller
Exotic            2 x Boomerang             10-20          V. Easy        Avg.     Serviceable Sanal
Flail             2 x Some Iron Shackles    10-20          V. Easy        Avg.     Very Poor   Drow Caverns
Flail             2 x Light Flail           15-30          Easy           GTA      Poor        Orkish Punk
Knife             2 x Scalping Knife         0-10          Ex. Easy       Avg.     Very Poor   Brog
Knife             2 x Gigantic Nailfile     25-30          Some Skill     GTA      Very Poor   Silver Green Dragon
Longsword         1 x Dark Longsword        25-30          Some Skill     Avg.     Adequate    Drow Caverns
Longsword         1 x Stone Cutter Sword    45-60          Mod. Difficult GTA      Fine        Giant Pit
Marksmanship      1 X Crossbow              40-60          Mod. Difficult Avg.     Useless     Hermit
Polearm           2 x Hoe                    0-10          Ex. Easy       Avg.     Very Poor   Old Farmer
Polearm           1 x Halberd               25-35          Mod Skill      GTA      Servicable  Guard/Sergeant
Rapier            2 x Dart                   0-5           Grandma        Avg.     Very Poor   Weapon Seller
Shortsword        2 x Wooden Sword           0-10          Ex. Easy       Avg.     Very Poor   Knight Training Area
Shortsword        2 x Fancy Sword           15-30          Easy           GTA      Serviceable Murris    
Spear             2 x Spear                  0-10          Ex. Easy       GTA      Poor        Farmer's Daughter
Staff             2 x Long Stick             0-5           Grandma        Avg.     Very Poor   Sappy the Gremlin
Staff             2 x Antique Staff         15-30          Easy           GTA      Poor        Oterim the Sage
Two Handed Axe    1 x Bronze Axe            15-60          Easy           GTA      Very Poor   Ilderia
Two Handed Sword  1 x Stone-cutter Sword   40-50          Mod. Difficult GTA      Servicable  Giant's Conferance
Unarmed
---***---
Title: 'last' // Sharn <18> Sat Jun 15 01:38:49 2002

Like all classes, the maximum spellpoints and the rate you regain them is
determined by your intelligence or wisdom (whichever is highest).

For dwarves, it is wisdom.
For half-elves and orcs, both are equal.
For elves and humans, intelligence is higher.
(when maxxed)

The stat which effects skillraising changes according to who you ask, but I
had heard that it was whichever of int or wis that wasn't used to calculate
your spellpoints.


Hope this helps :)
Sharn.

End of note number 226.
---***---
Title: 'dual wielding' // Machine <19> Wed Jul 31 01:07:57 2002

It works depending on your skills and your dex. You'd need at least a 14 dex,
imo, to dual well enough to make it worth while. And I'd say start dualing
around 20 skill, 30 skill if you're one of those off balanced dwarves.

Club : dual canes 20-80. large wooden club/cane or moc/cane 80+
Axe : dual worthless picks 20-80. pick/tomahawk, pick/choppingweapon,
pick/big bladed axe 80+
Curved Blade : dual snickersnees 20-80. katana/snickersnee,
falchion/snickersnee, long katana/snickersnee, or curved black
scimitar/snickersnee 80+
Exotic (it sucks, why would you raise this, moron?) : dual shurikens 20-40.
dual boomerangs, dual carpenter's saws, dual weeding hooks or any combo of
the three 40+
Flail : 20-80 dual shackles. mstar/shackles, visious looking flail/shackles,
ranger whip/shackles 80+
Knife : 20-40 dusl rusty daggers, 40-80 dual spirit knives, 80+ sai/spirit
knife, sai/nailfile, dual nailfiles. (I don't recommend stone daggers, unless
it used against the stone golems)
Longsword : Only dual combo that's decent enough for longsword is Sword of
Virgis/dark longsword. Pretty cool.
Marksmanship : MMS is easy enough to get by throwing boomerangs while
wielding other shit. And use bows to get whatever eq you want after reboots.
Should get a huge chunk of your desired 100 MMS this way.
Polearm : Don't dual until 80, imo. Then razor sharp halberd/orlyn's hoe, or
huge halberd/arcadian hoe works.
Rapier : dual sticks 20-80. jdr/stick 80+. I wouldn't use cblade/stick unless
you're a freakish elf. *shrug*
Shortsword : dual wooden swords 20-80. wooden sword/wolfblade or wooden
sword/diamond pommel sword 80+
Spear : (thanks to Paldin's UNbalancing, dual arrows blows, but still works)
dual -flint- arrows 20-40, steel arrow/flint arrow 40-80. anasazi spear/steel
arrow or steel arrow/steel arrow 80+
Staff : 20-80 dual strong branches. 80+ strong branch/carved staff, strong
branch/white iron stick, or strong branch/short staff. I also like
blackstaff/strong branch for 80+ *shrug*
2HA : none
2HS : none
Unarmed : some ppl like to dual mms/unarmed. Seems lame, but guess it works.
Wield crossbow in left hand, while brawling with right hand.

Yeah, okay. I'm done. *shrug* And no, I haven't had a character ever with
1600, but I've had and thrown away about 10 fighters with a combined whoever
knows how much skills. Never played one all the way thru, but I know fighters
pretty well.

*shrug*

End of note number 291.
---***---
Title: 'last few' // Urnch <19> Wed Jul 31 01:59:37 2002

for axe i've liked dwarven mining pick/small worthless pick.
for cblade the orcish sabre/snickersnee combo is great. perhaps my fav dual
and the only one i've ever massacred with a few times.
club i've usually used power weapons but the duals mentioned should work okay
exotic boomers hooks shurikens whatever
flail shackles or at higher skill vflail/shackle mstar/shackle
for knife i agree with duskblade i liked the filthy blades and at lower skill
gigantic nailfile was nice
for longsword i just used a ps weapon, no dual
marksmanship i used boomers bow/arrow and xbow, sometimes with an exotic in
weak hand
polearm i used a ps weapon mostly and at higher skill i used razor sharp
halberd/hoe for faster skills or ascythe/opa for more damage
for shortsword dual wooden swords or at higher plain sword/wooden and even
higher wolfblade/wooden sword, although dual woodens are okay all the way for
fast skills
for spear dual arrows or if you want more damage or are going to party with
bleys golden trident
for staff dual branches carved staff/branch dual snakes staffs i've heard a
bunch of others, but i've always liked tetsubo for good damage
can't dual 2ha or 2hs, just use a good ps 2ha/2hs
for ua i've liked to wield an exotic in left hand, so you can work ua at
normal speed i think plus work exotic a bit at the same time, or you can just
grab a brawl unique and brawl.
Urnch 

End of note number 292.

------------------------------------------------------------------------------

How long does 'will' last

------------------------------------------------------------------------------

Title: 'How long Will lasts' // Guinness <19> Sun Jul 28 17:48:56 2002

Maybe this is a better question for Ghanim(X) but I was trying to figure out
how long will would last and here what results I got for me (maxed Orc
Fighter, hungry/sober). I also kicked will in at around 45-50HP...

1st try- 1min 10secs
2nd try- 1min 12secs
3rd try- 1min 7secs
4th try- 1min 11secs

So from what I can see, I can use will fairly safely for 1min before getting
to a safe zone.
Anyone try similar tests? Hopefully when i get more time during the week I'll
try it a few more times and see if results vary much.

Guinness.

End of note number 271.
---***---
Title: 'guinness' // Backstreet <19> Mon Jul 29 00:11:58 2002

i did a test that gave me a relatively good guess as to how long will lasted.
 i made an alias for do say 1, say 2, say 3...........until about 33 or so
(whatever the cutoff length of aliases are) and hit that alias immediately
after hitting will.this just gave me a rough idea of how many rounds will
lasted, however, i didnt care enough about it to come up with a function in
terms of stats, level, how many sps i used, how many hps i had left when i
used it, if i was in battle, or what ever other variable might affect it.

End of note number 273.
---***---
Title: 'Will' // Thurin <19> Mon Jul 29 06:33:48 2002

maybe it runs off con? or max sp?

End of note number 274.

Race  Level Str Dex Int Con Wis will Times (seconds)  Min Average Time    Max
----- ----- --- --- --- --- --- --------------------- --- --------------- ---
Human     1   2   3   1   1   1  9, 15, 13, 20,         7      13.75      20
                                19, 14,  8,  7,
                                13, 19, 13, 15
Human     1   2   4   1   1   2 17, 16, 14,  9,         7      15.81      25
                                16, 16, 17, 16,
                                16,  8, 22, 21,
                                19,  7, 25, 14
Human     2   3   3   1   3   1 15, 25, 13, 25,        10      18.42      25
                                24, 24, 10, 12,
                                20, 19, 21, 13
Human     2   2   2   2   4   1 15, 19, 21, 28,
                                19,
Human     2   3   3   1   5   1 15, 13, 18, 31,        12      20.75      31
                                21, 19, 12, 24,
                                23, 24, 24, 25
Human     4   6   5   1   5   1 18, 19, 21, 33,        18      23.08      33
                                19, 21, 25, 19,
                                31, 27, 26, 18
Orc      19  18  16  12  17  12 67, 71, 67, 67,        59      66.5       71
                                68, 59, 62, 63,
                                71, 64, 71, 68
-----------------------------------------------------------------------------
I haven't been able to spot a formula yet and I think I'll just give up on
trying to work one out!

------------------------------------------------------------------------------

Block, Parry and Riposte

------------------------------------------------------------------------------

Title: 'fighter block, parry and riposte' // Ghanimk <19> Thu Sep  5 18:35:02 2002

Something posted by Shinrikyo got me thinking about this, Ghanime is an orc 
fighter and so is Shinrikyo and we have the same block, parry and riposte! 
So I decided that there must be no random numbers involved and there wasn't!
 
+1 level = +2 block, +2 parry, +2 riposte
+1 str   = +2 block, +1 parry, +0 riposte
+1 dex   = +1 block, +2 parry, +3 riposte
 
Race     str dex int con wis block parry riposte
-------- --- --- --- --- --- ----- ----- -------
orc       18  16  12  17  12    90    88      86
half-elf  16  15  15  14  15    85    74      83 
dwarf     19  14  11  17  14    90    85      80  
human     18  15  14  16  13    89    86      83   
elf       15  17  16  14  13    85    87      89 
 
fighter block             = 2 x level + 2 x str + 1 x dex
fighter and rogue parry   = 2 x level + 1 x str + 2 x dex
fighter and rogue riposte = 2 x level + 0 x str + 3 x dex
 
Strange thing is that clerics, rangers and paladins have lower block than
fighters (i.e. my formulas don't work). But when I think about it it does 
make sense. 

End of note number 271.
---***---
What I expected for all classes if they COULD block, parry and riposte:

                                  |--- Calculated --|   |---- Actual -----|
Race     Class str dex int con wis block parry riposte   block parry riposte
-------- ----- --- --- --- --- --- ----- ----- -------   ----- ----- -------
   human    f  18  15  14  16  13    89    86      83      89    86      83
   human    n  15  15  16  14  16    83    83      83     n/a   n/a     n/a
   human    m  15  16  17  14  14    84    85      86     n/a   n/a     n/a
   human    p  18  14  13  15  16    88    84      80      80   n/a     n/a
   human   ra  16  15  15  16  14    85    84      83      83   n/a     n/a
   human    c  17  14  15  14  16    86    83      80      80   n/a     n/a
   human   ro  16  17  16  14  13    87    88      89     n/a    88      89
   human   ss  16  15  15  16  14    85    84      83     n/a   n/a     n/a
   human    a  16  15  15  15  14    85    84      83     n/a   n/a     n/a
     elf    f  15  17  16  14  13    85    87      89      85    87      89
     elf    n  12  17  18  12  16    79    84      89     n/a   n/a     n/a
     elf    m  12  18  19  12  14    80    86      92     n/a   n/a     n/a
     elf    p  15  16  15  13  16    84    85      86      86   n/a     n/a
     elf   ra  13  17  17  14  14    81    85      89      89   n/a     n/a
     elf    c  14  16  17  12  16    82    84      86      86   n/a     n/a
     elf   ro  13  19  18  12  13    83    89      95     n/a    89      95
     elf   ss  13  17  17  14  14    81    85      89     n/a   n/a     n/a
     elf    a  13  17  17  13  14    81    85      89     n/a   n/a     n/a
half-elf    f  16  15  15  14  15    85    84      83      85    84      83
half-elf    n  13  15  17  12  18    79    81      83     n/a   n/a     n/a
half-elf    m  13  16  18  12  16    80    83      86     n/a   n/a     n/a
half-elf    p  16  14  14  13  18    84    82      80      80   n/a     n/a
half-elf   ra  14  15  16  14  16    81    82      83      83   n/a     n/a
half-elf    c  15  14  16  12  18    82    81      80      80   n/a     n/a
half-elf   ro  14  17  17  12  15    83    86      89     n/a    86      89
half-elf   ss  14  15  16  14  16    81    82      83     n/a   n/a     n/a
half-elf    a  14  15  16  13  16    81    82      83     n/a   n/a     n/a
     orc    f  18  16  12  17  12    90    88      86      90    88      86
     orc    n  15  16  14  15  15    84    85      86     n/a   n/a     n/a
     orc    m  15  17  15  15  13    85    87      89     n/a   n/a     n/a
     orc    p  18  15  11  16  15    89    86      83      83   n/a     n/a
     orc   ra  16  16  13  17  13    86    86      86      86   n/a     n/a
     orc    c  17  15  13  15  15    87    85      83      83   n/a     n/a
     orc   ro  16  18  14  15  12    88    90      92     n/a    90      92
     orc   ss  16  16  13  17  13    86    86      86     n/a   n/a     n/a
     orc    a  16  16  13  16  13    86    86      86     n/a   n/a     n/a
   dwarf    f  19  14  11  17  14    90    85      80      90    85      80
   dwarf    n  16  14  13  15  17    84    82      80     n/a   n/a     n/a
   dwarf    m  16  15  14  15  15    85    84      83     n/a   n/a     n/a
   dwarf    p  19  13  10  16  17    89    83      77      77   n/a     n/a
   dwarf   ra  17  14  12  17  15    86    83      80      80   n/a     n/a
   dwarf    c  18  13  12  15  17    87    82      77      77   n/a     n/a
   dwarf   ro  17  16  13  15  14    88    87      86     n/a    87      86
   dwarf   ss  17  14  12  17  15    86    83      80     n/a   n/a     n/a
   dwarf    a  17  14  12  16  15    86    83      80     n/a   n/a     n/a
---***---
Title: 're last (extra bit)' // Ghanimk <19> Thu Sep  5 19:03:27 2002

Cleric, Paladin and Ranger's block formula is the same one that was used 
for rogues and fighters riposte!
 
cleric, paladin and ranger's block = 2 x level + 0 x str + 3 x dex
 
GhanimX  

End of note number 272.
---***---
Best blocking best to worst:
                                  |--- Calculated --|   |---- Actual -----|
Race     Class str dex int con wis block parry riposte   block parry riposte
-------- ----- --- --- --- --- --- ----- ----- -------   ----- ----- -------
   dwarf    f  19  14  11  17  14    90    85      80      90    85      80
     orc    f  18  16  12  17  12    90    88      86      90    88      86
   human    f  18  15  14  16  13    89    86      83      89    86      83
     elf   ra  13  17  17  14  14    81    85      89      89   n/a     n/a
     orc   ra  16  16  13  17  13    86    86      86      86   n/a     n/a
     elf    p  15  16  15  13  16    84    85      86      86   n/a     n/a
     elf    c  14  16  17  12  16    82    84      86      86   n/a     n/a
half-elf    f  16  15  15  14  15    85    84      83      85    84      83
     elf    f  15  17  16  14  13    85    87      89      85    87      89
half-elf   ra  14  15  16  14  16    81    82      83      83   n/a     n/a
   human   ra  16  15  15  16  14    85    84      83      83   n/a     n/a
     orc    p  18  15  11  16  15    89    86      83      83   n/a     n/a
     orc    c  17  15  13  15  15    87    85      83      83   n/a     n/a
half-elf    p  16  14  14  13  18    84    82      80      80   n/a     n/a
half-elf    c  15  14  16  12  18    82    81      80      80   n/a     n/a
   human    p  18  14  13  15  16    88    84      80      80   n/a     n/a
   human    c  17  14  15  14  16    86    83      80      80   n/a     n/a
   dwarf   ra  17  14  12  17  15    86    83      80      80   n/a     n/a
   dwarf    p  19  13  10  16  17    89    83      77      77   n/a     n/a
   dwarf    c  18  13  12  15  17    87    82      77      77   n/a     n/a
---***---
Best parry best to worst:
                                  |--- Calculated --|   |---- Actual -----|
Race     Class str dex int con wis block parry riposte   block parry riposte
-------- ----- --- --- --- --- --- ----- ----- -------   ----- ----- -------
     orc   ro  16  18  14  15  12    88    90      92     n/a    90      92
     elf   ro  13  19  18  12  13    83    89      95     n/a    89      95
   human   ro  16  17  16  14  13    87    88      89     n/a    88      89
     orc    f  18  16  12  17  12    90    88      86      90    88      86
   dwarf   ro  17  16  13  15  14    88    87      86     n/a    87      86
     elf    f  15  17  16  14  13    85    87      89      85    87      89
half-elf   ro  14  17  17  12  15    83    86      89     n/a    86      89
   human    f  18  15  14  16  13    89    86      83      89    86      83
   dwarf    f  19  14  11  17  14    90    85      80      90    85      80
half-elf    f  16  15  15  14  15    85    84      83      85    84      83
---***---
Best riposte best to worst:
                                  |--- Calculated --|   |---- Actual -----|
Race     Class str dex int con wis block parry riposte   block parry riposte
-------- ----- --- --- --- --- --- ----- ----- -------   ----- ----- -------
     elf   ro  13  19  18  12  13    83    89      95     n/a    89      95
     orc   ro  16  18  14  15  12    88    90      92     n/a    90      92
half-elf   ro  14  17  17  12  15    83    86      89     n/a    86      89
   human   ro  16  17  16  14  13    87    88      89     n/a    88      89
     elf    f  15  17  16  14  13    85    87      89      85    87      89
   dwarf   ro  17  16  13  15  14    88    87      86     n/a    87      86
     orc    f  18  16  12  17  12    90    88      86      90    88      86
half-elf    f  16  15  15  14  15    85    84      83      85    84      83
   human    f  18  15  14  16  13    89    86      83      89    86      83
   dwarf    f  19  14  11  17  14    90    85      80      90    85      80
------------------------------------------------------------------------------

Mage

Deep pocket (strength + int)

------------------------------------------------------------------------------

Title: 'dp, str, int and weight' // Ghanima <19> Wed Oct 18 16:10:59 2000

Narnak and myself did some experiments with the dp spell, here are
the results if anyone is cares to see.
 
How many bottles of beer will fit in Deeppockets:
17 bottles of beer sp low  - int 19 ; str 12
20 bottles of beer sp med  - int 19 ; str 12
27 bottles of beer sp high - int 19 ; str 12 
27 bottles of beer sp high - int 21 ; str 12 (spidy) 
27 bottles of beer sp high - int 23 ; str 12 (spidy & NBC)
29 bottles of beer sp high - int 19 ; str 14 (cast st)
29 bottles of beer sp high - int 19 ; str 12 (was 14 before, cast dm st)
34 bottles of beer sp high - int 21 ; str 19 (human mage, brass knuckles & NBC & Tcap )

Stome tells you: st+brass knuckles for the 19 str.. nbc and tcap for 21 int..
                 tried to ask thothamon if I could see spidey too.. but he
                 was idle
Stome tells you: all together (with dp, bog, knapsack, and inventory) I could
                 hold 97 bob.. but without brass knuckles..


 
Last one looks like it is a bug, so I'm cross posting this on the bug board
 
Narnak and GhanimX and Stome
------------------------------------------------------------------------------

int's effect on spell's

------------------------------------------------------------------------------

note FYI: int effect on spells
Level 19 Elf alteration mage (spellpower high)
                             no int uniques  spidermedallion spidy+NBC 
                             Int: 19 (19)    Int: 21 (19)    Int: 23 (19)
================== Magic
fd  Flame Dart                19              21              21
mm  Magic Missile             32              37              37
================== Conjuration
ar  Armour                   102             108             114
fa  Flame Arrow               42              45              48
we  Wizard Eye               102             108             114
sc  Secret Chest             108             117             126
aa  Acid Arrow                55              60              64
================== Invocation
fb  Fireball                  45              48              48
hl  Power Word: Heal          36              37              39
ln  Lightning (variable)     108             120             120 
================== Alteration
ss  StoneSkin                 64              66              68
bh  Burning Hands             28              30              32
hm  Power Word: Harm          31              33              35

I don't have es so I don't know if int increases the cost to cast, anyone 
know ?

Basically the above list of spells are the ones that have a higher cost when
you are using an int boster. 

GhanimX
-----------------------------------------------------------------------------

Bow + Arrow mage

-----------------------------------------------------------------------------

Title: 'Aristotel / archery' // Sianan <19> Mon Jul 16 00:26:43 2001
 
I've been playing around with archery a little and these are the conclusions
I've come to.
 
Now that we have more aliases ;) I've found that using archery + charm spell
as a sole means of killing something is good for smaller cash kills but on
larger npcs, aggressives or on npcs that aren't charmed as easily (some
guards etc) you just get your arse kicked in between unwielding your bow to
cast charms.
 
Using archery is an ok way to get some initial damage in on a non-aggressive
larger npc if you don't mind the extra weight.. those who use dodge as a
defense may not enjoy archery and figure that the initial damage trade off
with larger npcs isn't worth it.
 
Overall, it has its place. I think its definately worthwhile in certain
circumstances (i've had instance of npcs that never got a hit in on me.. but
they were too smart either) and adds another fun aspect to fighting as a
mage.
 
Sianan
p.s. advice: raise your mms with a boomerang or if you have the strength to
wield xbow get that and visit zhou till your mms hits 16 then continue using
a boomerang. You want those arrows to actually hit.
p.p.s. I'd like to hear about other archery mage findings :)
 
 
End of note number 245.
-----------------------------------------------------------------------------

Cletus's seeds

-----------------------------------------------------------------------------

note seeds and new mage school
Here is all I have worked out about the seeds:
All seeds when id'ed give
Your Identify spell tells you:
This is a viable seed of the mandrake plant.  It will grow to maturity in 17-
18 days from sowing.
Which works out between 2 days 20 hours and 3 days
from the time of planting.
 
garlic     : small black seed   :   20 : 2D 20H to 3D
carrot     : small striped seed :   40 : 2D 20H to 3D
parsnip    : light brown seed   :   40 : 2D 20H to 3D
clover     : small white seed   :  150 : 2D 20H to 3D
ginseng    : dark brown seed    :  150 : 2D 20H to 3D
lotus      : shiny black seed   :  600 : 2D 20H to 3D
whiteleaf  : large black seed   :  200 : 2D 20H to 3D
mandrake   : small brown seed   : 1000 : 2D 20H to 3D
nightshade : large hairy seed   :  600 : 2D 20H to 3D
 
2 mandrake and 1 nightshade per reboot per level 19 maxed mage.
 
I wish I could talk about the times on new areas being moved out of testing
and onto the live mud, but I don't know and if I did, which I don't, I know
that I am not allowed to say. Basically whatever I learn on the test mud I
can't say here. Hence all the info above was worked out here.
 
Oh yes, where do you get these seeds ?
From Ranger Camp it is e, 7n, 2e, ne, 3n, w
 
GhanimX
 
P.S. If anything is wrong above let me know.
---***---
note time for seed(s) to mature
Here are 2 lots of seeds that I planted and the times planted at and picked
at 3 days later.
Mon Jan 14 16:21:33 GMT 2002 picked Thu Jan 17 13:56:42 GMT 2002 (approx)
Mon Jan 14 18:01:01 GMT 2002 picked Thu Jan 17 15:29:55 GMT 2002 (+/- 1 mins)
 
So it looks like it is approx 2 days 21 hours 30 mins from planting the seeds
to picking them. So it is at a time 2 hours 30 mins (3 days later) before the
time that you planted them you pick them, if you get what I mean. I hope this
information stops you from having as many mature mandrake plants stolen from
you as I have had stolen from me. I don't beleive that people are killing
them I just think 'nasty' mages are robbing them.
 
GhanimX
 
P.S. I'm prety sure it is the same time for all seeds.

-----------------------------------------------------------------------------

Mages Know Alignmnet spell

-----------------------------------------------------------------------------

note FYI paladin alignment info
Mages                         Paladin              alignment  chaos alignment
(ka spell)                    (detect)
horribly red pair of horns    miasma               demonic    demonic
demonic red pair of horns     inky blackness       evil       unholy
glowing red pair of horns     inky blackness       evil       psychotic
glowing red pair of horns     black aura           evil       chaotic evil
dark red pair of horns        ?black aura?         evil       chaotic neutral
bright red pair of horns      shadowy aura         nasty      chaotic neutral
dim red pair of horns         ?                    ?          ?
very faint red pair of horns  shadowy aura         nasty      chaotic neutral
hazy mist                     grayish aura         neutral    chaotic neutral
very faint yellow halo        ?                    nice       chaotic neutral
dim yellow halo               -                    nice       ?  
white halo                    -                    nice       ?  
yellow halo                   -                    good       ?  
bright yellow halo            -                    good       good
bright white halo             -                    good       chaotic good
pure white halo               -                    good       chaotic good
blindingly pure halo          -                    saintly    beatific

Anything with a question mark is something I couldn't test fully because
noone had the alignment needed. (see Necromancer board for opposite)

P.S. If you think any of the lines are the wrong way around let me know.
---***---
note FYI necro alignment info
Mages                         Necromancer          alignment  chaos alignment
(ka spell)                    (detect good)
horribly red pair of horns    -                    demonic    demonic
demonic red pair of horns     -                    evil       unholy
glowing red pair of horns     -                    evil       psychotic
glowing red pair of horns     -                    evil       chaotic evil
dark red pair of horns        -                    evil       chaotic neutral
bright red pair of horns      -                    nasty      chaotic neutral
dim red pair of horns         -                    ?          ?
very faint red pair of horns  -                    nasty      chaotic neutral
hazy mist                     -                    neutral    chaotic neutral
very faint yellow halo        ?faintly?            nice       chaotic neutral
dim yellow halo               faintly              nice       ?  
white halo                    ?faintly?            nice       ?  
yellow halo                   ?brightly?           good       ?  
bright yellow halo            ?brightly?           good       good
bright white halo             ?brightly?           good       chaotic good
pure white halo               brilliantly          good       chaotic good
blindingly pure halo          brilliantly          saintly    beatific

Anything with a question mark is something I couldn't test fully because
noone had the alignment needed. (see Paladin board for opposite)

P.S. If you think any of the lines are the wrong way around let me know.
-----------------------------------------------------------------------------

Mages es spell

-----------------------------------------------------------------------------

Scythe # Dooku: at what skill level does es not work
Scythe # Capet: 85
---***---
Title: 'back to es spell' // Aristotel <19> Sun Jun 30 17:18:50 2002

es probably does help you advance skills faster, I had ss 1, casted es, got
+31 bonus, zhou wouldn't train me, because he sees skill of 32 (so should
have first trained and then casted es) but after not much time, I got next
skill, and I don't believe it would have taken that litle to get from 32 to
33 skill, so for advancing skill the skill that counts is the base skill, and
for hits the base+bonus, so es does help raise skills faster.

End of note number 250.
---***---
Title: 're: last' // Malefactor <14> Mon Jul  1 16:56:14 2002

Actually, that suggests to me that maybe it hurts your skill gains.

My reasoning is that at least some parts of the game (zhou, in this case)
are factoring in es before making decisions based on your skills. If skill
gains do that, then your rate of skill gain will be hurt.

End of note number 248.
---***---
Title: 'Enhance skill' // Shanks <18> Sat Mar  8 15:37:56 2003

What's the current verdict on enhance skill?  Does it help or harm learning
skills?

Eg, I'm learning polearm.  Say I was at 56. Weapon of choice:  huge halberd
or orcish poleaxe.  If a mage zaps me up to, say, 62, I could be using
ascythe or malign pikestaff.  What's going to be better for learning skills?


-Shanks

End of note number 235.
---***---
Title: 'Shanks' // Seppuku <7> Sun Mar  9 05:01:55 2003

Once you have an e.s applied to your skill raising still uses the "base
skill" as opossed to the "modified skill". So for skills it is like saying,
hey i'm at 56, but i'm hitting like a 62, so in retrospect. Yes it is going
to help you raise skills faster, but at the same time - its gonna make non-es
skill raising seem like worms crawlin....

Seppuku, Honour Only In Death

End of note number 236.
-----------------------------------------------------------------------------

Mages hs spell

-----------------------------------------------------------------------------

Title: 'haste question' // Ghanima <19> Thu Jan 16 21:50:25 2003

I'm just wondering what people feel about haste, do you think (or know) that
it helps us/others to learn skills faster ?

GhanimX

End of note number 233.
---***---
Title: 'Re: Last' // Radditz <18> Thu Jan 16 22:15:24 2003

In theory, it could.

Haste means more attacks. More attacks *could* mean more hits.  More hits
means more skills.

End of note number 234.
---***---
Title: 'last' // Ghanimk <19> Fri Jan 17 11:06:31 2003

I know that it *could* help, I'm just wondering if people feel that it does ?

End of note number 235.
---***---
Title: 'haste' // Emilia <19> Fri Jan 17 16:22:49 2003

My experience is that it does, a bit. A combination of haste and strength is
a good one for bashing, you can actually do some damage and get skills a
little more quickly. I haven't got the figures though... *pokes GhanimX*

End of note number 236.
---***---
Title: 'last few' // Gremer <19> Fri Jan 17 17:47:18 2003

i just feel that it's done more dmg -> shorter fight... i don't get the
feelin that it help skillin that much

End of note number 237.
---***---
Title: 'haste' // Greystar <19> Fri Jan 17 19:58:09 2003

I always think of haste in parties as increasing the ratio of hits that you
score versus the hits that your comrades score.  say you normally score 1/4
of the hits  thatit takes to kill something. . . if you haste yourself, maybe
that ratio goes up to 1/3 of the hits in the party (since you're hitting
more, your party members are hitting less).  so even though you're still
killing as many things as before, the hasted person is scoring a larger
percentage of hits per hour.  if we agree that skills are based on # of hits,
then haste increases the # of hits per hour ratio and thus the skill rate. 
if we agree that skills are based on amount of damage, then your amount of
damage per hour in that same party is also increased, so you're still
skillin' faster than regular.

if you solo though, I'd recommend not using haste, as you're not competing
with anybody for all the hits in a kill.

hope you could follow that convoluted logic, ugh
-Greystar

End of note number 239.
---***---
Title: 'Haste' // Ivanhood <19> Fri Jan 17 20:12:54 2003

If you wanna be partying as a mage, you shouldn't be hasting yourself. You
should be hasting the big highly damaging fighter, or maybe the semi damaging
tank, not the pretty much useless yourself.

End of note number 240.
---***---
Title: 'Re: Ivanhood' // Greystar <19> Fri Jan 17 20:42:45 2003

what if you have 80+ staff and are wielding tetsubo with 17 str?

End of note number 241.
---***---
Title: 'last' // Greystar <19> Fri Jan 17 20:43:07 2003

or if your name is Dooku and you're wielding Azakath with 100?

End of note number 242.
---***---
Title: 'solo hasting' // Arfbarky <19> Sat Jan 18 02:06:52 2003

Well, hasting solo makes sense if you're using a staff, as it gets you more
hits than your foe (depending of course on various things like skill with
weapon, weapon suitability, your foe's difficulty, armour, and dex, and so
on), gets you skills faster (if of course you're hitting successfully), and
if you're doing damage faster that without haste, you're using up fewer
heals.  Of course, I wouldn't use it in a hit and run situation, but then, I
might not even carry a weapon in that case.

Er, make that "if you're using a weapon", it's not staff specific, of course.

Er, also, I might not carry a weapon in a pure hit-and-run situation.  Not
that I won't revert to hit and run if I'm taking it on the chin, or running
low on heals.  I'm as craven as the next guy.

End of note number 245.
---***---
Title: 'Greystar' // Dooku <19> Sat Jan 18 09:11:11 2003

I think you should haste yourself if you solo.  More hits, more damage, less
time to kill something, less heals, more exp in a shorter time.

End of note number 246.
---***---
Title: 'Re: Dooku' // Greystar <19> Sat Jan 18 10:23:21 2003

I've never been in a terrible hurry. . .but you're probably right.  of course
hasting self when soloing is gonna be much faster, yes.  previously I've been
comparing spending sps towards hasting self versus spending them towards pw:
heal to last longer in combat.  cashwise, the pw: heal method saves a lot
more but takes more time, and the opposite is true for the haste method. 
both are effective, but with the almost unbearable amount of time it takes to
get higher skills these days, I just might try blitzing coins for solo haste
from now on.

-Greystar

End of note number 247.
---***---
Title: 'last few' // Aristotel <19> Sat Jan 18 11:42:49 2003

I don't really understand what is the argument around haste is about. If you
use haste you will still get same exp from a kill (if solo) but you will kill
in half the time, so you could do twice as much hits (exp) in same period of
time, hence you advance skills faster. As for who to haste in party - if its
skilling party - then haste yourself or tank or whoever you agreed to, when
in exp run - haste the biggest basher in party

End of note number 248.
-----------------------------------------------------------------------------

Mages staff progression

-----------------------------------------------------------------------------

Title: 'Typical' // Drifter <5> Thu Mar  6 06:54:32 2003

Just a repeat of what I'm sure is the most asked question from newbies.
What is the current skill-staff progression in everbodys humble?

End of note number 238.
---***---
Title: 'Last' // Fluke <17> Thu Mar  6 09:41:12 2003

toughie
1-15 strong branch
15-25 "crooked staff" if you like 2 hands "quarterstaff" for 1
25-40 snake,long,stout
40-55 white iron stick
55-65 bo, white iron stick
65+ tetsubo, azakath
1-100 glimmer if you get the chance also works nicely

End of note number 239.
---***---
Title: 'Glimmer' // Fluke <17> Thu Mar  6 09:42:39 2003

also some shit I noticed about glimmer
As an elf, its crappy damage, elf with str casted, decent
now as an orc with str casted, I think it does more damage than either azzy
or tetsubo
its something like str+2 weapon class...orc with str permed is 17+2 or 19wc
19wc is like ascythe/mba type damage...too bad mages can't berserk

End of note number 240.
---***---
Title: 'last' // Greystar <19> Thu Mar  6 20:16:09 2003

but they sure can hit twice per round like the best of them

End of note number 241.
---***---
Title: 're: White Iron stick' // Dragonburp <19> Fri Mar  7 02:52:06 2003

I've also found that for those of an evil persuasion, the staff from the Appy
mage over near Alton "Vicious staff", is excellent for damage.  If evil, it
does more than a standard staff.

End of note number 242.
---***---
Title: 'string' // Drifter <7> Sat Mar  8 05:45:22 2003

So, the progression is not neccesarily in line with difficulty of use? ( ie
evals and the ever present staff listing w-sites)

End of note number 243.
---***---
Title: 'last' // Aristotel <19> Sat Mar  8 07:53:29 2003

for most part its exactly as the list say
just fighters get ps eval at larger range, and sometimes due to high dex or
some other reason (like some weapon specific) you will get weapon ps earlier
and some high diff weapons, are good for you only from like 80 skill, because
we don't have higher eval than es. But for most part, its just some ppl
believe
that if they use slightly easier weapon than the one that is ps for them they
will skill
faster. For as much as I could see, that believe is ungrounded, just use the
ps weapon
from list, unless you can get a fighter to eval some specific weapon for you.

End of note number 244.
---***---
Title: 'Staff 5X5' // Lexi <10> Tue Mar 11 17:07:32 2003

It seems that the clerics are using the staff more and more, and the mages
just have no friggin' clue about staff/skill progressions.  Let alone damages
and dex joc factors.  Would a competent fighter -PLEASE- lay it down rock
solid as to wtf is up?

End of note number 246.
---***---
Title: 'Staff 5x3' // Duergar <19> Tue Mar 11 18:24:59 2003


Well I'm no competent fighter, but I'm a necro who raises staff.
The following has worked well for me.

strong branch 0-9
long staff 10-19
quarterstaff 20-25
long stick 26-30 (from SE isle)
rosewood/vicious staff 31-36
Zarkan's sceptre 37-42
White Iron stick 43-50
Carved Staff/Bo 51-65
Tetsubo 65+

Err Tetsubo is in theory.



End of note number 247.
---***---
Title: 'lasts' // Shyloh <19> Tue Mar 11 23:42:35 2003

"and the mages just have no friggin' clue about staff/skill progressions."
?
Who have you been talking to? Ask any decent mage and they can tell you what
the staff progression is.

Here's what I normally use.

branch - 0-10
light staff - 10-20
long staff (from sage in Nepeth) - 20-40
white iron stick - 40-50
carved/Glimmer - 50+
Azy - 60+
Tetty - 70+


Some of those might be off by a couple of skills, but that's pretty much how
it goes.

End of note number 248.
---***---
Title: 'last' // Shyloh <19> Tue Mar 11 23:49:04 2003

You can switch them around of course, and there are other staves that would
fit into those slots as well. Also there are some staves that you could use
for a different skill range. IE: black/rosewood for 30-40, elvish bow for 10-
20, pine for 40-50, quarterstaff 20-30...etc.

Shyloh thanks Machine for his help.

End of note number 249.
-----------------------------------------------------------------------------

Necromancer

int+wis cost for RITUALS and RACIAL biases

------------------------------------------------------------------------------

Title: 'When you get rituals (revisited)' // Blain <19> Tue Sep 17 19:20:34 2002
 
 
When you get rituals (and who can't!)
=====================================
 
I+W  Spell name     Unavailable for (without uniques)
---  ----------     ---------------
  2  Detect Good
  2  Skeleton
  2  Nettle
  3  Summon
  3  Wisp
  4  Lifedrain
  5  Renewal
  6  Zombie
  6  Preserve
  7  Chill
  8  Hold Undead
  9  Warts
 10  Shade
 11  Feign
 12  Lifesteal
 14  Pox
 15  Weakness
 16  Mummy
 17  Darkness
 18  Disease
 20  Fetch
 21  Empower
 22  Rot
 24  Insectplague
 26  Killer
 28  Revenant
 30  Pestilence     Orc
 32  Lich           Dwarf, Orc
 32  Doom           Dwarf, Orc
 
 
Further Information
===================
 
Race      S   D   I   C   W  | I+W  HP   SP
--------  --  --  --  --  -- | ---  ---  ---
Human     15  15  16  14  16 | 32   154  170
Half-elf  13  15  17  12  18 | 35   138  186
Elf       12  17  18  12  16 | 34   138  186
Dwarf     16  14  13  15  17 | 30   162  178
Orc       15  16  14  15  15 | 29   162  162
 
 
Hope this helps!
(And I hope this is all correct. *yawn* Post if not.)
 
*bow*
Blain
 
End of note number 250.
------------------------------------------------------------------------------

kills + alignment

------------------------------------------------------------------------------
 
Title: 'last' // Berek <19> Sun Jul  1 07:41:41 2001

Alignment is a bit screwy.  If you are demonic and kill something good or
nice, your alignment moves closer to nuetral, but if you are evil and kill
something saintly, you become more evil.  Killing anything evil/demonic
really hits the alignment pretty hard.  From what I have found, the exp of
the NPC doesnt effect the alignment.  Its how evil the NPC is that determines
just how much your alignment is effected.

End of note number 73.
Title: 'last' // Aristotel <19> Sun Jul  1 08:28:27 2001

I didn't mean that if you get 3k or 6k from a monster affects the allignment
change, I meant that if you get half of the exp for killing the monster then
the allignment will move only half way, of course if you kill demonic it will
bring you closer to good side more than if you had killed something nasty.
 
End of note number 74.
------------------------------------------------------------------------------ 

Ritual alignment change

------------------------------------------------------------------------------ 

Title: 'Rituals and alignments' // Blain <18> Sat May 25 23:51:53 2002
 
Below is my findings on the relative alignment change
from casting rituals. Each only works to a certain
point as well.
 
1: hold undead+
   will o' wisp+
   summon+
   skeleton+
   zombie+
   shade+
   mummy+
   fetch+
   revenant+
   lich+
   detect good*
   nettle*
   darkness*
   preserve*
   feign*
   warts*
   renewal*
2: empower
   weakness
3: lifedrain
4: chill touch
   pox
5: lifesteal
   insect plague
6: disease
   mindkiller
7: doom
   rot
8: pestilence
 
+ No change in alignment.
* No apparent change in alignment. If you know different,
  please post.
 
*bow*
-Blain
 
End of note number 250.
------------------------------------------------------------------------------

my undead command

------------------------------------------------------------------------------

Title: 'my undead' // Urlech <4> Sat Jun 29 09:59:22 2002

Remember the 'my undead' command was added a while back, but i cant work out
how to use it. Was just wondering if its still around or not.

Ta

End of note number 249.
---***---
Title: 'last' // Njarl <14> Sat Jun 29 11:07:08 2002

exa my undead
give  to my undead

just stuff like that

End of note number 250.
------------------------------------------------------------------------------

Info about undeads

------------------------------------------------------------------------------

Title: 'resty vs iannis' // Peblo <19> Wed Oct 23 13:18:23 2002

Just to make sure how much they could carry i took some time and tested...
Resty do have 20 str and Iannis 19 str
4 Sturdy platemails VS 3 Sturdy platemails and a few bottles


End of note number 249.
---***---
Title: 'last' // Aristotel <19> Tue Jul 17 08:38:44 2001

Rangers have the list of all wolves because its just like 20-30 wolves or so,
necro can animate corpse of almost any npc. usually follow simple rule - the
higher the ritual the better the undead, the harder was the npc when he was
alive, the better undead he will make. only for the last 3 undeads this rule
is not entirelly correct - fetch has more hps than lich and rev, revs are
stronger and lich is between them on hps and str
 
End of note number 250.
---***---
Title: 'and' // Utb <19> Mon Mar  4 06:00:10 2002
 
i think that having 2 rev fight each other is a poor way to determine their
str.  the best way to do it, and this is just me talking, is to run around
for about an hour or so killing shit.  switch revs and do the same kills.
then compare exp+cash at the end.
 
End of note number 122.
---***---
Title: 'Revenant str' // Berek <19> Tue Mar  5 00:10:27 2002
 
FYI, Blor, Iannis, Glock, Sleepy guard, and Phil all have the same carrying
capacity as undead.
 
 
End of note number 62.
---***---
Title: 'last' // Utb <19> Tue Mar  5 00:36:09 2002
 
add to that cythrol, masrur, mettertrop, zorgon, effaw, arenson, the other
guy, mal, salome, i think zarkan and gilbert.  hawkeye, msg (assuming we're
talking all undeads), alton.
 
i could be wrong on a couple of these, off the top of my head, but i'm pretty
sure i'm right.
 
End of note number 124.
---***---
Title: 'all same exept' // Gore <19> Tue Mar  5 18:24:17 2002
 
Most high lvl undeads have a 19 str...with the exeption of restul looking
guard which has 20. Not that he's my fav rev (prefer illarin or iannis), but
he does lay undesputed claim to strongman of the undead world.
 
End of note number 125.
---***---
Title: 'last' // Berek <19> Tue Mar  5 23:37:46 2002
 
19 str?  try retesting and seeing how much they can carry, it might surprise
you.
 
As far as restful guard being the strongest, he could carry the exact amount
that blor and iannis could carry.
 
End of note number 126.
---***---
Title: 'Str Battle' // Cory <10> Wed Mar  6 09:26:49 2002
 
Restful is the strongest.
Illarin has lots of hps.
The rest suck.
 
End of note number 127.
---***---
Title: 'str again' // Gore <19> Wed Mar  6 14:03:00 2002
Last time I did the tests ( perhaps six months ago, but who keeps track), the
results were thus:
Sage                   18 str,                            
Philip                 19 str,          
Proud knight           19 str,
Illarin                18 str,                         
Tall guard             16 str,      
Blor                   19 str,
Restful-looking guard  20 str,           
Masrur                 19 str,          
Silversmith            14 str, (weakest I've ever managed to rev)
Tmap Paladin           19 str,                    
Dwarvin Paladin        18 str, 
Glock                  19 str,
Mummy of giant squid   19 str, (smirk)   
Hermit                 19 str,          
Carcera                19 str,
Iannis                 19 str,                          
Zarkan                 19 str,          
Bort                   17 str...
...After that I got bored and changed to mage;) Those were all
Revenants exept of course for the Giant Squid, but I've made mummy and lich
test cases and they have identical str to their Revenant counterparts, that
may work all the way down to the skeleton lvl, never tested it. Method used
is rather simple, just find out how many bottles (of beer, for simplicity and
economy sake) you can carry in AA per str(without using packs/sacks of
course). Turns out, after about 10 mins of newbie research, that the answer
is rather simple, at one str you can carry 8.5 bottles, and each successive
str point gives you the ability to carry 1.5 bottles more, such that 2 str=10
bottles (woohoo arithmatic!) and 10 str can carry 22 bottles and 19 str can
carry 35.5 bottles...one very interesting and important point: I've YET to
find an item that is 0.5 bottle in weight, thus, the carrying capacity of a
19 str char or undead is effectively limited to 35 bottles. For high str
chars/undead, testing with so many bottles is hard on the eyes, you might
want to try using larger items instead, sturdy platemails for example, are 9
bottles each, and easily procurred in relatively high quantity. A very
visable way to see that restful guard is indeed stronman of the undead is to
give him 4 sturdy plates to hold at one time (36 bottles), this feat is
impossible for any other undead that I have ever tested. If this info has
changed in the last half-year or so since I've been in the mage world, I
apologize for the false data.
 
End of note number 128.
---***---
Title: 'hmm' // Sirlomax <19> Fri Mar  8 00:20:41 2002
 
Now when we have seen this great STR list.... do anyone have a HP list of
some sort and i would love to see a Lich list... thinking of trying Lich with
my Necro and want to know what to use
 
End of note number 131.
---***---
Title: 'last' // Utb <19> Fri Mar  8 01:47:33 2002
 
finding con would probably be pretty time consuming, since we'd have to get
the undead ad, then see how many salves it took.  this would be inconsistant
too because ad ranges from 1 hp to 1 less than sw.  plus, are we even sure
that preserves are a constant number?we can always guess which npc's have the
highest hps, and i bet our guess would  be pretty accurate.  for me though,
hp's don't really make a difference with the undead i choose to use.  my
choice for best liches are iannis, illarin, restful,  pknight, glock and
phil.  although, glock/phil are a step down when it comes to using a rev,
they tend to be right up there with the best of them when liching.  right
behind that group are mal, salome, archpriest, zarkan, arenson, effaw, etc.
 
End of note number 132.
---***---
Title: 'last' // Berek <19> Fri Mar  8 07:01:08 2002
 
Nods, I dont really care about how much con the lich or revenant has since
the ones I use have sufficient amounts.  As long as you heal from bad to
slightly hurt or hurt to bad, or however you do it, it doesnt matter how much
con it has.
 
However many htps, you gotta heal  the damage with salves.
 
What I look for in an good npc:
 
Revenant-->Dex, Str, Int, Wis, Con(not really sure if int or wis really do
anything but i dont really care about con for L19 NPC's)
 
Lich-->Dex, Int, Wis, Str, Con
 
Berek
 
End of note number 133.
---***---
Title: 'last' // Berek <19> Fri Mar  8 07:02:14 2002
 
Did I mention I look for lots of Dex...ok, just making sure.
 
Berek
 
End of note number 134.
---***---
Title: 'hell yea' // Gore <19> Fri Mar  8 16:41:39 2002
 
Dex is definitely the most important. Thats why I dig Illarin, It's my
"impression" that she has a badass dex. I say impression since I'm not sure
how one would go about testing that, Str is easy to test, Con is quite do-
able, but hell, dex u just have to rely on good ol' non-scientific
observation. Also, Illarin being an elf, high dex and low con would be
appropriate attributes, and both jive with my observations of her. Alabama
Thunder Pussy rawks. peace out.
 
End of note number 135.
---***---
Title: 'last' // Utb <19> Fri Mar  8 17:10:57 2002
 
illarin, iannis, and restful all have 17 dex. which is the highest i've seen.
 
End of note number 136.
---***---
Title: 'last' // Sirlomax <19> Fri Mar  8 18:50:53 2002
 
how do u know what dex the npc's got? *scratch* now we get in things that i
want to learn =P
 
End of note number 137.
---***---
Title: 'undead hps' // Shrapnel <19> Fri Mar  8 19:56:54 2002
 
There is actually a way to test this.  I have noted recently that every time
an npc you get the same amount of hit xp (ie not party xp but the xp from
damage from hits/spells/backstabs/etc).  Although I haven't researched it
yet, I don't think the amount of hit expererience corresponds directly to hps
of the npc.  If it does, then I'll be damned.  Anyway, point is, you and a
friend go make your favorite undead, have him log his paladin and smite it to
death, keeping track of xp that's gained.  This way you can at least have a
list of hps of undeads that is accurate relative to itself in which undeads
have more hps than others.
Shrapnel.
 
End of note number 138.
---***---
Title: 'dex' // Utb <19> Fri Mar  8 23:01:09 2002
 
it takes 17 dex to wield gilian.  restful, illarin, and iannis can wield
gilian.  blor (the npc) breaks the undead's finger, giving it -1 to dex.  at
that point, it can't wield gilian.
 
give berek credit for this one, he found illarin and iannis to have 17 dex
and i used the same method to determine that restful does aswell.
 
End of note number 139.
---***---
Title: 'last' // Sunnydaye <4> Sat Mar  9 02:46:54 2002
 
So restful is the best rev, with the highest str, and tied for highest dex.
 
Right?
 
End of note number 140.
---***--- 
Title: 'sunnydaye' // Utb <19> Sat Mar  9 21:59:39 2002
 
no.  iannis, illarin, restful all have 19 str, 17 dex.
 
End of note number 142.
---***--- 
Title: 'Utb's last' // Snoopyjr <15> Sun Mar 10 14:52:12 2002
 
Illarin - 17 dex, 19 str, high hps
Iannis 17 dex, 19 str, middle-high hps
Restful 17 dex, 20 str, middle hps
 
just get restful or illarin with permed armour and cblade.. *shrug* kill shit
hard.. kill shit fast.
 
End of note number 143.
---***---
Title: 'last' // Utb <19> Sun Mar 10 20:47:07 2002
 
restful has 19 str.  i don't know why people say he's got 20, but it's 19.
he can carry 35 bottles.  that makes 19.
 
End of note number 144.
---***---
Title: 'dunno' // Gore <19> Sun Mar 10 23:24:12 2002
 
When I did it awhile back he could do 37, I wonder why they changed it.
 
End of note number 145.
---***---
Title: 'Rev's' // Hooligan <18> Mon Mar 11 05:38:45 2002
 
The relative damage/carry of any npc worth of 6k exp really doesn't change
that much. Personally if you can kill something easily, use the damn thing
and don't waste all your time trying to get a "better" rev. Just throw is
some weapons...Like ghost sword right/fancy sword left, or vfr/wooden pick,
maybe even a diammoned pommel sword/hobbit wood axe...those are all pretty
cool combos.
 
End of note number 147.
---***--- 
Title: 're utb' // Keysersoze <19> Mon Mar 11 14:59:55 2002
 
Sorry to break it to ya, but restful has 20 str. How someone can be so
ignorant and so confident at the same time is impressive. Perhaps You should
try actually testing stuff before you tell everybody your false opinions?
Hooligan has a point, but hell, it's kinda cool to know the exact stats of
undead, even if the effect on performance is small.
 
End of note number 148.
---***---
Title: 'Strength of resful' // Keysersoze <19> Mon Mar 11 15:01:36 2002
 
It looks like a heavily armoured The restful-looking guard, shrouded in a
dark aura.  Spidery runes enscribed in blood-red script cover the revenant's
black armour.  Twin points of cold fire stare back at you from within its
helmet.
It is in good shape.
        My undead is carrying:
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
You intone: I command thee to get beer.
The revenant of The restful-looking guard takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of The restful-looking guard attempts to lift a bottle of beer,
but fails.
The revenant of The restful-looking guard says in a cold monotone: MASTER, I
CANNOT.
It looks like a heavily armoured The restful-looking guard, shrouded in a
dark aura.  Spidery runes enscribed in blood-red script cover the revenant's
black armour.  Twin points of cold fire stare back at you from within its
helmet.
It is in good shape.
        My undead is carrying:
A bottle of beer.
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
 
End of note number 149.
---***---
Title: 'Strength of Illarin' // Keysersoze <19> Mon Mar 11 15:03:30 2002
 
It looks like a heavily armoured Illarin, shrouded in a dark aura.  Spidery
runes enscribed in blood-red script cover the revenant's black armour.  Twin
points of cold fire stare back at you from within its helmet.
It is in good shape.
        My undead is carrying:
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
You intone: I command thee to get platemail.
The revenant of Illarin attempts to lift a sturdy platemail, but fails.
The revenant of Illarin says in a cold monotone: MASTER, I CANNOT.
cg beer
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin takes a bottle of beer.
You intone: I command thee to get beer.
The revenant of Illarin attempts to lift a bottle of beer, but fails.
The revenant of Illarin says in a cold monotone: MASTER, I CANNOT.
It looks like a heavily armoured Illarin, shrouded in a dark aura.  Spidery
runes enscribed in blood-red script cover the revenant's black armour.  Twin
points of cold fire stare back at you from within its helmet.
It is in good shape.
        My undead is carrying:
A bottle of beer.
A bottle of beer.
A bottle of beer.
A bottle of beer.
A bottle of beer.
A bottle of beer.
A bottle of beer.
A sturdy platemail.
A sturdy platemail.
A sturdy platemail.
 
End of note number 150.
---***---
Title: 'restful' // Utb <19> Mon Mar 11 18:56:30 2002
 
sorry i was wrong.  when i tried out the str on alot of things, i used a
fetch, assuming it'd make no difference.  possibly fetch's str maxes
 
keyserfag, don't even talk.  you are too much of a loser,   and, for fuck's
sake, what is with your stupid fucking name? go kill yourself.
 
End of note number 151.
---***---
Title: 'Wrong again, utb.' // Keysersoze <19> Wed Mar 13 10:33:06 2002
 
You also said that Illarin has 19 str, but as you can see from my above post
(245), she has an 18 str. Since everything you post is wrong, why don't you
just stop posting here, and go post on the I-Love-Ignorance board? Or better
yet just go crawl back under whatever rock u came from, and never utter
another word, since everything you say is inaccurate. Btw, the humour of
having someone make fun of my name, who willingly chose the acronym of Up-the-
butt as his name, does NOT escape me :) Thanks for the laffs, fool.
 
End of note number 156.
---***---
Title: 're:last' // Therapy <19> Wed Mar 13 22:33:48 2002
 
At long last there is some interesting stuff posted here on this board. (DEX
and STR stuff).
It always amuses me to find plonkers picking pointless fights...(Keysersoze
springs 2 mind)...
 
Anyways, Utb has a different meaning....mumble Chili's?
 
Btw, anyone try out Johan/Arenson for STR/DEX/CON etc...?
 
I must get back to playin necros, pointless having me alt sitting around
doing nothing with 10mil exp at 4 1/2 days old:)
 
I wish no-one bothered with Restful, I remember when I use to go and kill him
and get 20k+ exp from him everytime :) (when left for a bit)
 
Btw, anyone tried using 1 wpn on a rev?...i know *forgets name* tried using
MBA and it worked OK. Anyone else try other combos? I tried using starblade
or some other ls and did fairly well....100k in the hour and made prolly 15k
cash or so.
 
Therapy/Sirpsycho.
 
End of note number 158.
---***---
Title: 'therapy' // Kurtwarner <19> Fri Mar 15 04:59:21 2002
 
i know i've tested arenson and the other guy to both have 19 strength.  i
have no idea about the con/dex
 
End of note number 163.
---***---
Title: 'Undead Stats' // Keysersoze <19> Mon Apr 21 06:59:18 2003

 Testing reveals that Iannis,Illarin and Restful guard all have 17 dex (and
19,18 and 20 str respectively). I think it would be cool and appropriate if
there stats were more along the lines we would expect from a dwarf mage, an
elf mage, and a human fighter, I know they are npcs and all but it seems, as
I said reasonable and appropriate. Peace out. ps. Testing includes
boomer/barbed dart and Gilian for dex, and just plain pickin' up heavy stuff
for str.

End of note number 294.
------------------------------------------------------------------------------

Why pick human or half-elf?

------------------------------------------------------------------------------

Title: 'races' // Nals <17> Thu Jan  9 22:50:16 2003

Sorry if this has been covered before, but why are helfs seen as one of the
best races for necros and elfs as one of the worst - elfs get 2 more dex,
same number of sps and only 1 less str, and 1 less int/wis combo.

I woulda thought that the 2 extra dex would outweigh the 1 less str.

End of note number 243.
---***---
Title: 'last' // Moriyokiri <19> Thu Jan  9 22:59:09 2003

-1 str is very crucial alot of the times. carry an extra looted item, extra
heal in a sticky situation, etc etc. 1 less int/wis results in weaker
revenants, rots, which are always crucial. only thing +2 dex will do, is let
you hit slightly more often. if you're gonna tell me it helps you dodge,
you're an idiot for using dodge defense, esp if you tank... all the weight
from looted eq and heals will bog you down making dodge a handicap. 

*shrug*

End of note number 244.
---***---
Title: 'nals' // Lunger <19> Fri Jan 10 09:42:29 2003

moriyokiri said most of what i'd say.  another thing to consider is that
a long time ago in a mud far far away, aa necro's choice undead were 
primarily fetchs and liches.  since they were often bogged down with heavy
equipment, the necromancer him/herself needed to be able to carry more.
thus the need for the extra strength.

End of note number 245.
---***---
Title: 'lasts' // Baphomet <18> Fri Jan 10 11:38:04 2003

Dwarves and Orcs make decent enough necros, though I'd take dwarf over orc
personally. The high str and con make up a little for not being able to get
doom/lich.

But yeah, I'd stay away from elf if at all possible. Not saying that can't
kick ass...Lunger...wait...what are you Lunger?


Baph could have sworn Lunger was/is an elf.

End of note number 247.
------------------------------------------------------------------------------

Paladin

list of paladin powers

------------------------------------------------------------------------------

note 8 things for paladins to do while saintly
Spell   Level alignment     Sp's Description
-----------------------------------------------------------------------------
detect   1    nice+            3 You may use this command to detect evil. A
                                 visible aura will briefly surround any evil
         beings present.
-----------------------------------------------------------------------------
turtle   2    any        2/round Paladins are taught the expert use of shields
                                 in combat.  You may use 'turtle' mode to 
         increase your blocking ability considerably.  However, as this
         defensive state is tiring, this is a constant drain on your SPs in
         combat. The command 'turtle' will put you into or take you out of
         turtle mode, as appropriate.
-----------------------------------------------------------------------------
call     5    nice+          all You can call your paladin's warhorse by
                                 using this command.  You may call a warhorse
         only while outdoors and while at full SPs; calling a warhorse costs
         all your SPs. The power of your warhorse depends on your level and
         your alignment. A warhorse may be mounted and used to travel around
         in outdoors areas. It can be given saddlebags and/or barding to wear
         ("give saddlebags to horse" to put them on, "remove saddlebags" to
         remove them).  A warhorse will help you in combat, but if it is
         killed, you will be unable to call another warhorse until the next
         reboot.  You may send your horse away with the command "dismiss 
         horse". See also: mount, dismount
-----------------------------------------------------------------------------
cure     8    nice+           30 You may use this command to lay hands upon
                             another person for healing. The effectiveness of
        this healing is higher if your heart is pure. You cannot cure 
        yourself; you may only cure others.
-----------------------------------------------------------------------------
aura    11    nice+           75 You may use this command to give yourself an
                                aura of protection. This holy aura both
        reduces the effect of physical blows against your person, as well as
        shedding light sufficient to see by. The strength of this aura 
        depends upon your alignment. The aura protects only yourself, and if
        you already have an aura up, you cannot raise another.
-----------------------------------------------------------------------------
harm    14    nice+?     1/4 all You may use this command to harm undead. It
                                has no effect on non-undead.  The
        effectiveness of the attack depends on your alignment.
-----------------------------------------------------------------------------
smite   17    nice+?     1/3 all You may use this command to smite evil 
                                creatures. It has no effect on creatures of
        neutral or good alignments. An exception is undead, which you may
        smite regardless of their alignment. The effectiveness of the attack
        depends on how good you are and how evil the target is.
-----------------------------------------------------------------------------
sense   19    nice+?          30 You can sense the existence of evil beings 
                                with this command.  It will give you the name
        of one evil creature and the approximate direction and distance to
        it.
-----------------------------------------------------------------------------

Paladin shield turtle bonuses and Fighter evals

-----------------------------------------------------------------------------

Paladin alt used for turtles:-
Lala the noble champion of justice (saintly) 

Str: 18 (18)    Race : Orc (female)           Exp  : 518,307
Dex: 15 (15)    Class: Paladin (18)           Money: 3,940 coins
Int: 11 (11)    Guild: none                   Bank : 60,000 coins
Con: 16 (16)    Age  : I'm sensative about my age.
Wis: 15 (15)    Language: Common language  

Hits : 170 (170)   Defend   : Block          You are: Very drunk
Sps  :  88 (162)   Aiming at: Head           You are: Unpoisoned
Wimpy:  34 hits    Attack   : Slash          You are: Hungry
                   Hunted by: No one

                                            Paladin
                                            turtle
                                            blocking Myrtae Weight Fighter
Name of Shield                              Bonus    cost   (BoB)  Evaluation         Location
------------------------------------------- -------- ------ ------ -----------------  ---------------------------
The Shroud of Gustanado (worn)<*>            (+42->76)???  10 (0)  very poor          same place as big 'un
A mysterious buckler                         (+42)     50   2      very poor          ? Treasure Map ?
A piece of squash shell                      (+46)    100   1      poor               ?????????????????
A lizard buckler (worn)                      (+46)    100   2      poor               lizard swamp place
A brown goblin shield (worn)                 (+48)    160   2      poor               Ravel
An unusual buckler (worn)                    (+48)    150   1      poor               ? Treasure Map ?
An antique buckler (worn)                    (+48)    150   1      poor               ? Treasure Map ?
A weird buckler (worn)                       (+48)    150   1      poor               ? Treasure Map ?
A small wooden shield (worn)                 (+50)    100   2      serviceable        orcs outside tantalon
A fire buckler (worn)                        (+50)    500   1      serviceable        ? Treasure Map ? 
A wooden shield (worn)                       (+50)    250   1      serviceable        Fredd's Equipment Shop
A cold buckler (worn)                        (+50)    400   1      serviceable        ? Treasure Map ? 
A mysterious buckler (worn)                  (+50)    200   1      serviceable        ? Treasure Map ?
A scraggly hide shield (worn)                (+52)    250   2      serviceable        rangers make these
A metal shield for knights (worn)            (+54)    500   2      adequate           Knights shop (knights only) 
A small hide shield (worn)                   (+54)    300   2      adequate           ? rangers make these ? 
A red goblin shield (worn)                   (+56)    160   3      adequate           Ravel
A round hide shield (worn)                   (+56)    400   2      adequate           ? rangers make these ?
An opalescent round shield (worn)            (+56)    400   2      adequate           ? Treasure Map ?
A peculiar round shield (worn)               (+56)    400   2      adequate           ? Treasure Map ? 
A mysterious round shield (worn)             (+56)    400   2      adequate           ? Treasure Map ?
A weird round shield                         (+56)    400   2      adequate           ? Treasure Map ?
A fire shield (worn)                         (+58)   1330   2      fine               ? Treasure Map ?
A brown goblin shield (worn) + (polished)    (+58)    160   2      fine               Ravel
A sturdy hide shield (worn)                  (+58)    500   1      fine               ? rangers make these ?
A fine hide shield (worn)                    (+60)    600   1      fine               rangers make these
A warrior's shield (worn)                    (+60)     40   3      fine               Anasazi
A cold shield (worn) <***>                   (+60)    900   3      fine               ? Treasure Map ?
A striped shield (worn)                      (+62)    700   1      good               Southeastern Isle 
The 'Andeli' shield (worn)                   (+64)   1000   3      good               Andeli
The 'Scorpion' shield (worn)                 (+64)   3000   3      good               Chaos Tower
A silver goblin shield (worn)                (+64)   1400   3      good               Ravel
A fine hoplon shield (worn)                  (+64)    800   2      good               BoG area
A mysterious kite shield (worn)              (+64)    800   3      good               ? Treasure Map ?
A strange kite shield (worn)                 (+64)    800   ?      good               ? Treasure Map ?
A red goblin shield (worn) + (polished)      (+66)    160   3      very good          Ravel
A green shield (worn)                        (+66)    800   3      very good          A patrol sergeant
A dwarven shield (worn)                      (+66)    900   3      very good          Gralain's tomb
An opalescent long shield (worn)             (+66)    450   6      very good          ? Treasure Map ?
The Shield of Gralain (worn)<**>             (+68)   1400   4      very good          Gralain's tomb
A spiked shield (worn)                       (+68)   1400   4      very good          MoN area
A black shield (worn)                        (+68)   1050   3      very good          Archpriest (mt. kresh)
A cold shield (worn) <***>                   (+68)    900   3      very good          ? Treasure Map ? 
A wigwog skin (worn)                         (+68)   1400   2      very good          Wigwog
A strange long shield (worn)                 (+72)   1350   5      splendid           ? Treasure Map ?
A flying shield (worn)                       (+72)   3000   1      splendid           Andeli
An antique long shield (worn)                (+72)   1350   5      splendid           Treasure Map
An unusual long shield (worn)                (+72)   1350   ?      splendid           ? Treasure Map ?
A silver goblin shield (worn) + (polished)   (+74)   1400   4      nearly perfect     Ravel
A magic shield (worn)                        (+75)  (5400)  5      nearly perfect     Treasure Map
An unusual long shield (worn)                (+76)   2024   ?      absolutely perfect ? Treasure Map ?
A cold shield (worn) <***>                  (+180)    900   1      more than perfect  ? Treasure Map ?

Still to be done:
A mysterious long shield (worn)
A peculiar long shield (worn)
A small hide shield (worn)
An antique round shield (worn)
An elvish shield (worn)
An iridescent round shield (worn)
An unusual round shield (worn)
A peculiar kite shield (worn)
striped shield ??? se isle, sometimes theres a random native who has it. semiunique.



<*>
The shroud changes evals from very poor to absolutly perfect as the wind 
builds up with it (+42 to +76).
Funkyflea tells you: u should mention that The Shroud of Gustanado weights 10
                     but it lets u carry an extra 10 and when u wear the
                     shield it goes through phases starting at AP, then
                     NP....so on and then starts over again.
Funkyflea tells you: not sure about extra 10 capacity but it goes something
                     like that
I tested it and the shroud does weigh 10, but when worn it allows you to carry 
10 more so overall it weighs 0 (as long as it is worn).

After the "WHOOOOoooooooooooooooooooooooooooooOOSH!"
"A swirling force of wind swells up around your body!"
It's eval changes from very poor to absolutely perfect at the start of a 
fight, changes down after a bit of time or amount of damage to 
nearly perfect, splendid, very good, good, fine, adequate, serviceable ... 
very poor, ap, np, ... and when the NPC dies it drops back to very poor.

<**>
Funkyflea tells you: gralain give +5 to non-dwarves and +10 to dwarves
You tell Funkyflea: how come the +5 didn't show up to my paladin when I
                    wasn't using turtle *scratch* maybe paladins don't get
                    the bonus.
Funkyflea tells you: the last time i used as a pally they did for sure
You tell Funkyflea: or is "The Shield of Gralain" one of them new uniques
                    with the same name for it's non unique replacement.
Funkyflea tells you: u get a dwarven shield when gralain out
+0 blocking bonus to orc paladin
+5 blocking bonus to h-elf cleric

<***>
There appears to be 3(+) cold shields one of which had so much blocking I
suspect it was a bug (or possibly once per reboot there is one more than
perfect item in some treasure map).

P.S. this is a work in progress I'm adding to it as I get my hands on 
diffrent shields. Mudmail Ghanimk if you have additions to add.

P.P.S. The above bonuses are stat/race variable but I have done all my 
testing with the one alt. So if you find out the bonus of one shield for your
paladin and compare to my list and work out the diffrence it will be the 
same diffrence for all the shields above.
-----------------------------------------------------------------------------

Some info about smite

-----------------------------------------------------------------------------

Title: 're: Groth' // Methos <19> Thu Jun 27 11:56:29 2002

Just a small point. Smite costs 1/3 of your max sps. So, despite what 
race a paladin is, they can all smite 3 times if at full sps.

Methos couldn't even finish reading that note after that part.

End of note number 240.
---***---
Title: 're: last' // Ibid <1> Thu Jun 27 18:03:07 2002

Going by that, orcs (with the smallest max sps) would actually be able to
smite the most in a session with a given number of heals because each heal
would be worth a greater p/c of your total than for an elf/dwarf etc.

Strange, no?

End of note number 241.
---***---
Title: 're: Methos' // Groth <15> Fri Jun 28 18:00:08 2002

Yeah but the more sps used to smite, the more damaging it is right? (assuming
alignment doesn't matter)

End of note number 246.
---***---
Title: 're: Ibid and Groth' // Methos <19> Fri Jun 28 21:14:28 2002

That's exactly right. All Paladins can smite 3 times from full sps, but 
the one who has a higher wis and a better alignment will do more damage 
per smite (depending on the alignment of the target of the smite).

Methos is fairly certain he remembers it as wis, and not just higher 
       sps, in the case of those silly races that have more int than 
       wis.

End of note number 247.
---***---
Title: 'Stuffs.' // Druenarrii <19> Mon Jul  1 05:18:50 2002

Smite is more powerful with more sps.  a very long ago post
stated that each additional wisdom adds 1/3 power to the
blast, and that every *think* 4 points of int (maybe? it's
been a long time) counted as one point of wis, in terms of
damagepower.

Dru

End of note number 249.
---***---
Title: 'Smite Damage' // Tof <17> Sun Nov  3 11:03:31 2002

Looking for some stats as far as max damage per alingment kind of thing.. 
ie if i'm good.. npc is evil.. i'm saintly they are demonic.. and i'm looking
for this info based on an orc

i don't know if anyone has researched this, and I may have to talk to
ghanim(x) and see if we can test.. just wanted to save some time

also - druenarrii if you are reading this - ls or pa?

End of note number 246.
---***---
Title: 'tof--' // Druenarrii <19> Mon Nov  4 19:34:20 2002

I've never really payed attention to specifics of alignment 
damage, or made a graph based on alignment and wisdom
but in my experience, it does 40hp at the low end damage range 
(nice to nasty) and up to about 125 at saintly--demonic.

And as you asked, depends if you feel like tanking or bashing:
Paladin with awesome scythe does some nice damage and is
useful for curing the tank.  On the other hand, unless you
can find an orcish poleaxe, there goes yer practicality for 
tanking with a shield.
Longswords tend to be a little easier to find, and we skill
faster with 'em.  Plus they're one handed.

Yeah, I know I'm not saying which is better.. personally,
I use both, depending on what I'm doing.

End of note number 247.

-----------------------------------------------------------------------------

Class change to paladin

-----------------------------------------------------------------------------

Title: '2hs skil' // Tyrael <19> Wed Jul 24 00:28:07 2002

hmmm just switched, 100 2hs to 67...now you know......and 100 club to 48!
*faint*

End of note number 250.
-----------------------------------------------------------------------------

Ranger

Chance of finding a Mandrake root

------------------------------------------------------------------------------

note Mandrake must be very very rare
I was just seeing if I could get a mandrake root and decided to keep track of
how many I found of each herb:

              number  percentage Herb gathered
              95      67.86      A clump of forest herbs.
              17      12.14      A clump of pipeweed.
              12       8.57      A whiteleaf.
               3       2.14      A bulb of garlic.
               1       0.71      A root of parsnip.
               4       2.86      A leaf of clover.
               3       2.14      A ginseng root.
               1       0.71      A lotus petal.
               4       2.86      A nightshade.
               0       0.00      A mandrake root.
             140     100.00      Total herbs gathered

GhanimX knows these numbers are going to be off by loads, but they give some
idea the ratios of one herb to another.




note Herbs II (Revenge of a Mandrake root)
Myself and a friendly fellow ranger kept on gathering a bit longer and here
is what we got, we were gathering all around AA at diffrent times. And after
the measuring was over the other ranger found 2 more mandrake roots! 


    Ghanimr      |   fellow ranger | 
number percentage|number percentage| Herb gathered              Sell value
310     67.10    |594     65.06    | A clump of forest herbs.   50
 60     12.99    |175     19.17    | A clump of pipeweed.       50
 44      9.52    | 63      6.90    | A whiteleaf.              100
  6      1.30    | 12      1.31    | A bulb of garlic.          10
  6      1.30    | 11      1.20    | A root of parsnip.         25
 11      2.38    | 16      1.75    | A leaf of clover.          50
  8      1.73    |  7      0.76    | A ginseng root.           100
  6      1.30    | 19      2.08    | A lotus petal.            200
 10      2.16    | 15      1.64    | A nightshade.             400
  0      0       |  1      0.11    | A mandrake root.          500
462    100       |913    100       | Total herbs gathered

SUMMARY: (percentages look close enough)
--------
You have a approximatly a 1 in 3 chance of gathering a clump of forest herbs, 
1/6 chance of pipeweed, 
1/12 chance of whiteleaf, 
1/11 chance of garlic or parsnip or clover or ginseng or lotus or nightshade
(1/66 chance of garlic, 1/66 change of parsnip,... 1/66 chance of nightshade) 
1/1400 chance of a mandrake root (1/500 if you include the two found after).

GhanimX and a masked friendly fellow ranger.

---***---
Some people asked how I got the above numbers so here goes I gathered herbs 
and dumped them all in my scythe room then I cut and paste all the herbs I 
see when I type look into a file called herbs.txt. And then I used the
following UNIX script on my SUN workstation:
> cat herbs.sh
#!/bin/sh --
for herb in "A clump of forest herbs" "A clump of pipeweed" \
            "A whiteleaf" "A bulb of garlic" \
            "A root of parsnip" "A leaf of clover" \
            "A ginseng root" "A lotus petal" \
            "A nightshade" 
do
num=`grep "$herb" herbs.txt | wc | awk '{print $1}'`
/bin/printf "%s\t%s\n" $num "$herb"
done 
total=`cat herbs.txt | wc | awk '{print $1}'`
/bin/printf "%s\tTotal\n" $total
> ./herbs.sh
310	A clump of forest herbs
60	A clump of pipeweed
44	A whiteleaf
6	A bulb of garlic
6	A root of parsnip
11	A leaf of clover
8	A ginseng root
6	A lotus petal
10	A nightshade
462	Total
>  

It was as easy as that.
---***---
Baphomet tells you: I just gave a mandrake to Dooku not more then 10 minutes
                    ago. Where was ya? *grins*
Baphomet tells you: You know, I've found that I find them up by Hobbitat the
                    most, in the forest around there. You might add that to
                    all the info you have. ;)
You tell Baphomet: any exact room ?
Baphomet tells you: Nope. They're as randomized as nightshades. Just that one
                    area that I've noticed them though. And I've gathered
                    from all over. But that is the only place I've found on.
You tell Baphomet: I remember as a level 1 ranger there was this one room
                   about 4 or 5, 2w I had a 50% chance of getting a
                   nightshade
Baphomet tells you: I've found 3 in the last two days, and all of them have
                    been from around Hobbitat.
You tell Baphomet: I remember as a level 1 ranger there was this one room
                   about 4 or 5, 2w I had a 50% chance of getting a 
                   nightshade
-----------------------------------------------------------------------------

wis boosters

-----------------------------------------------------------------------------
^M
Title: 'Re: Rookie Concerns...' // Iolo <19> Sun Aug  4 18:46:21 2002

I've found that using a bow with a ranger makes killing larger NPCs much
easier, and makes advancing a pretty quick process.  Using dark bow or unique
silver longbow in combination with your wolf and sometimes elude makes most
9k kills very killable.
Using melee weapons can be more painful, but make use of medicine and Graddam
to heal your wolf between fights and you should get by just fine.  Also with
strike, you can be quite an accomplished basher in a party to get XP quickly.

Also, when taming wolves, remember that you can raise your wis with various
items quite easily.  

Crosier of Pain: +2 wis
Dark Brown potion from Dubo: +1 wis
Greenleaf: +1 wis
Academy class: +1 wis

All are cumulative, so you could potentially gain +5 wis to get the wolf you
desire.

Chaos> Valdemar sends a tiny pulse of energy towards LySa.

- Iolo -

End of note number 231.
Title: 'Graddam, etc' // Iolo <19> Sun Aug  4 19:29:40 2002

Graddam is north of ranger camp, across the bridge.  I'd recommend getting a
sorcerer's map and exploring north of ranger camp, his area is very small. 
You could also track him.

Crosier of Pain can be found in the gnollish temple, west of ranger camp, I'd
suggest exploring it extensively and bring lots of heals - it can be painful,
and one of the NPC's follows. :)

Dark Brown potion can be traded for pelts at the village Norton north of
ranger camp.  Again, a sorcerer's map will help you find it, and I recommend
exploring it - it's a fun area.

Greenleaf can be purchased in Scythe camp, found in treasure hunts, or at
various shops.

The Academy is west of ranger camp, northeast of Thrannakkak or however you
spell it.  Find a clock there to see when the next class session is, and
attend! 

...exploration is essential to any successful adventurer. ;)

- Iolo

End of note number 233.

-----------------------------------------------------------------------------

Wolf List

-----------------------------------------------------------------------------
Title: 'Wolf list (credit to Methos)' // Quita <19> Sat Aug 31 02:10:37 2002

Just reposting that nice list done by Methos in February this year..:

Wis Name                 Location
==============================================
 1  Small puppy          Greenhaven
 2  Dog named Bud        Music cottage
 2  Royal dogs           Andeli
 2  Wild dog             Forest
 2  Whimpering dog       Nepeth
 3  A dog                Balan
 3  Large wolf           Forest
 4  Maned wolf           Forest
 5  Arctic wolf          Yeti cave
 5  Timber wolf          Greenhaven
 6  Dire wolf            Anasazi
 6  Diseased wolf        Village dump
 6  Grey wolf            Forest
 7  Camp dog             EDF camp
 8  Harkke wolf          Harkke portal
 9  Arctic wolf          Northern tundra
 9  Guard dog            Orc slaver camp
10  Timber wolf          Nothern forest
11  Dire wolf            Southern swamp
12  Ferryman's dog       Following Norich
12  Timber wolf          Star caverns
13  Shadowy protector    Ilderia
13  Winter wolf          Steading
14  Huge dog             Arcadia
14  Snow wolf            Nothern tundra
14  Winter wolf          Ebon Manor
14  Zubin                Following Marika
14  White wolf           Academy
14  Sylvanthic wolf (f)  Elven forest
15  Sylvanthic wolf (m)  Elven forest
15  Arctic wolf          Star caverns
16  Grey wolf            Star caverns
17  Dread wolf           Star caverns
17  Red wolf             Star caverns


Quita
@)`,---

End of note number 238.
-----------------------------------------------------------------------------

Killcrazy's woodcraft formula

Title: 'Testing results.' // Killcrazy <5> Mon Sep  2 09:51:35 2002

Dwarf level 1
Str 1 Dex 1 Int 1 Con 1 Wis 1
Woodcraft 27

Dwarf level 1
Str 1 Dex 1 Int 2 Con 1 Wis 1
Woodcraft 28

Dwarf level 2
Str 1 Dex 1 Int 2 Con 1 Wis 1
Woodcraft 28

Dwarf level 2
Str 1 Dex 2 Int 2 Con 1 Wis 1
Woodcraft 29

Dwarf level 5
Str 7 Dex 6 Int 5 Con 1 Wis 7
Woodcraft 40

Half-Elf level 9
Str 8 Dex 9 Int 9 Con 3 Wis 10
Woodcraft 48

Half-Elf level 9
Str 8 Dex 9 Int 10 Con 3 Wis 10
Woodcraft 49

Dwarf level 12
Str 8 Dex 9 Int 5 Con 1 Wis 12
Woodcraft 48

Dwarf level 16
Str 16 Dex 14 Int 10 Con 6 Wis 15
Woodcraft 68

Dwarf max (Str 17 Dex 14 Int 12 Con 17 Wis 15)  
Woodcraft 70

Orc Max (Str 16 Dex 16 Int 13 Con 17 Wis 13)  
Woodcraft 71

Human max (Str 16 Dex 15 Int 15 Con 16 Wis 14) 
Woodcraft 74

Half-elf max (Str 14 Dex 15 Int 16 Con 14 Wis 16)  
Woodcraft 78

Elf max (Str 13 Dex 17 Int 17 Con 14 Wis 14)  
Woodcraft 82

Stat raisers/changers have no effect on woodcraft.

The formula, at max stats at least, is 2xDex + 2x Higher Int/Wis + Lower Int/Wis. 
Of course, the initial bonus you get to woodcraft affects the formula when
you have lower stats. As the stats increase, they begin to follow this
formula more.

Hope this helps.

End of note number 247.
---***---
Title: 'conclusion from Killcrazy's formula' // Ghanimk <19> Tue Sep  3 10:28:34 2002

Using Killcrazy's formula:
woodcraft = 2 x Dex + 2x max(Int,Wis) + min(Int,Wis) 
 
for maxed out level 19 rangers stats gives: 
 
Race     Stats            Woodcraft 
-------- ---------------- ------------- 
Elf     : 13 17 17 14 14  34+34+14 ~ 82    
Half-Elf: 14 15 16 14 16  30+32+16 ~ 78   
Human   : 16 15 15 16 14  30+30+14 ~ 74  
Orc     : 16 16 13 17 13  32+26+13 ~ 71   
Dwarf   : 17 14 12 17 15  28+30+12 ~ 70    
 
GhanimX is happy that Killcrazy worked out the formula! *dance Killcrazy* 

End of note number 250.
-----------------------------------------------------------------------------

Pelts, pelts everywhere, but where did I leave my wolf

-----------------------------------------------------------------------------

Title: 'Oh dear.' // Killcrazy <10> Mon Nov  4 20:08:43 2002

I leave you people for a second and you get stupid. *sigh*


GhanimX and Lyric: You forgot 'A Wolf', from treasure hunts. It's large
docile, but I'm not sure on wisdom, I've lost most of my notes. Apart from
that, nice list.


Last three: Here is the thing. Those four pelt clothings, collars boots and
gloves, give you 26exp per pelt - at the highest quality. Unless you have 80
or so woodcraft, you're not going to be succesful enough to make it worth it.

Pouches, packs, and sacks all give 25exp per pelt. The only difference is the
weight and the amount of pelts needed. At low levels, stick with pouches.
With 16 pelts, there is an unforgivably high chance of messing up two sacks,
while you'd have to be pretty unlucky to mess up all 8 pouches.


Pouches weigh .5 bottles of beer per pelt, and need 2 pelts to make.

Packs weigh .167 bottles of beer per pelt, and need 6 pelts to make.
Sacks weigh .125 bottles of beer per pelt, and need 8 pelts to make.

By the way, stoles give 224 exp altogether (is that right? I'm doing this
from memory). That's just under 25 exp per pelt. If a stole weighs 1 bottle
of beer, it would be the best for weight.

So in conclusion: Pouches when you care about the exp, sacks when you care
about the weight, packs (or stoles) if you hate the mechanics of putting lots
of sacks into one big sack.
-KC used to play this game.

End of note number 245.
---***---
Title: 're: last' // Sarc <19> Wed Nov  6 07:35:00 2002

Its been a while since I last had a ranger alt but I seem to remember that
finished products weigh ~less~ than the number of pelts required to make
them..

Sarc

End of note number 247.
---***---
Title: 're: last' // Morpheus <18> Wed Nov  6 15:40:12 2002

Well, if you're killing fuzzy bunnies all the time, that 
would be true. But if you're killing L7 or L8 animals, you 
should be getting close to large pelts every time.

1 large pelt = 7-8 scraps = 1 bottle of beer
1 fine pouch = 2 scraps = 1 bottle of beer
4 fine pouches = 8 scraps = 4 bottles of beer

No, I'm not saying that you can turn pelts into beer. 
Bottles of beer is a good way of measuring weight.;)

Morpheus

End of note number 248.
---***---
Title: 'Corpse-Frisking Fun!' // Theworm <19> Fri May  9 21:54:08 2003 

Feathers: No exp.

Pelts: (Number of pelts * 15) + 5. For example:
You skillfully take a fox pelt. - 6 pelts, 95 exp: 6 * 15 + 5 = 95
You skillfully take a large bear pelt. - 8 pelts, 125 exp: 8 * 15 + 5 = 125

Meat: Hunks/big hunks - (hp healed * 6) - 10, eg:
'You skillfully carve out a big hunk of raw bird meat.' - 68exp, 13hp/sp
(13 * 6 - 10 = 68)
Huge hunks - (hp healed * 8) - 40, eg:
'You skillfully carve out a huge hunk of raw moose meat.' - 112exp, 19hp/sp
(19 * 8 - 40 = 112exp)

Gutting: No exp.

I don't know if similar info has been posted before, apologies if so. Add in
the making of sacks, and it seems that rangers get around twice as much exp
for killing fuzzies than other classes.

Kinda neat, I thought.
And! While I'm here! Allow me to plug my wonderful AA page! Containing this
refuse AND MORE!
http://nova.no-ip.biz/zarquon/uberlist.html
 
Hope this helps,
KC
 
End of note number 249.
-----------------------------------------------------------------------------


what is needed for a great bowstave or a great staff

-----------------------------------------------------------------------------

Title: 'woodcraft' // Karlson <15> Fri Nov 15 11:08:55 2002

what woodcraft do you need (or are there some other requirements) to cut
great bowstave
and what are the requirements for great staff?

End of note number 235.
---***---
Title: 're.last/rant' // Thorn <19> Sat Nov 16 03:34:49 2002

Ok.. bowstaves.. str and wis seem to be the factors there. Str determines the
size of the bowstave you can cut..and wis seems to effect your chances of
cutting it. Woodcraft ability seems to play no role in this at all. 
  So a elf/helf ranger will never be able to cut a great bowstave no matter
how many attempts they make. *curses violently* 

And as for staffs.. I'd be guessing.. but I'd say woodcraft
ability/wisdom/have an axe in your inventory/and have a lightsource if it's
dark.

Thorn

End of note number 236.
---***---
Title: 'last' // Karlson <15> Sat Nov 16 09:12:33 2002

so, should str 15 and wis 13 be sufficient for cutting great bowstave or do I
need higher stats, and which axes raise the probability of cutting what you
want?
,

End of note number 237.
---***---
Title: 'bowstaves' // Ebot <19> Sat Nov 16 11:37:45 2002

All i know is that dwarves are better than all other races. *tongue Thorn*
Told yah so.

-Ebot ain't not no elvish fool.

End of note number 238.
---***---
Title: 'staffs/bowstave' // Thorn <19> Sat Nov 16 12:48:36 2002

  Seeing as how I'm a helf and I can't cut a great bowstave like our much
smarter and better bowmakers..such as the dwarves and orcs.. it's hard for me
to say what would help.

But I can tell you that having an axe does help with cutting staffs, the
better the axe the more it seems to help.

Also when cutting a great staff, it will cost you 150 sps.

Thorn

End of note number 239.
---***---
Title: 'last' // Ghanimk <19> Mon Nov 18 13:18:50 2002

Just out of intrest have you tried "Brass knuckles" from Jorge in the Brawl
arena (+2 str)  do they help you in getting a great bowstave and/or a great
staff ?

GhanimX

End of note number 240.
---***---
Title: 'last' // Ebot <19> Tue Nov 19 01:09:42 2002

The str would help and its a good idea but as i understand an axe is
mandatory to cut a great staff/bowstave.

-Ebot cuts em everyday.

End of note number 241.
---***---
Title: 're: last' // Sarc <19> Tue Nov 19 13:13:31 2002

How about dualling with ssm/malign pikestaff(orcs)/sspawn?
Or what about getting a perm str of an alteration mage? (not sure if it's
castable on another)

Sarc.

End of note number 242.
---***---
Title: 'last' // Aristotel <19> Tue Nov 19 18:20:42 2002

strength cannot be focused on others
and as I remember the items that give str bonus from brawling arena would
stop working once you wield knife or axe to cut something

End of note number 243.
---***---
Title: '+1 str' // Ghanimk <19> Tue Nov 19 20:32:38 2002

What about a strength potion (random) from that gold panning place
(out,out,e,8n,all e). It only lasts about 60 secs, but that should be enough
time ?

GhanimX

End of note number 244.
---***---
Title: 'last' // Ebot <19> Tue Nov 19 20:50:57 2002

Even with enough strength it costs 150 sps to cut a great bowstave and you
don't always cut it on your first whack. Sometimes it takes 4 5 or even 6. 

Sarc's on the right track but ssm is two handed.

-Ebot

End of note number 245.
---***---
Title: 'last' // Geico <11> Tue Nov 19 20:56:53 2002

Wield a nice axe in left hand, wearing unique from brawling on right.. gives
you str you need that way.

End of note number 246.
---***---
Title: 'last' // Thorn <19> Wed Nov 20 00:11:12 2002

Or you could go down to drak and kill the guard for his great bow. But none
of that is the point. The point is that cutting a bowstave should be based on
woodcraft and not str.

However, I shall let the subject go and stop my crying about it.

Thorn

End of note number 247.
---***---
Title: 're: last' // Sarc <19> Wed Nov 20 00:49:14 2002

Good idea, if you were to make it more 'realistic' you might get to make a
great bow but end up totally unable to string and draw it :p

Sarc.

ps. further to my last post, I think the malign pikestaff is also 2-handed
but hey, 1 out of 3 aint bad *shrugs*

End of note number 248.
---***---
Title: 'Silly little elven people.' // Ebot <19> Wed Nov 20 01:30:59 2002

Geico : You can't wear a brawling unique and wield a weapon. 

Sarc : Yah its 2h too.

Thorn : Although you would be an excellent craftsman 
Erg... premature enter.
So yah.. better craftsman but not strong enough to use the bow for anything
and i believe someone had a good explination about how much strength is
needed to cut the bowstave.

So your best chances are the potion or sspawn but each has clear drawbacks.
The potion might not last long enough to cut the bowstave unless you're lucky
and well prepared. And sspawn has to stay corpses up and that could get
annoying. Not to mention the rarity and difficulty of acquiring thses items.

Oh and although the great bow in drakhiya is pretty good i still get the
impression that the ranger made type is a little bit better.

-(Ebot = Dwarf) > Elf OR Half-Elf.

End of note number 249.
---***---
Title: 'Re The whole glove thing.' // Blaze <19> Wed Nov 20 04:36:13 2002

cut great bowstave
You cant wield this weapon while wearing the glove.


Dont forget Scout knife is a weapon
Dont forget Scout knife is a weapon

End of note number 250.
-----------------------------------------------------------------------------

what is needed to build a bridge

-----------------------------------------------------------------------------
^
Title: 'Bridges' // Aurac <12> Sun Dec 15 10:29:33 2002

I dunno if anyone's posted anything on this before, but I built a bridge.

-= Build a bridge =-
Side 1:
bridge support direction  - 6 beams / 20 sinew
bridge structure - 10 beams / 35 sinew

Side 2:
bridge support opposite direction - 6 beams / 20 sinew
bridge structure - 10 beams / 35 sinew

Whole bridge:
plank structure - 16 planks / 40 sinew

Total so far: 32 beams, 16 planks, 130 sinew


Center of bridge:
balustrade - 8 planks / 20 sinew

I haven't had the chance to repair the bridge or nail the planks, as Naz,
Greencleric, Kuji, and I broke it quite early on...  If anyone has any info
on it (or remembers where an old post about this is) please post on it.

-Blain

End of note number 250.
---***---
Title: 'Re: bridges' // Ruvio <16> Tue Dec 17 00:25:35 2002

Repairing seems to vary:
2 - 6 beams
2 -6 planks
10 - 20 sinew

-Ruvio the hippy freak.

End of note number 247.
---***---
Title: 're: re: bridges' // Ruvio <16> Tue Dec 17 00:26:42 2002

and to nail planks requires one box of nails. 
you will need some pelts or feathers to acquire the nails as dubo doesnt take
cash.

End of note number 248.
-----------------------------------------------------------------------------

Rogue

Backstab/secondary

------------------------------------------------------------------------------


Title: '*ponder*' // Ascendance <17> Mon Nov  6 03:32:55 2000
 
stone dagger, weight 3, parry 100
Draquisfang, weight 1, parry 100 (in knife form)
sai, weight 1, parry 96
shadowspawn, weight 1, parry 96
 
what are you arguing about again?
 
End of note number 138.
---***---
Title: 'last' // "Dementia" <19> Sat Apr  6 01:22:38 2002
 
Oh, no skill... But you'd still have to have 100 ambush...
 
And backstab damage is a constant 60 hp damage -- that's twice the amount of
a massacre. Which is awesome. But I was asking about the damage done by
secondary ATTACKS, not backstab damage.... *shrug*
 
End of note number 65.
---***---
Title: 'ironic' // Sunkist <19> Thu Jun  6 21:13:16 2002
 
rogues can already poison stabbing weapons, ie a secondary.  tried it out
with cherry last nite, and poison last for 3 backstabs.  ;)
-M-
 
End of note number 378.
---***---
Title: 'black knife' // "NightTripper" <14> Fri Mar  8 23:45:40 2002

The black knife on Rustle the bard, one of the new wandering npcs, is a
pretty nice secondary. It's cheaper than a hunga-munga and has the same parry
bonus (+17) but 1 less riposte bonus (+6 vs hunga's +7) and I think it weighs
about the same. An easy secondary to get, with Rustle being a little under a
1k kill.

NightTripper [thought he'd post something]

End of note number 22.
---***---
Title: 'BACKSTABBING CLEARANCE' // "***TheLightfingered***" <12> Thu Jan  9 02:41:20 2003

Sorry for the caps, but me and Zoas tested bstabbing today. 

It should be 60 damage, at 100 skill. 
Str doesnt matter, as I still did 35 at 60 skill 
Dex does matter, as somehow he managed to dodge me... *while he was lieing
down even!* 

Hrmm, if there are any more variables that you can think of that might affect
it, such as race, dont be afraid to post em

LF

End of note number 248.
------------------------------------------------------------------------------

Best Rogue Armour

------------------------------------------------------------------------------

Title: 'last' // Bunbun <19> Sat Jun 30 20:51:42 2001

Armour of Gaius.
Helm of Hanza.
Robe of Turkey Feathers.
High leather boots.
Black Leather Gloves.

Yep

End of note number 244.
---***---
Title: 'last' // Heathenidol <18> Sat Jun 30 21:09:32 2001

on a rogue:
Sword of gilian
shadowspawn the stiletto
Armour of Gaius
Helm of Hanza
Strangely paterned cloak
Reflective bracers
Medallion of Night
High leather boots.
Black leather Gloves
Silver amulet.
zarkan's ring of regeneration/full protection

End of note number 245.
---***---
Title: 'Armour' // Shinrikyo <19> Sun Jul  1 04:18:14 2001

on a rogue:
Sword of Gilian
shadowspawn the Stiletto
Armour of Gaius
Helm of Hanza
Strangely Patterned Cloak
Reflective Bracers
Golden Amulet
Silver bracelet
Mithril ring with violet glow (from Zarkan)
And a cleric.

End of note number 246.
---***---
Title: 'Best tank' // Galant <19> Wed Aug 21 06:22:50 2002

Elf rogue
spawn-16 str, gilian, 14 con, 19 dex...aog/hoh/gammy/msurcoat/regen
ring/expedition boots/steel mesh gloves, all but surcoat blessed..

End of note number 245.
Title: 'Last' // Chaim <15> Wed Aug 21 18:11:28 2002

You'd Hit Alot, And Avoid Getting Hit Alot... But Lunger Would Still Rock
You.

End of note number 246.
Title: 'galant' // Lunger <19> Wed Aug 21 21:15:41 2002

drop surcoat for spc or a turkey robe. imo, at least.

End of note number 247.
Title: 'Galant' // Ghanimk <19> Wed Aug 21 21:39:29 2002

or instead of what Lunger suggested use MoN with msurcoat and drop gammy. But
I'm probably wrong Lunger knows more than me.

End of note number 248.
Title: 'Re: Galant' // Poke <16> Thu Aug 22 01:59:26 2002

Ummm.... orc rogue??? 
sspawn gilian same shit..... 20 str, 18 dex, 17 con.... *think* 
You can have your 17 (btw) str, 19 dex and 14 con elfie all you want...
me personally, I don't think the +1 dex overrules the -3 str and -3 con... 
*shrug* but what do I know. 

End of note number 249.
Title: 'Last few' // Galant <19> Thu Aug 22 09:48:49 2002

surcoat/gammy, this gives both a higher total ac, and higher resistances than
spc/mon..spc/gammy is highest ac, white surcoat/mon is highest
resistances...surcoat/gamy, or spc/mon nearly same, but get better res's with
surcoat/gammy..that dex the added int/wis the elf has, gives a greater bonus
to parry, with the insane parry/bonus/dex/decent str..con dont matter cause
lose it at backstab...the elf will get hit less, making it a better tank.
On another note, the elf has free money, at 2400 a pop..orc more chance to
get caught stealing, elf has better arguably better trip... with spawn, than
orc with spawn, because of dex.. Really though...best tank is human necro,
100 staff, aog/hoh,mcoat,gammy,regen/prot ring, azakath...with revenant of
restful bashing with kraky...and 3 more bashers, with 100 skill, and nice
weapons...5 man party, 4 split the exp...

End of note number 250.
------------------------------------------------------------------------------

Getting on the bank roof

------------------------------------------------------------------------------

Title: 'on top of bank!' // Chibitrunks <17> Wed Jun 19 09:03:24 2002

Streb leaves east.

Raguel leaves north.

s

Dominique leaves north.

s

You are standing along the village shore just south of Main street.  To the
west is the side of the Adventurer's Guild.  The road overlooks the village
harbour to the east, and you can see the run-down shacks which make up the
harbour businesses.  At the southern end of the harbour you can see the open
sea.  The road continues to the south. 
 Obvious directions are:
  north, south.
> 
> You are standing on the village shore just north of the marketplace.  The
ocean extends off far to the east, although a slight haze on the horizon
suggests that there may be land somewhere out there.  A small, deteriorated
hut lies to the west, but there's no way into it from here.  There is a
narrow alley which runs alongside the hut.  The back of a warehouse of some
kind is to the east.  The land rises to the south as it approaches the
marketplace. 
 Obvious directions are:
  north, south.
> 
> enter alley

You enter the dark, narrow alley.
You are in a dark, narrow alley, which dead-ends here. You can see the back
wall of the adventurer's guild to the north. A deteriorated hut is collapsing
to the south, but you can see no way of entering it from here. The strong
stone wall that comprises the back of the Tantallon bank is to the west. For
a dead-end alley, you see a surprising number of footprints in the dirt. 
 The only obvious exit is east.
> 
> drink potion

You quaff a green potion [Arachnoid Elixir].
> 
> drop bottle

You drop an empty bottle.
> 
> remove gripclaws

You remove the gripclaws.
> 
> climb wall

You are not skilled enough in climbing to climb this rather smooth wall.
> 
> abilities

Your abilities:

alert combat         100              parrying              85
ambushing            100              poison resistance     59
archery              100              poisoning             60
charm resistance     100              pottery               90
cityspeak            100              prospecting            4
climbing              75 (+65)        riposte               91
cold resistance       67              searching             75
common language      100              seclusion            100
dispossession        100              seduction            100
dwarvish             100              stalking              72
elvish               100              stealth              100
fire resistance       65              swimming              81
first aid             49              thrown weapon         60
fishing               68              tossing              100
lock manipulation     60              trade                 69
magic resistance      77              traps                 70
orcish               100              weaving               66
> 
> wear gripclaws

You wear the gripclaws.
> 
> climb wall

You are atop the roof of a stout stone building near the centre of Tantallon.
From here you can view a large part of the village spread out before you.
This seems like a relatively quiet place to sit and relax above the hustle
and bustle of the street below. 
 The only obvious exit is down.
> 
> abilities

Your abilities:

alert combat         100              parrying              85
ambushing            100              poison resistance     59
archery              100              poisoning             60
charm resistance     100              pottery               90
cityspeak            100              prospecting            4
climbing              75 (+80)        riposte               91
cold resistance       67              searching             75
common language      100              seclusion            100
dispossession        100              seduction            100
dwarvish             100              stalking              72
elvish               100              stealth              100 (-30)
fire resistance       65              swimming              81
first aid             49              thrown weapon         60
fishing               68              tossing              100
lock manipulation     60              trade                 69
magic resistance      77              traps                 70
orcish               100              weaving               66
> shout (cheer) This is Chibitrunks, shouting from the Top of the Bank. Have
a nice day.
You shout: (cheer) This is Chibitrunks, shouting from the Top of the Bank. 
Have a nice day.
Right hand: none

Worn armour:  Head:       none
              Neck:       a torc of climbing
              Heavy body: none
              Light body: none
              Legs:       some demigreaves of climbing
              Feet:       none
              Arms:       some demivambraces of climbing
              Hands:      a set of gripclaws
              Other:      Drute's Bauble

Secondary weapon: none
> sc
You have 130 hps, 151 sps, and 26,952 gold coins.
> Mange is carried in by tropical women and placed at your feet.
Dragonfart shouts: Hah only took you almost a full boot :P
shout by the way, it took 155 climbing
You shout: by the way, it took 155 climbing

God damn him, took me 3 boots to get up there, and the damn wizzes take 3
seconds (spit).

End of note number 440.
---***---
Title: 'On top of Bank continued' // Chibitrunks <17> Wed Jun 19 09:03:50 2002

exa village

The view from atop this building is amazing, most of Tantallon is visible
from here. To the north, you can see Main Street and the row of businesses
along it, and further north you see Pike Street and the northern village
wall. Directly below you to the west you can peer down on Scholar's Way, but
the Tower of the Magi blocks your view of the western side of town.  To the
south you can see the Tantallon marketplace and a section of high density
housing just within the wall further south.  Your view of the eastern side of
Tantallon is blocked by the Adventurer's guild.
> 
> exa roof

The roof of this building is quiet and peaceful. You notice a small dusty
window which peeks in on the Adventurer's guild.
> 
> exa building

This building, the Bank of Tantallon, may not be the tallest building in the
village, but it certainly is the richest.
> 
> You suck in some smoke and blow some very nice circles.

exa street

Looking down on the centre of the village where Scholar's Way crosses Main
Street, you see a young paper boy hawking his wares to the passersby. You
idly wonder if a new edition of the Canticle is out yet.
> 
> Frostbite shouts: MEG IS THE GODDAMNED FREAKING QUEEN OF THE GODDAMNED
     FREAKING UNIVERSE

exa window

You look through the window and see:
Here travellers come to rest their tired bones and talk more privately about
the latest news and gossip.  A long oak table dominates the room, and you see
a small fireplace in the northern wall.  The only light in here comes from a
high, dusty window to the west.  A narrow flight of stairs leads down to the
Adventurer's guild. 
 The only obvious exit is down.
Samah the honorary attack and destroy unit of the Scythe (neutral) {SK}, who
is sitting.
A board filled with notes.
> 
> Chaos> Ezekiel: Philip better then Sage?

MeG shouts: ACK

You puff on your pipe contentedly.

exa tower

The Tower of the Magi rises above you to the west like some strange living
creature. Its two round windows seem to peer directly at you. Instinctively
you look away, unable to meet the tower's gaze.
> 
> exa windows

The Tower of the Magi rises above you to the west like some strange living
creature. Its two round windows seem to peer directly at you. Instinctively
you look away, unable to meet the tower's gaze.
> 
> Chaos> Sorrowful voices laugh evilly.

You enjoy a puff from your pipe.
The pipe is empty and goes out.

Frostbite shouts: where's Greyson when you need him

The auctioneer shouts: The auction has begun!

Very close to the northeast, Maninblack shouts: well meg is

exa marketplace

The Tantallon marketplace, with its own row of businesses, is south of here.
> 
> exa housing

The residential area of Tantalon lies to the south beyond the marketplace and
just before the southern village wall.
> 
> Chaos> Drat nods solemnly.

exa wall

The village wall surrounds the village on all sides.  It is constructed of
large wooden posts and planks and rises about twice the height of a human.
> 
> exa posts

There is no posts here.
> 
> Chaos> Ezekiel: Thank you =)

exa paper boy

The paper boy has a bag of newspapers slung over his shoulder.
> 
> The eastern sky glows with early dawn.

exa elmor

There is no elmor here.
> 
> snap

You snap your fingers.
> 
> exa village

The view from atop this building is amazing, most of Tantallon is visible
from here. To the north, you can see Main Street and the row of businesses
along it, and further north you see Pike Street and the northern village
wall. Directly below you to the west you can peer down on Scholar's Way, but
the Tower of the Magi blocks your view of the western side of town.  To the
south you can see the Tantallon marketplace and a section of high density
housing just within the wall further south.  Your view of the eastern side of
Tantallon is blocked by the Adventurer's guild.
> 
> exa main street

Main Street runs east and west through the centre of Tantallon. From this
angle you can see that a number of businesses line the street but it is
impossible to make out their names from here.
> 
> exa pike street

Pike street runs west and east just inside the northern village wall. You
cannot see any details from here, but you know the village cemetery is up
that way.
> 
> exa cemetary

There is no cemetary here.
> 
> exa cemetery

There is no cemetery here.
> 
> exa scholar's way

Scholar's Way runs north and south through the centre of the village. Just
across Scholar's Way from here the Tower of the Magi rises above you.
> 
> exa guild

The Adventurer's guild is immediately to your east. You notice a small dusty
window which looks out over the roof. Perhaps you could look in the window?
> 
> exa roof

The roof of this building is quiet and peaceful. You notice a small dusty
window which peeks in on the Adventurer's guild.
> 
> look in window

You look through the window and see:
Here travellers come to rest their tired bones and talk more privately about
the latest news and gossip.  A long oak table dominates the room, and you see
a small fireplace in the northern wall.  The only light in here comes from a
high, dusty window to the west.  A narrow flight of stairs leads down to the
Adventurer's guild. 
 The only obvious exit is down.
Samah the honorary attack and destroy unit of the Scythe (neutral) {SK}, who
is sitting.
A board filled with notes.
> 
> open window

Open what?
> 
> i

You are carrying:
 A golden amulet
 A pipe
 A closed diary
 An empty tobacco packet
 A packet of parkraz
 A small oak carving
 A chaos symbol (worn)
 A little black scroll
 A beautiful wedding ring (worn)
 A gaming slate
 A signature book
 A charter from the Geographic Society
Kept:
 A torc of climbing (worn)
 Some weird mailed gauntlets
 Some demigreaves of climbing (worn)
 Some demivambraces of climbing (worn)
 Drute's Bauble (worn)
 A set of gripclaws (worn)
> 
> Chaos> Salome: WhizBang donated 3 items to the Vaults.

look

You are atop the roof of a stout stone building near the centre of Tantallon.
From here you can view a large part of the village spread out before you.
This seems like a relatively quiet place to sit and relax above the hustle
and bustle of the street below. 
 The only obvious exit is down.
> 
> peer d

You stand at the southern end of Scholar's Way.  There is a bizarre building
of black basalt towering over you to the west, and you instinctively know
that it must be the Tower of the Magi.  To the south is the village post
office, and there is a bank to the east.  Scholar's Way continues to the
north. 
 Obvious directions are:
  east, south, north, west.
> 

End of note number 441.
------------------------------------------------------------------------------

Stealable uniques

------------------------------------------------------------------------------

Title: 'stealable uniques' // "DreamFiRe" <17> Sun Jun 16 08:26:37 2002 
 
Been making a list, but not many people trust me with their uniques, and I 
don't have alot of money, so if anyone would like to this list, I'd be very 
grateful. 
Twohanded Powersword - NO 
Vorpal Blade - NO 
Golden Amulet - YES 
Slap Glove- YES 
Wigwog Skin - YES 
nightblue cloak - YES 
Weird Looking Blue Robe - YES 
Medallion Of Night - YES 
strangely patterned cloak - YES 
Zarkan Rings - YES 
Shield of Gralain - YES 
Hammer of Gralain - YES 
Star Armour - NO 
Bracers of SKill - YES 
Sword of Gilian - NO 
Magic Surcoat - YES 
Belt of Giant - YES 
Awesome Scythe - YES 
Silver Long bow - YES 
 
Yes, I know there are some semi's in there.. 
 
End of note number 235. 
 
Title: 'Crystal Blade' // "DreamFiRe" <17> Sun Jun 16 17:36:23 2002

Crystal Blade is stealable, but it causes it to disappear, very evil... 
(apologise Blaze)
 
End of note number 237.

Title: 're stealable uniques' // "Son of Styphon" <19> Wed Jun 26 04:06:16 2002
 
Bloodred = NO
 
End of note number 249.
------------------------------------------------------------------------------

XP from stealing

------------------------------------------------------------------------------

Title: 'New Steal' // "The Hun" <18> Sat Jul  6 10:13:14 2002

I have been trying to figure out the exp received for steal.

Just playing around it seems to be Exp = ( Cost of Item Stolen / 100 ) *
Level of Player stole from

Anyone else been trying to figure it out?

Tequilla

End of note number 247.
---***---
Title: 'steal exp' // "DreamFiRe" <18> Sun Jul  7 06:02:48 2002

Stole from Gunk, Pipe, Cost 300, got 42 exp.
42 = (300/100) * 19
that equation equals 57
stole from lyra, Same pipe, level 19, got 80 exp.
I'm thinking stealing from a rogue is a factor in the equation.

End of note number 249.
---***---
Title: 'Re: Steal exp' // "The Shadow-Kitty" <9> Mon Jul  8 03:47:06 2002

Perhaps the amount of exp is equal to the final difficulty of the theft in
question?  I'm guessing this based on the last post.

-Shadow-Kitty think he may take up stealing again.

End of note number 250.
------------------------------------------------------------------------------

Judge weight <item>

------------------------------------------------------------------------------

Title: 'meh' // "IN:EXTREMIS" <18> Mon Jul 22 19:01:51 2002

someone might find this handy, it's been posted bfr but not for a while and i
lost the file so i had to remake it but it's pretty straitforward

It does not seem to weigh much at all = 1
It seems solid but not heavy = 2
It seems fairly heavey = 3
It seems heavey = 4
It seems very heavy = 5
It seems quite cumbersome = 6
It seems very cumbersome = 7
It seems massive = 8+

End of note number 249.
------------------------------------------------------------------------------

Alert bonuses for secondary weapons

------------------------------------------------------------------------------

N.B. The below figures were got by my maxed Orc rogue with no wielded weapon,
just a secondary and alert on.

Thanks to Puma for some knifes.

                                                Parry   Riposte
Knife/dagger/stiletto/dirk/shiv/blade/kris name bonus   bonus
----------------------------------------------- ------- ------
unarmed (no secondary nor primary)              ( +72)  ( +20)

A flame dagger                                  ( +78)  ( +21)
A rusty knife                                   ( +78)  ( +21)
A ceremonial knife                              ( +78)  ( +21)

A scalping knife                                ( +78)  ( +22)
A jeweled dagger                                ( +78)  ( +22)
A dagger                                        ( +78)  ( +22)

A rusty dagger                                  ( +80)  ( +22)
A small dagger                                  ( +80)  ( +22)
A small knife                                   ( +80)  ( +22)
A rose-thorn dagger                             ( +80)  ( +22)
A butcher knife                                 ( +80)  ( +22)
A butcher's apron                               ( +80)  ( +22)
A knife                                         ( +80)  ( +22)
A dark dagger                                   ( +80)  ( +22)
A kitchen knife                                 ( +80)  ( +22)
A sharp knife                                   ( +80)  ( +22)
A very sharp knife                              ( +80)  ( +22)
A curved knife (knife)                          ( +80)  ( +22)
A short dagger                                  ( +80)  ( +22)
A skean                                         ( +80)  ( +22)

A curved knife (curved blade)                   ( +80)  ( +23)
A throwing knife                                ( +80)  ( +23)
A poisoned throwing knife                       ( +80)  ( +23)
A spirit knife                                  ( +80)  ( +23)
A slender knife                                 ( +80)  ( +23)
A hunting knife                                 ( +80)  ( +23)
A razor                                         ( +80)  ( +23)
A butchers knife                                ( +80)  ( +23)
A lizard knife                                  ( +80)  ( +23)

A peculiar dagger                               ( +83)  ( +23)
A silver dagger                                 ( +83)  ( +23)
A weird dagger                                  ( +83)  ( +23)
A snickersnee                                   ( +83)  ( +23)
An orcish knife                                 ( +83)  ( +23)
A mysterious dagger                             ( +83)  ( +23)
An unholy dagger                                ( +83)  ( +23)
An antique dagger                               ( +83)  ( +23)
An opalescent dagger                            ( +83)  ( +23)
A strange dagger                                ( +83)  ( +23)
An unusual dagger                               ( +83)  ( +23)
A long dagger [A long, evil looking dagger.]    ( +83)  ( +23)
A steel knife                                   ( +83)  ( +23)
An iridescent dagger                            ( +83)  ( +23)

A dangerous shiv                                ( +85)  ( +23)
A sailor's knife                                ( +85)  ( +23)
A slim dagger                                   ( +85)  ( +23)
A black knife (from Malik in chaos church)      ( +85)  ( +23) 

A ritualistic stiletto                          ( +85)  ( +24)

A large knife                                   ( +87)  ( +24)
A vicious looking carving knife                 ( +87)  ( +24)
A silver knife                                  ( +87)  ( +24)
A heavy dirk                                    ( +87)  ( +24)
A vicious dagger                                ( +87)  ( +24)
A blackened stiletto                            ( +87)  ( +24)

A long dagger [... double edged blade ...]      ( +87)  ( +25)
A sacrificial dagger                            ( +87)  ( +25)
A jagged dagger                                 ( +87)  ( +25)
A merfolk dagger                                ( +87)  ( +25)
A thin poniard                                  ( +87)  ( +25)

A small whittling knife                         ( +89)  ( +24)
A long stiletto                                 ( +89)  ( +24)
A silver bladed dagger                          ( +89)  ( +24)
A slender kris                                  ( +89)  ( +24)
An elven dagger                                 ( +89)  ( +24)
A well-balanced dagger                          ( +89)  ( +24)
A deadly creese                                 ( +89)  ( +24)
A supernatural dagger                           ( +89)  ( +24)

A razor-sharp dagger                            ( +90)  ( +25)
A big, mean looking knife                       ( +90)  ( +25)
An antique long knife                           ( +90)  ( +25)
An iridescent long knife                        ( +90)  ( +25)
A mysterious long knife                         ( +90)  ( +25)
An opalescent long knife                        ( +90)  ( +25)
A deadly crescent knife                         ( +90)  ( +25)
An unusual long knife                           ( +90)  ( +25)
A peculiar long knife                           ( +90)  ( +25)
A strange long knife                            ( +90)  ( +25)
A sharpened kris                                ( +90)  ( +25)
A big knife                                     ( +90)  ( +25)
A vorpal knife                                  ( +90)  ( +25)
A black knife (from Rustle the bard)            ( +90)  ( +25)
A magic knife                                   ( +90)  ( +25)
A holy knife                                    ( +90)  ( +25)
A weird long knife                              ( +90)  ( +25)
A flaming knife                                 ( +90)  ( +25)
A jeweled dagger (from Drakhiya)                ( +90)  ( +25)
A frost knife                                   ( +90)  ( +25)
A knife of dragon slaying                       ( +90)  ( +25)
An elvish knife                                 ( +90)  ( +25)
A knife of giant slaying                        ( +90)  ( +25)

A rondel dagger                                 ( +92)  ( +25)
A gleaming dagger                               ( +92)  ( +25)
A wicked knife                                  ( +92)  ( +25) [elf: (+92) (+26)]

A hunga-munga                                   ( +92)  ( +26)
A vicious knife                                 ( +92)  ( +26) 

A knife of the defender                         ( +94)  ( +26)

A sai                                           ( +96)  ( +26) [elf: (+94) (+26)]
Shadowspawn, the stiletto                       ( +96)  ( +26)

A stone dagger                                  (+100)  ( +27)

The sacred knife, Draquisfang                   (+101)  ( +27)

A gemmed rondel dagger                          (+103)  ( +29)


BAD secondaries (knifes/blades that don't work as secondaries):
---------------------------------------------------------------
A pair of scissors (daughter of the house)
A pair of scissors (Dargan)
A barbed dart
A bee sting
A gigantic nailfile
A filthy blade
A gardening spade
A spade 
A drow blade

STILL to be checked yet!!!
--------------------------
A knife of elf slaying
A knife of undead slaying

A dagger of dragon slaying
A dagger of giant slaying
A dagger of orc slaying
A frost dagger
A kris-bladed dagger
A peculiar dagger
A polished dagger
A vorpal dagger
An elvish dagger
------------------------------------------------------------------------------

Shapeshifter

Opossum pocket pouch

------------------------------------------------------------------------------

note Beer Beeer Beer (weight)
Number of bottles of beer that can be taken from the ground for each strength
in opossum pouches (pget all beer) and in normal form (take all beer)

str  Opossum [level]  (all classes and races except shapeshifter opossum)
19   52               35 bottles of beer
18   51               34 bottles of beer
17   48               32 bottles of beer
16   46               31 bottles of beer
15   43 bob  [5]      29 bottles of beer
14   42 bob  [5]      28 bottles of beer
13   39 bob  [5]      26 bottles of beer
12   37               25 bottles of beer
11   34 bob  [5]      23 bottles of beer
10   33 bob  [4]      22 bottles of beer
 9   30               20 bottles of beer
 8   28               19 bottles of beer
 7   25               17 bottles of beer
 6   24               16 bottles of beer
 5   21               14 bottles of beer
 4   19 bob  [1]      13 bottles of beer
 3   16 bob  [1,3]    11 bottles of beer
 2   15 bob  [1]      10 bottles of beer
 1   12 bob  [1]       8 bottles of beer

In normal form the formula is:
weight: (str * 1.5) [rounded down] + 7 = max carry (Vajra 7Sep00)

In shapeshifter opossum form the formula is:
weight: (((str *1.5)[round down] +7)*1.5)[round down again] = max opossum
[Prowler 19Oct00]

Looks like opossum level has no effect.

For comparision look at the 5 best containers in AA being used by a level 19
orc fighter with str 18:

(str 18: 34 - 39 bottles of beer)
A canvas pack (full 16 bottles of beer) = 11 bottles of beer
A canvas pack (with  0 bottle of beer) = 1 bottle of beer

(str 18: 34 - 40 bottles total)
A provision sack (with 20 bottles of beer) = 14 bottles of beer
A provision sack (with  0 bottle of beer) = 1 bottle of beer
 
(str 18: 34 - 41 bottles total)
A fashionable knight's pack (full 16 bottles of beer) = 9 bottles of beer
A fashionable knight's pack (with  0 bottles of beer) = 1 bottle of beer
 
(str 18: 34 - 43 bottles total)
A chest (full 40 bottles of beer) = 31 bottles of beer
A chest (with 0 bottles of beer) = 5 bottles of beer
 
(str 18: 34 - 47 bottles total)
A rugged knapsack - GEO (full 22 bottles of beer) = 9 bottles of beer
A rugged knapsack - GEO (with  0 bottle of beer) = 1 bottle of beer
 
(str 18: 34 - 52 bottles total)
The belt of the giant (full 30 bottles of beer) = 12 bottles of beer
The belt of the giant (with  0 bottles of beer) =  2 bottles of beer


Conclusion: Opossums make a great baggie for a party, they may not
bash hard but they can carry a lot of stuff.

GhanimX
with help from Koron and Flyte 

P.S. "bob" stands for "bottles of beer", incase U didn't work it out !
-----------------------------------------------------------------------------

Cat fight damage

-----------------------------------------------------------------------------

note cat fight info
Tor and myself had two cat fight's, one toe'2'toe and one with me lying down
and from these I have learned the following: 
1> cat level doesn't affect how hard you hit, just how good your armour is.
2> lying on the ground reduces the effect of armour and your chance to hit.
 
       cat 5 V cat 3             cat 5 (lie) V cat 4
 
Number of blows:-
missed   :6     16              missed   :14    1
scratched:3     1               scratched:1     0
clawed   :5     1               clawed   :0     1
raked    :11    8               raked    :1     0
gouged   :14    9               gouged   :0     8
mauled   :1     0               mauled   :0     3
 
Summary: 
missed   :6     16              missed   :14    1
hit      :34    19              hit      :2     12
 
Damage in hp's done by blows:-
scratched: 1,1,1,1, 
 Range:  1 to  1 Average Damage:  1.00
   clawed: 2,2,2,2,2,2,2,  
 Range:  2 to  2 Average Damage:  2.00  
    raked: 3,3,3,4,1,4,3,3,0,3,4,4,4,3,1,4,3,3,  
 Range:  0 to  4 Average Damage:  2.94  
   gouged: 9,5,8,5,7,7,7,6,7,8,9,7,8,5,6,7,6,5,6,6,8,3,8,8,5,7,9,5,5,8,9,
 Range:  5 to  9 Average Damage:  6.74   
   mauled: 10,18,10,12,  
 Range: 10 to 18 Average Damage: 12.50  
 
GhanimX and Tor
 
P.S. I'll recalculate the "attack post" using the average damage and
     we will see which attack is best (for cat 5) then.
---***---
Title: 'Tests yield no "best" attack' // Ghanimk <17> Mon Dec 18 12:20:30 2000
 
Using the average damage info I got with Tor:-
scratched: Range:  1 to  1 Average Damage:  1.00 
   clawed: Range:  2 to  2 Average Damage:  2.00  
    raked: Range:  0 to  4 Average Damage:  2.94  
   gouged: Range:  5 to  9 Average Damage:  6.74  
   mauled: Range: 10 to 18 Average Damage: 12.50  
 
I worked out the HP's damage done in the 100 battles with bats:- 
+---------+------+------+------+------+------+
|bats dead|  20  |  20  |  20  |  20  |  20  |
+---------+------+------+------+------+------+
|attack   |random|crush |chop  |slash |pierce|
+---------+------+------+------+------+------+
|scratched|  28  |  26  |  19  |  26  |  14  |
|clawed   |  48  |  58  |  62  |  34  |  50  |
|raked    | 367.5| 341.0| 344.0| 332.2| 308.7|
|gouged   |1496.3|1509.8|1496.3|1543.5|1624.3|
|mauled   | 287.5| 200.0| 225.0| 225.0| 225.0|
+---------+------+------+------+------+------+
Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0|
 
So from this I get the best to worst attack for cat 5 to be:
random (2227), pierce (2222), slash (2160), chop (2146) and crush (2135).
 
Compared with what I got the last time (without the average damage info):
pierce (260), slash (264), crush (269), chop (281) and random (284).
 
Since the two ways of working out the best attack differ so much (random is
the best one way and the worst another way) I think you can ignore all this.
And if 20 battles with bats for each attack didn't really show any real
"best" attack then there is no real "best" attack method (for cat 5).
 
Only thing I did workout is that a bat has approx 106 hp's or has Con 8
(8x8+42=106hp's)
 
GhanimX 
 
End of note number 461.
---***---
note Avg. damage per attack round 
From the 1st note I posted with the number of hits and misses on it:
+---------+------+------+------+------+------+
|bats dead|  20  |  20  |  20  |  20  |  20  |
+---------+------+------+------+------+------+
|attack   |random|crush |chop  |slash |pierce|
+---------+------+------+------+------+------+
|missed   |  75  |  62  |  69  |  64  |  59  |
|scratched|  28  |  26  |  19  |  26  |  14  |
|clawed   |  24  |  29  |  31  |  17  |  25  |
|gouged   | 222  | 224  | 222  | 229  | 241  |
|raked    | 125  | 116  | 117  | 113  | 105  |
|mauled   |  23  |  16  |  18  |  18  |  18  |
+---------+------+------+------+------+------+
And the 2nd one with the damage done by each blow:
+---------+------+------+------+------+------+   
|bats dead|  20  |  20  |  20  |  20  |  20  |
+---------+------+------+------+------+------+
|attack   |random|crush |chop  |slash |pierce|
+---------+------+------+------+------+------+
|scratched|  28  |  26  |  19  |  26  |  14  |
|clawed   |  48  |  58  |  62  |  34  |  50  |
|raked    | 367.5| 341.0| 344.0| 332.2| 308.7|
|gouged   |1496.3|1509.8|1496.3|1543.5|1624.3|
|mauled   | 287.5| 200.0| 225.0| 225.0| 225.0|
+---------+------+------+------+------+------+
Total hp's|2227.3|2134.8|2146.3|2160.7|2222.0|
 
Here is the average damage per attack round:
Random: 2227.3/(75+28+24+222+125+23)=4.481 hp's/round
 Crush: 2134.8/(62+26+29+224+116+16)=4.513 hp's/round
  Chop: 2146.3/(69+19+31+222+117+18)=4.509 hp's/round
 Slash: 2160.7/(64+26+17+229+113+18)=4.627 hp's/round
Pierce: 2222.0/(59+14+25+241+105+18)=4.810 hp's/round
 
So the order is:
Pierce, Slash, Crush, Chop and Random
 
Compared with what I got the first time:
pierce (260), slash (264), crush (269), chop (281) and random (284).
 
So it does looks like the best attack for cat 5 is PIERCE
 
GhanimX with help from Zucchini.
-----------------------------------------------------------------------------

3 clans

-----------------------------------------------------------------------------

Title: 'Higher form assumtions' // Karkac <16> Fri Jun 22 23:21:32 2001
 
From what I've seen of the different Higher forms this is what i've
come to assume. I could be wrong.
 
Xaerre Highest Dammage / lowest Armour
Drakon   Medium Damage / Medium Armour
Treant   Lowest Damage / Highest Armour
 
-Xaerre: Being able to wield weapons give them the ability to do the most
amount of damage / While skin and Fur are not known as the best for a base
Armour class.
 
-Drakon: Claws and Tail attacks at the lower level do a fair or medium amount
of damage, I've yet to get breathe attacks so they're not factored in yet /
Scales have been historicaly (storywise) a fairly good armour, Dragons are
hard to kill unless they have a scale missing.
 
-Treant: Branch swings have the ability to hit fairly hard, its just that you
some times don't hit as often as you'd like / Bark, I'm still wondering if
axes affect the damage you recieve.
 
Just some of what i've seen and guessed at
 
End of note number 196.
-----------------------------------------------------------------------------

How to kill as a shifter

-----------------------------------------------------------------------------

Title: 'Faster Exp for Panthers and Nelitos' // Miraitrunks <16> Sun Jun 30 21:41:01 2002

Once I got panther with my old alt, and nelitos with this alt, i didn't know
what to do beside run around up by ranger camp and kill the animals. The exp
came extremely slow, and it got depressing fast, so i decided to look for a
new way to get exp. I tried the brawling arena, but too much time in between,
which would be good for idling in forms, but oh well.

Eventually I decided to try this tactic:

Grab some parky/gold pipe, meds, wineskin full of whiskey/crutch/whatever the
hell you like best. if you're rich some pots, and a however many kniggets you
feel like blowing.

What i did is went to some of the easier 3-6k's (at level 12, the level I
started doing this at, these are very nice exp) drop the kniggets in the room
with the npc, type in dotimes 100 bite, and go at it. whenever you get low on
hp/sp eat a knigget until you get stuffed, then leave the room and heal up,
and repeat. With nelitos 2 it would take me about 2-3 repeats of this to kill
general/wyvern/Fairy/Dragon things like that, at nelitos 4 i can take Sati
out with only using a cvouple of knigs..

With this method I find i don't get bored as often, and It's actually fairly
easy to make 1k a minute with a mid leveled shifter.

Try it out before you bash it.

Chibitrunks Still Hates Shifters..

End of note number 248.
Title: 'last' // Miraitrunks <16> Sun Jun 30 21:41:15 2002

Also works wonders on your unarmed skill

End of note number 249.
---***---
Title: 'EXP' // Discord <19> Thu Aug 15 19:16:19 2002

Name : ROCK IT              Total XP : 141220 Time : 1 Hours 1 Mins

       Name           Lvl  HP  SP  Line  XP Share  XP

Leader Discord        19   67  27  ON    100%      141220


End of note number 239.
> next
Title: 'last EXP' // Discord <19> Thu Aug 15 19:38:51 2002

Was trying to copy and paste exp run onto board but i had that exp in 1 hr
(giggle) i did that usin ssm, xaerre 4 5 hungas 2 rounds of murkies, knigs,
crutch, gammy, turkey robe, and spidey, it appears as 144k/hr on HoH and is
enough for 2nd shifters, 10k short of tiah's 154k, ill try again some day :)

End of note number 240.
------------------------------------------------------------------------------

Time and xp pools

------------------------------------------------------------------------------

                 xp pool     time pool  none->1st  1st->2nd   2nd->3rd   3rd->4th    4th->5th
                 -------     ---------  ---------- ---------- ---------- ----------- ---------
Basic forms:
  opossum        common      basic      n/a    n/a 500xp  45m 1K     45m 1.5K  1h30m 3K     3h
  frog           common      basic      1K     n/a 2K   1h30m 3.5K 1h30m 5.5k     3h ?????? 6h 
  rock           common      basic      ????   n/a ?????????? ?????????? ????    40h n/a   n/a

Feline forms(primary):
  cat            common      cat        2.5K   n/a 5K    1h3m 25K   1h3m 30K      3h 30K    6h
  panther        common      panther    10K    n/a 20K     3h 75K     5h 150K  8h30m 300K  13h
  xaerre         common      xaerre     100K   n/a 150K    8h 100K   13h 300K    21h 300K  33h
Forest forms(primary):
  flower         common      flower     ?????  n/a ?????????? ?????????? ??????????? ?????????
  tree           common      tree       ?????  n/a ?????????? ?????????? ??????????? ????????? 
  treant         common      treant     ?????  n/a ??????? 8h ?????? 13h ??????? 21h ????? 33h
Reptile forms(primary):
  chameleon      common      chameleon  ?????  n/a ?????????? ?????????? ??????????? ?????????
  nelitos        common      nelitos    ?????  n/a 35K ?????? ?????????? ??????????? ?????????
  drakon         common      drakon     ?????  n/a ??????? 8h ?????? 13h ??????? 21h ????? 33h

Feline forms(secondary):
  cat            common      cat        ?????  n/a ?????????? ?????????? ??????????? ?????????
  panther        common      panther    ?????  n/a ?????????? ?????????? ??????????? ?????????
  xaerre         common      xaerre     ?????  n/a ?????????? ?????????? ??????????? ?????????
Forest forms(secondary):
  flower         common      flower     10K    n/a ?????????? ?????????? ??????????? ?????????
  tree           common      tree       ?????  n/a ?????????? ?????????? ??????????? ?????????
  treant         common      treant     ?????  n/a ?????????? ?????????? ??????????? ?????????
Reptile forms(secondary):
  chameleon      common      chameleon  ?????  n/a ?????????? ?????????? ??????????? ?????????
  nelitos        common      nelitos    ?????  n/a ?????????? ?????????? ??????????? ?????????
  drakon         common      drakon     ?????  n/a ?????????? ?????????? ??????????? ?????????

Feline forms(third): 
  cat            common      cat        ?????  n/a ?????????? ?????????? ??????????? ?????????
  panther        common      panther    ?????  n/a ?????????? ?????????? ??????????? ?????????
  xaerre         common      xaerre     ?????  n/a ?????????? ?????????? ??????????? ?????????
Forest forms(third):  
  flower         common      flower     ?????  n/a ?????????? ?????????? ??????????? ????????? 
  tree           common      tree       ?????  n/a ?????????? ?????????? ??????????? ?????????
  treant         common      treant     ?????  n/a ??????? 9h ?????? 13h ??????? 22h ????? 26h
Reptile forms(third): 
  chameleon      common      chameleon  ?????  n/a ?????????? ?????????? ??????????? ????????? 
  nelitos        common      nelitos    ?????  n/a ?????????? ?????????? ??????????? ?????????
  drakon         common      drakon     ?????  n/a ?????????? ?????????? ??????????? ?????????

The above information was got from Wiggle's testing, I just worked out the numbers from her
shapes and scores. And the rest was taken from the shapeshifter board of people posting that
I took XXX amount of time or XXX amount of exp. So the numbers may not be perfect, but at 
least they will give you some idea.
---***---
Title: 'time requirements primary forms' // Discord <19> Tue Jul 23 19:46:22 2002

Not sure if these are completely accurate but tor gave me his time
requirements for his primary form a long time ago, figured id post them on
the board... Once again do not hold me to these number, not completly sure of
the accuracy.  For some clans it may be slower  or faster then others, but
ROUGHLY, for your primary clan, the final form should look something like
this... 1-2 8 hrs 2-3 13 hrs 3-4 21 hrs 4-5 33 hrs. 

HAPPY SHIFTING

End of note number 249.
---***---
Title: 'Re discord' // Anskiere <19> Wed Jul 24 12:49:16 2002

I can confirm that drakon 1-2 took 8 hours, drakon 2-3 took 13 hours and
drakon 3-4 took 21 hours. I won't be timing drakon 4-5 however as i'm only
gaining time it as i fight for exp for other forms... figured why bother
getting to drakon 5 and then waste time in form while killing with it :)

The times i have listed above are all within 2-3 mins of the full hour.. and
i only dropped form 3 times.. once at when i received drakon 3 to activate
the breath attack, and twice for about 30 seconds each time to show a few
sfeels.

Anskiere Elemental dragon.

End of note number 250.

------------------------------------------------------------------------------

Shapeshifter Equipment

------------------------------------------------------------------------------

Title: 'Re: a few last' // Sermhint <19> Sun May  4 10:51:47 2003

Trevoris, Erithywen: no, I don't mean that you don't need time in form. You
do. And of course that goes only for the forms that can you can get xp in.
What I suggest, is that for panther 3 you need:

1. 80k xp got in any form
2. 20k xp got in any panther form
3. 8 hours spent in panther form
If you're getting the xp in form, you also gain some time in form... for
those who have no idea how to kill in panther (I don't believe there are ppl
like that but I'm generalizing) 8 hours would well run out, but you would
only get 15k xp in panther, and still need 5k xp in panther form no matter
that the time is up.

About eq sets, here's what I use (on top of permed armour ;=)
Drakon: spidey, gammy, whitegolden ring (value 1200 or 1600)/sturdy
ring/zarkan's rings
Xaerre: all that + brobe/turkey+fine gauntlets/fine vambraces
Treant: nothing. Is there *anything*?

End of note number 242.
---***---
Title: 'Xaerre armour' // Karkac <19> Sun May  4 16:05:12 2003

I usualy try an carry as little as possible and wear no armour. except maybe
a ring or golden amulet. if you're going to wear armour don't use dodge
you'll only get hit more. If you are naked and perhaps get a mage to perm
armour on you it's like wearing a fine plate without the weight, very nice.
anywho thats my two cents..

KK

End of note number 243.
---***---
Title: 'Xaerre armour' // Karkac <19> Sun May  4 16:05:12 2003

I usualy try an carry as little as possible and wear no armour. except maybe
a ring or golden amulet. if you're going to wear armour don't use dodge
you'll only get hit more. If you are naked and perhaps get a mage to perm
armour on you it's like wearing a fine plate without the weight, very nice.
anywho thats my two cents..

KK

End of note number 243.
---***---
Title: 'Equipment' // Anskiere <19> Mon May  5 07:41:22 2003

I don't really use the Xaerre much yet, but in both cases I like the dodge.
I'll even go so far as to drop my pack in the room i'm fighting in (when
possible) as it seems to make a lot of difference. The only sacrifices I may
make are nbc spidey or a ring. The odd time i'll take the turkey robe, but
not often. It's amazing even what a naked drakon can do to a 9K+ kill even
without a breath.

End of note number 246.
---***---
Title: 'Xaerre equipment' // Caesura <19> Mon May  5 22:33:34 2003

Note: I only have experience with high dex race shifters, this might not be
the case for Humans/Dwarves/Helves as they have a lower dex and thus dodge
less effectively even without equipment. Keep that in mind while you read
this ;)

I haven't done any controlled tests, but I agree with Anskiere about Xaerre
armor. The few times I've gone out of my way to get a full set of Xaerre
equipment (not counting amulets/rings), I usually end up having to run away
and heal -more- often than when I simply go around fighting naked. Fights
just seem harder, and I tend to take more damage..

I did come up with a couple theories for what causes this, and I think it is
right: Either it's very very bad luck on my part, or the weight penalties for
using defend dodge are so strong that they simply overpower the ac bonuses of
the armor you wear. In the latter case races who have a weak dodge (such as
Dwarves) would probably be best off using defend none+equipment, but..

Anyway, I could be wrong. Would love to see some controlled tests on the
subject, but it would have to be rather extensive and I doubt anyone cares
enough :)

End of note number 248.
---***---
Title: 're: last' // Sarc <19> Tue May  6 01:44:28 2003

Assuming that you fight the harder npcs with any regularity and also use
hungas/pots/non-droppable heals and/or archery, 'none' is preferable to
'dodge' anyway so you might as well have the armour.

At least thats my experience *shrug*

^-- thats xaerres btw, drakons are always good to dodge ( so long as you
juggle your heals a bit).

End of note number 249.
------------------------------------------------------------------------------

Armours

weight of armours

------------------------------------------------------------------------------

A sturdy ring = 1 bottle of beer
A golden collar = 1 bottle of beer
Some black leather gloves = 1 bottle of beer
A pair of gauntlets = 2 bottles of beer
Some high leather boots = 1 bottle of beer

A black robe  = 1 bottle of beer
A robe of turkey feathers = 1 bottle of beer

A spangenhelm = 2 bottles of beer
A welded iron helmet = 3 bottles of beer
A blackcrown = 2 bottles of beer
A  dwarven mining helmet = 2 bottles of beer (unblessed: adequate : blessed: fine)

A worn scalemail = 5 bottles of beer
A Daemonic Harness = 8 bottles of beer
A sturdy platemail = 9 bottles of beer
A shiny platemail = 8 bottles of beer
A black platemail = 8 bottles of beer
A fine platemail =  8 bottles of beer
A suit of radiant armour = 5 bottles of beer
A black mithril platemail = 8 bottles of beer
A golden fieldplate = 6 bottles of beer
A gilded full platemail = 13 bottles of beer
A Battle Armour = 13 bottles of beer

A red goblin shield = 3 bottles of beer
A fine hide shield = 1 bottle of beer
A fine hoplon shield = 2 bottles of beer 
The 'Scorpion' shield = 3 bottles of beer
A silver goblin shield 4 bottle of beer
---***---
Title: 'evals/weights' // Mythomane <19> Sun Dec  2 17:51:15 2001
 
i've posted this before but not for a long time and never on the scythe board
so i thought some of you might be interested
 
 
Helmets-
 
welded iron helmet:    ' weight = 3, head ac = fine
Dragonhelm:                             weight = 2, head ac = adequate
blackcrown:             weight = 2, head ac = fine
Spangenhelm:            weight = 2, head ac = adequate
a trolloc bone helmet:   weight = 2, head ac = poor, Neck ac = poor
helm of hanza           Weight = 3, Head ac = Splendid, Neck ac = splendid
a sou'easter            Weight = 2, Head ac = Poor, Neck ac = adequate (+20 swimming)
A golden shell          weight = 2, Head ac = fine, neck ac = good
 
Neck protection:
 
A fine leather collar           Weight = 1,neck ac = good
Gold Medallion          Weight = 2, neck ac = good
Golden collar           Weight = 1, neck ac = adequate
Thick animalskin collar         Weight = 1, neck ac = poor
Stout animalskin collar         Weight = 1, neck ac = poor
Nice animalskin collar          Weight = 1, neck ac = poor
Leather collar          Weight = 1, neck ac = poor
Fine animalskin collar          Weight = 1, neck ac = poor
 
Shields:
 
Scorpion Shield:                Weight = 3, block = Good
Silver goblin shield:           Weight = 4, block = Good
Silver goblin shield(P):        Weight = 4, block = Nearly Perfect
Fine hoplin shield              Weight = 2, block = Good
a fine hide shield              Weight = 1, block = fine
Wigwog Skin             Weight = 2, block = Very good
black shield            Weight = 3, block = Very good
A spiked shield         Weight = 4 , block = Very good
the Shield of Gralain   Weight = 4 , block = Very good (+10 blocking for dwarves)
flying shield           Weight = 1, block = Splendid
A metal shield for knights      Weight = 2, block = adequate
A dwarven shield                Weight = 3 , block = Very good
 
Platemails/Chainmails/Leathers:
 
Fine Platemail:            Weight = 8,  Neck ac = adequate, Body ac = fine, Leg ac = fine, Arm ac = fine
Orc Platemail              Weight = 10, Neck = adequate, Body = fine, Arms = fine, Legs = fine
Armour of Gaius            Weight = 8,  body = Splendid, arms = Np, legs = Splendid
Banded mail                Weight = 7,  body = adequate, arms = Adequate, Legs = Adequate
Cuirboilli leather armour          Weight = 4,  body = Adequate, Arms = Adequate, Legs = Adequate
Fine Chainmail                     Weight = 9,  body = Adequate, Arms = Adequate, Legs = Adequate, Neck = Adequate
Orcish splintmail                  Weight = 7,  Body = Adequate, Arms = Adequate, Legs = Adequate
Sturdy Platemail                   Weight = 9,  Body = Fine, Arms = Fine, Legs = Fine, Neck = Adequate
Shiny Platemail            Weight = 8,  Body = fine, arms = Fine, legs = fine
Suit of radiant armour             Weight = 5,  Body = Fine, Arms = Fine, Legs = Fine
dwarven scale              Weight = 8,  Body = Adequate, Arms = Adequate, Legs = Adequate
old fieldplate             Weight = 9,  Body = fine, arms = fine, Legs = fine, Neck = poor
elfin chainmail            Weight = 5,  Body = adequate, Arms = servicable, Legs = poor
huge chainmail shirt               Weight = 10, Body = Servicable, Arms = servicable, Legs = Servicable, Feet = Adequate
Star Armour                Weight = 7,Body = Absolutly Perfect, Arms = Splendid, Legs = Splendid, Hands = Absolutly Perfect, Feet = Absolutly Pefect, Head = Splendid, Neck = Absolultly Pefect
A platemail                Weight = 8, body = adequate, arms = adequate, legs = adequate
A golden fieldplate                Weight = 9, Body = fine, Neck = poor, Arms = fine, Legs = fine
a glittering platemail     Weight = 8, Body = adequate, Arms = adequate, Legs = adequate
A black mithril platemail          Weight = 8, Body = fine, Neck = uesless, Arms = fine, Legs = fine
 
Gloves:
 
A pair of gauntlets:            Weight = 2, Hand ac = adequate
Some black leather gloves:      Weight = 1, Hand ac = Good
Dwarven leather gloves  Weight = 1, Hand ac = Adequate
A pair of steel mesh gloves     Weight = 1 ,Hand ac = adequate
 
Boots:
 
some high leather boots:        Weight = 1, Feet ac = Good
a pair of steel-toed boots:     weight = 2, Feet ac = adequate
a pair of black leather boots   Weight = 1, Feet ac = poor
a pair of sorcerer's boots      Weight = 1, Feet ac = poor (+3 magic resistance)
 
 
Robes and Cloaks:
 
a grey robe:                    Weight = 1, Light body = adequate
a robe of turkey feathers:              Weight = 1, Light body = splendid
a fur cloak                             Weight = 1, Light body = Good
a golden robe                   Weight = 1, Light body = adequate
cloak of wolf fur                       Weight = 1, Light body = Good
cloak of wolf fur                       Weight = 1, Light body = Good
deep scarlet cloak                      weight = 1, Light body = adequate
blue robe                               weight = 1, Light body = poor (+10 fire)
ragged, black robe                      weight = 1, Light body = poor
A black robe                    Weight = 1, Light body = good (+20 cold, +20 fire, +30 magic)
 
End of note number 108.
---***---
Title: 'weight list thing' // Bengal <16> Mon Dec  3 03:01:30 2001
 
you left off skull helmet which i think is good head or something
you also left off nightblue cloak = adequate i think
and a turban thing from down at Dawgs desert town which is like poor and
gives +5 to fire resis
you left off teh wanderers cloak and boots as well which i think are both
adequate but give +5(?) to fire and cold resis
mo
 
End of note number 113.
---***---
Title: 'Armour evals' // Kainen <14> Wed Dec  5 04:39:47 2001
 
So like Golden fieldplate evals exactly the same as old fieldplate...
Guess that's why not too many people race out for that unique anymore..
 
Does anyone know if the Dragon Platemail still exists, and if it does how it
evals now?
 
End of note number 117.
------------------------------------------------------------------------------

Evaluation of armours and weights

------------------------------------------------------------------------------

Armour Name		    Weight Head       Neck       Heavy body Light body Legs        Feet       Arms       Hands      more       less
--------------------------- ------ ---------- ---------- ---------- ---------- ----------  ---------- ---------- ---------- ---------- ---------- 
Star Armour                      7 splendid   abs. perf. abs. perf.            splendid    abs. perf. splendid   abs. perf. unable     unable
A Guilded full platemail        13 fine       good       fine                  fine        good       fine       good       crushing   piercing
A Battle Armour                 13 adequate   good       adequate              adequate    good       adequate   good       crushing   piercing          
A full platemail                ?? adequate   poor       fine                  adequate    poor       adequate   poor       crushing   piercing
A chainmail dress               10 poor       poor       serviceable           serviceable            serviceable           slashing   crushing
The dragon platemail             ?            good       abs. perf.            abs. perf.             abs. perf.            unable     unable
A fine platemail                 8            adequate   fine                  fine                   fine                  crushing?  piercing?
A sturdy platemail               9            adequate   fine                  fine                   fine                  crushing   piercing
An orc platemail                10            adequate   fine                  fine                   fine                  crushing   piercing
A splintmail                     8            good       fine                  serviceable            serviceable           crushing   piercing
A golden fieldplate              9            poor       fine                  fine                   fine                  crushing?  piercing?
An old fieldplate                9            poor       fine                  fine                   fine                  crushing   piercing
A black mithril platemail        8            uesless    fine                  fine                   fine                  crushing?  piercing? 
A fine chainmail                 9            adequate   adequate              adequate               adequate              slashing   crushing
A rigid leather armour           4            poor       poor                                         poor                  slashing   crushing
A huge chainmail shirt (-1 dex) 10                       serviceable           serviceable adequate   serviceable           slashing   crushing
A suit of radiant armour         5                       fine                  fine                   fine                  equally    equally
A shiny platemail                8                       fine                  fine                   fine                  crushing   piercing
A Daemonic Harness               8                       fine                  adequate               adequate              crushing   piercing
Some cuirboilli leather armour   4                       adequate              adequate               adequate              slashing   crushing
An orcish splintmail             7                       adequate              adequate               adequate              crushing   piercing
A banded mail                    7                       adequate              adequate               adequate              slashing   piercing
A doublemail                     7                       adequate              adequate               adequate              slashing   crushing
A platemail                      8                       adequate              adequate               adequate              crushing?  piercing?
A suit of dwarven scale mail     8                       adequate              adequate               adequate              slashing   piercing
An alligator-skin armour         7                       serviceable           serviceable            serviceable           slashing   crushing
A black chainmail                7                       serviceable           serviceable            serviceable           slashing   crushing
An orcish chainmail              7                       serviceable           serviceable            serviceable           slashing   crushing
A chainmail                      7                       serviceable           serviceable            serviceable           slashing   crushing
An old platemail                 6                       poor                  serviceable            serviceable           slashing?  piercing?
A hard leather armour            4                       serviceable           poor                   poor                  slashing   crushing
An Ashigaru armour               4                       serviceable           poor                   poor                  slashing   piercing
A jazeraint                      4                       serviceable           poor                   poor                  slashing   piercing
A bezainted leather armour       4                       poor                  poor                   poor                  slashing   crushing
A black ringmail                 4                       poor                  poor                   poor                  slashing   crushing
A red leather armour             4                       poor                  poor                   poor                  slashing   crushing
A suit of rusty chainmail        4                       poor                  very poor              poor                  slashing   crushing
A heavy scalemail (cursed)       4                       poor                  very poor              very poor             slashing   piercing
A thin platemail                 4                       poor                  very poor              very poor             crushing   piercing
Bezainted armour                 4                       poor                  very poor              very poor             slashing   crushing
A light plate armour             4                       poor                  very poor              very poor             crushing   piercing
A light greenscale armour        4                       poor                  useless                very poor             slashing   piercing
A dirty robe                     2                       very poor             very poor              very poor             slashing   crushing
A golden shell                   2 fine       good                                                                          crushing   piercing
A black helmet                   2 adequate   useless                                                                       crushing   piercing
A horned great helm (-1 dex)     3 fine       adequate                                                                      crushing   piercing
A trolloc bone helm              2 poor       poor                                                                          crushing   piercing
A fine leather stole             2            poor                  adequate                                                slashing   crushing
A leather hauberk                3            poor       poor                                                               slashing   crushing  
A dwarvish shirt                 3                       good                                         good                  slashing   crushing
A decent platemail               5                       fine                                         adequate              crushing?  piercing?
Some bloodied Leather Armour     3                       adequate                                     very poor             slashing   crushing
A shirt of fine mail             5                       adequate                                     adequate              slashing   crushing
A silvery green chainmail        4                       serviceable                                  serviceable           slashing   crushing
A security guard's jacket        5                       serviceable                                  serviceable           slashing   crushing
A dull chainmail                 4                       serviceable                                  serviceable           slashing   crushing
A chainmail shirt                5                       serviceable                                  serviceable           slashing   crushing
A rusty chainmail                5                       serviceable                                  serviceable           slashing   crushing
A leather shirt                  3                       poor                                         poor                  slashing   crushing
A shiny leather jacket           3                       poor                                         poor                  slashing   crushing
A leather jacket                 3                       poor                                         poor                  unable     unable
A leather armour                 3                       poor                                         very poor             slashing   crushing
A suit of leather armour         3                       very poor                                    very poor             slashing   crushing
A goatskin jacket                2                       very poor                                    very poor             slashing   crushing
A blue dress                     2                                  useless    useless                                      slashing   crushing
A fine helmet                    2 splendid                                                                                 crushing   piercing
A fine cap                       1 good                                                                                     crushing   piercing
A skull helmet                   1 fine                                                                                     crushing   piercing
A stone helmet                   2 fine                                                                                     crushing   piercing
A blackcrown                     2 fine                                                                                     crushing   piercing
A welded iron helmet             3 fine                                                                                     crushing   piercing
A Shadowy Mask                   1 adequate                                                                                 crushing   piercing
The Thinking Cap (-1 dex,+2 i/w) 1 adequate                                                                                 equally    equally
A spangenhelm                    2 adequate                                                                                 slashing   piercing
A shining helmet                 2 adequate                                                                                 crushing   piercing
A steel bascinet                 2 adequate                                                                                 crushing   piercing
A virgision helmet               2 adequate                                                                                 crushing   piercing
A strange helmet                 2 adequate                                                                                 crushing   piercing
A light steel helm               2 adequate                                                                                 crushing   piercing
An iron helmet                   2 adequate                                                                                 crushing   piercing
A spider helm                    3 adequate                                                                                 slashing   piercing
A conical helmet                 3 adequate                                                                                 crushing   piercing
A leather helmet                 1 serviceable                                                                              slashing   crushing
A kettle-hat                     2 serviceable                                                                              crushing   piercing
A crude golden tiara             1 poor                                                                                     equally    equally
A golden circlet                 1 poor                                                                                     equally    equally
A fine packratskin cap           1 poor                                                                                     slashing   crushing
A snailshell helmet              1 poor                                                                                     crushing   piercing
A Drowgar helm                   2 poor                                                                                     crushing   piercing
A pot helmet                     1 poor                                                                                     crushing   piercing
A helmet with demon horns        1 poor                                                                                     slashing   crushing
A metal headband                 1 poor                                                                                     slashing   piercing
A frostproof helmet (+50cr,-20l) 2 poor                                                                                     crushing   piercing
An olive-drab seaweed wig        2 very poor                                                                                unable     unable
A pointed hat                    1 very poor                                                                                slashing   crushing
A turban (+5 fire res)           1 very poor                                                                                slashing   crushing
A red turban (+5 fire res)       1 very poor                                                                                slashing   crushing
A horned metal helmet            1 very poor                                                                                slashing   crushing
A musk ox wool helmet            1 very poor                                                                                slashing   crushing
An old hat                       1 very poor                                                                                slashing   crushing
An oilskin hat                   ? very poor                                                                                slashing   crushing
A copper crown                   2 very poor                                                                                crushing   piercing
Worn fishing hat (+rand fishing) 1 useless                                                                                  slashing   crushing
A gauzy veil (+5 seduction)      1 useless                                                                                  slashing   crushing
A fine collar                    1            abs. perf.                                                                    crushing   piercing
A dwarvish collar                2            abs. perf.                                                                    crushing   piercing
A fine leather collar            1            good                                                                          slashing   crushing
A golden collar                  1            good                                                                          slashing   piercing
A shining steel collar           1            adequate                                                                      crushing   piercing
A breastplate made from..axe -1d 3            adequate                                                                      crushing   piercing
An elvish collar                 0            poor                                                                          slashing   crushing
A fine mooseskin collar          1            poor                                                                          slashing   crushing
A silver necklace                1            poor                                                                          equally    equally
A dog's collar                   1            useless                                                                       slashing   crushing
A very fine breastplate          2                       near perf.                                                         crushing   piercing
A runed breastplate              1                       fine                                                               crushing   piercing
A chest plate                    2                       fine                                                               crushing   piercing
A buckskin shirt                 1                       adequate                                                           slashing   crushing
A glittering breastplate         2                       adequate                                                           crushing   piercing
A prisoners shirt                1                       serviceable                                                        slashing   crushing
Chainmail shirt                  2                       serviceable                                                        slashing   crushing
A black leather armour           2                       serviceable                                                        slashing   crushing
A silver platemail               2                       serviceable                                                        crushing?  piercing?
A thin short platemail           1                       poor                                                               crushing   piercing
A leather vest                   1                       poor                                                               slashing   crushing
A leather jacket                 0                       poor                                                               slashing   crushing
A breechcloth                    1                       very poor                                                          slashing   crushing
A dark grey shirt                1                       very poor                                                          slashing   crushing
A thick fur jacket               1                       very poor                                                          slashing   crushing
A dull black shirt               1                       very poor                                                          slashing   crushing
A dirty shirt                    1                       useless                                                            slashing   crushing
A strangely patterned cloak      1                                  abs. perf.                                              equally    equally
A robe of turkey feathers        1                                  splendid                                                equally    equally
A sorcerer's robe                1                                  splendid                                                slashing   crushing
A deep black cloak               1                                  good                                                    slashing   crushing
A magic surcoat (+30c,f,m,p res) 1                                  good                                                    slashing   crushing
A colorful surcoat               1                                  good                                                    slashing   crushing
A fur cloak                      1                                  good                                                    slashing   crushing
A nightblue cloak (+2 int)       1                                  good                                                    slashing   crushing
A royal cape                     1                                  good                                                    slashing   crushing
A stylish cloak                  1                                  good                                                    slashing   crushing
A green suede cape               1                                  adequate                                                slashing   crushing
A black garb                     1                                  adequate                                                slashing   crushing
A butcher's apron                1                                  adequate                                                slashing   crushing
A grey robe                      1                                  adequate                                                slashing   crushing
A long flowing royal robe        1                                  adequate                                                slashing   crushing
A surcoat                        1                                  adequate                                                slashing   crushing
A dark grey robe                 1                                  adequate                                                slashing   crushing
A leather coat                   2                                  adequate                                                slashing   crushing
A blue robe (+10 fire res)       1                                  poor                                                    slashing   crushing
A deep scarlet cloak             1                                  poor                                                    slashing   crushing
Dark Orc skin                    1                                  poor                                                    slashing   crushing
A green robe                     1                                  poor                                                    slashing   crushing
A plain robe                     1                                  poor                                                    slashing   crushing
A desert robe (2 fire res)       1                                  poor                                                    slashing   crushing
A flannel shirt                  1                                  poor                                                    slashing   crushing
A bloodstained surgeons gown     1                                  poor                                                    slashing   crushing
A thin cloak                     1                                  poor                                                    slashing   crushing
A fancy cloak                    1                                  poor                                                    slashing   crushing
Some dirty rags                  1                                  poor                                                    slashing   crushing
An acolyte's robe                1                                  poor                                                    slashing   crushing
A colourful robe                 1                                  poor                                                    slashing   crushing
A fine musk ox wool robe         1                                  poor                                                    slashing   crushing
A thick robe                     1                                  poor                                                    slashing   crushing
A white robe                     1                                  poor                                                    slashing   crushing
A thin leather cloak             1                                  poor                                                    slashing   crushing
A red coat                       1                                  poor                                                    slashing   crushing
A vermillion satin cape          1                                  poor                                                    slashing   crushing
A gnollskin cloak  (-1 dex)      2                                  poor                                                    slashing   crushing
A padded shirt                   1                                  very poor                                               slashing   crushing
A rust brown shirt               1                                  very poor                                               slashing   crushing
A grey vest                      1                                  very poor                                               slashing   crushing
A dirty cloak                    1                                  useless                                                 slashing   crushing
A mummy wrapping                 1                                  useless                                                 slashing   crushing
A pair of steel leggings         3                                             fine                                         crushing   piercing
Prisoners pants                  1                                             serviceable                                  slashing   crushing
Security guard's pants           2                                             serviceable                                  slashing   crushing
An ivory anklet                  1                                             poor                                         equally    equally
Cuir-bouilli leggings            1                                             poor                                         slashing   crushing
Some shiny leather pants         1                                             poor                                         slashing   crushing
A pair of forest green pants     1                                             very poor                                    slashing   crushing
A pair of colorful plaid pants   1                                             very poor                                    slashing   crushing
A pair of pants                  1                                             very poor                                    slashing   crushing
Some high leather boots          1                                                         good                             slashing   crushing
Some elvish boots                0                                                         adequate                         slashing   crushing
A pair of boots                  1                                                         adequate                         slashing   crushing
A pair of high black boots       1                                                         adequate                         slashing   crushing
A pair of ironclad boots         2                                                         adequate                         slashing   piercing
A pair of sandals                ?                                                         adequate                         slashing   crushing
A pair of steel-toed boots (+dmg)2                                                         adequate                         slashing   crushing
Some stout fur boots             1                                                         poor                             slashing   crushing
Leather boots                    1                                                         poor                             slashing   crushing
Some fine deerskin boots         1                                                         poor                             slashing   crushing
Some fine opossumskin boots      1                                                         poor                             slashing   crushing
Some fine fur boots              1                                                         poor                             slashing   crushing
A pair of leather boots          1                                                         poor                             slashing   crushing
Some dwarven leather boots       1                                                         poor                             slashing   crushing
A pair of tribal warrior's boots 1                                                         poor                             slashing   crushing
Soft leather boots               1                                                         poor                             slashing   crushing
A pair of black leather boots    1                                                         poor                             slashing   crushing
A pair of inky boots             1                                                         poor                             slashing   crushing
A pair of sorcerer's boots +3 mr 1                                                         poor                             slashing   crushing
Some muddy leather boots         1                                                         poor                             slashing   crushing
Some fine bearskin boots         1                                                         poor                             slashing   crushing
Some spider silk boots (+10 cli) 1                                                         poor                             slashing   crushing
A pair of gremlinskin boots -1dx ?                                                         poor                             slashing   crushing
Some scraggly fur boots          1                                                         useless                          slashing   crushing
A pair of steel bracers          3                                                                    fine                  crushing   piercing
Some strange vambraces           1                                                                    adequate              slashing   piercing 
A golden armlet                  1                                                                    poor                  equally    equally
A pair of cuir-bouilli vambraces 1                                                                    poor                  slashing   crushing
A gold ring                      2                                                                    poor                  equally    equally              
Some fine gauntlets              1                                                                               splendid   slashing   crushing
Some black leather gloves        1                                                                               good       slashing   crushing
A pair of steel mesh gloves      1                                                                               adequate   slashing   crushing
A pair of heavy, dwarven gloves  1                                                                               adequate   slashing   crushing
A pair of gauntlets              2                                                                               adequate   slashing   crushing
A pair of gloves                 1                                                                               poor       slashing   crushing
Some dwarven leather gloves      1                                                                               poor       slashing   crushing
A pair of swordsman's gloves     1                                                                               poor       slashing   crushing
A pair of suede leather gloves   1                                                                               poor       slashing   crushing
Some cloth gloves                0                                                                               useless    slashing   crushing
--------------------------- ------ ---------- ---------- ---------- ---------- ----------  ---------- ---------- ---------- ---------- ---------- 
Armour Name		    Weight Head       Neck       Heavy body Light body Legs        Feet       Arms       Hands      more       less

10 absolutely perfect
09 nearly perfect
08 splendid
07 very good
06 good
05 fine
04 adequate
03 serviceable
02 poor
01 very poor
------------------------------------------------------------------------------

Weapons

weight of weapons (and evaluations)

------------------------------------------------------------------------------

[2h-axe]
A woodsman's axe = 4 bottles of beer
A wicked half-moon bladed axe = 6 bottles of beer
A Mighty Battleaxe = 5 bottles of beer

[club]
An iron mace = 4 bottles of beer

[curved blade]
A scimitar = 3 bottles of beer

[longsword]
Pendragon the sword = 3 bottles of beer
An exquisite rune sword = 4 bottles of beer

[polearm]
A decent scythe = 4 bottles of beer
An awesome scythe = 4 bottles of beer (>12 and >14 str to wield)

[staff]
The Crosier of Pain = 2 bottles of beer
------------------------------------------------------------------------------

huge unfinsihed list of weapon info

------------------------------------------------------------------------------

Order of parries: useless, very poor, poor, serviceable, adequate, fine, good, very good, splendid, nearly perfect, absolutely perfect, more than perfect

name 			dificulty	damage		parry		type  Str Weight Handed Monster                Area
----------------------- --------------- --------------- --------------- ----  --- ------ ------ ---------------------- -------------------------
A dart                  grandmother     average         very poor       rapie      1     1      weapon seller          Dalair
A flask of oil          grandmother     average         very poor       club       1     1      weapon seller          Dalair
A stylish cane		grandmother	average		poor		club       1     1      Woolcroft              Tantallon
A small, worthless pick grandmother     average         very poor       axe        1     1      An elven slave         under Scythe camp
A large ladle           grandmother     average         very poor       club       1     1      hiden in kitchen       Burnham Castle
A needle                grandmother     average         useless         rapie      ?     1      ?                      ?
A quill pen		extremely easy	average		very poor	club       1     1      A harried scribe       Fairy ring
A pair of scissors      extremely easy  average         very poor       knife      1     1      daughter of the house  Nepeth
A rusty knife           extremely easy  average         very poor       knife      1     1      orcs                   wilderness
A shuriken              extremely easy  average         useless         exotc      1     1      weapon seller          Dalair
A wooden cane           extremely easy  average         serviceable     club       2     1      hobbits                Hobbitat
A fishing pole(small)   extremely easy  average         very poor       club       2     1      Salty John             Tantallon
A fishing pole(medium)  extremely easy  Gt. than Avg.   very poor       club       3     1      Salty John             Tantallon
A large fishing pole    extremely easy  Gt. than Avg.   very poor       club       3     1      Salty John             Tantallon
A spear			extremely easy	Gt. than Avg.	very poor	spear      3     1      on ground              Anasazi
A rolling pin		extremely easy	average		very poor	club       2     1      old, lonely housewife  Nepeth
A stick			extremely easy	average		useless		rapie      1     1      on ground              under Tantallon
A hammer		extremely easy	Gt. than Avg.	useless		club       3     1      hobbits                Hobbitat
A long stick            extremely easy  average         useless         club       2     1      An old, blind man      Nepeth
A flame dagger          extremely easy  average         very poor       knife      1     1      Centurion Mussolux     Zhamarr
A crooked staff         extremely easy  Gt. than Avg.   very poor       staff      3     2      Belob the gangly mage  wilderness
A dagger                extremely easy  average         very poor       knife      1     1      Lady Glamis            Burnham Castle   
A ladle                 extremely easy  average         very poor       club       1     1      An aerial servant      Zhamarr
A spade                 extremely easy  average         very poor       knife      1     1      A farmer's daughter    Arcadia
A rusty pitchfork       extremely easy  average         very poor       spear      1     1      A rugged/old farmer    Arcadia
A hoe                   extremely easy  average         very poor       axe        1     1      Zack, the farmer's son Arcadia
A tambourine            extremely easy  average         very poor       exotc  ??  1     1      A dancing girl         Drakhiya
A paper fan             extremely easy  average         adequate        exotc  ??  1     1      A rich orc mistress    Drakhiya
A crude staff           very easy       average         poor            staff      2     1      Ranger made            n/a
A sea pole              very easy       Gt. than Avg.   average         club       7     1      Salty John             Tantallon
A snickersnee		very easy	average		poor		cblde      1     1      An orcling minion      Troll Toll bridge
A carpenter's saw       very easy       average         very poor       exotc      2     1      on ground              Tantallon rescue station
An oak boomerang        very easy       average         serviceable     exotc      1     1      Sanal                  Newbie Park
A straight arrow(flint) very easy       average         useless         spear      1     1      Brannon                village of Duender
A straight arrow(steel) very easy       average         useless         spear      1     1      Brannon                village of Duender
A small knife           very easy       average         very poor       knife      ?     1
A wooden sword          very easy       average         very poor       ss         ?     1
A slim sword            very easy       average         poor            ss         2     1      An imp, A pixie        Fairy ring
A battered frying pan   very easy       average         very poor       club       2     1      a frying pan           Haunted Manor
A large bone            very easy       average         poor            club       2     1      skeleton(s)            Haunted Ship
A throwing knife        very easy       average         poor            knife      1     1      weapon seller          Dalair
A barbed dart           very easy       average         very poor       knife      1     1      weapon seller          Dalair
A torch			very easy 	average 	very poor       club       1     1      A fat hobbit           Hobbitat
A small dagger		very easy	average		poor		knife      1     1      Mungoa                 Tantallon rescue station
A bee sting             very easy       average         poor            knife      1     1      
A wooden pick           very easy       average         poor            axe        ?     1
A sewing needle         very easy       average         very poor       rapie      ?     1
A rusty dagger          very easy       average         very poor       knife      1     1      zombie(s)              Haunted Ship
A strong branch		very easy	average         serviceable	staff      1     1      A Goblin Patrol Guard  Ravel
A turquoise dart	very easy	Lt. than Avg.	very poor	rapie      ?     1      dartboard, goblin boy  Ravel
A rose-thorn dagger	very easy	average		poor		knife      1     1
A knife			very easy	average		very poor	knife      1     1
A hand axe		very easy	average		very poor	axe        1     1
A curved knife		very easy	average 	very poor	knife      1     1
A hardwood cudgel	very easy	Gt. than Avg.	poor		club       3     
A walking stick		very easy	average		very poor	club       2     1      hobbits, villager      Hobbitat, ne village
A wood axe		very easy	Gt. than Avg.	very poor	axe        3     1      hobbits                Hobbitat
A butcher knife		very easy	average		very poor	knife      1     1      hobbits                Hobbitat
A sharp knife           very easy       average         poor            knife      1     1      Kraba the unfortunate  above Scythe camp
A small stick           very easy       average         very poor       club       1     1      A poor man             Nepeth
A gardening spade       very easy       average         very poor       knife      2     1      hobbits, villager      Hobbitat, ne village
A padded grapple        very easy       average         useless         exotc      2     2      on ground              Tantallon rescue station
A meat cleaver          very easy       average         poor            axe        2     1      meat cleaver           Haunted Manor
A black cudgel          very easy       average         poor            club       1     1      Fredd, the shopkeeper  Tantallon
A hunting knife         very easy       average         poor            knife      1     1      Fredd, the shopkeeper  Tantallon
A light staff           very easy       average         serviceable     staff      1     1      Fredd, the shopkeeper  Tantallon
A weeding hook          very easy       average         serviceable     exotc      1     1      hidden in storage room Nepeth
A crowbar               very easy       Gt. than Avg.   very poor       staff      3     1      hidden                 ?
An awl                  very easy       average         very poor       rapie      1     1      A lanky tanner         Neville
A pair of scissors      very easy       average         poor            knife      1     1      Dargan                 village of Thranarack
A razor                 very easy       average         poor            knife      1     1      Dargan                 village of Thranarack
A crude club            very easy       average         very poor       club       2     1      A bandit               Zhamarr
A large knife           very easy       average         fine            knfe       1     1      A messenger            Burnham Wood
A small pickaxe         very easy       average         poor            axe        ?     1      A small dwarven guard  Dwarf mines
A wooden spear          very easy       average         serviceable     spear      2     1      A native warrior       Southeastern Isle
A rolling pin           very easy       average         poor            club       1     1      Mae, the farmwife      Arcadia
A short sword           very easy       average         poor            ss         2     1      A female drow          Drow cave
A dark dagger           very easy       average         very poor       knife      1     1      An elderly drow        Drow cave
An old staff            very easy       Gt. than Avg.   poor            staff      3     2      A Drow mage            Drow cave
A fine, hand-crafted bow                average         poor            staff      2     2      Marika                 Tantallon
Some iron shackles      very easy       average         very poor       flail      2     1      prisoner of the drow   Drow cave
A very sharp knife      very easy       average         very poor       knife ???  1     1      Old Human guest        Orc King's Palace
A small mattock         very easy       average         very poor       club  ???  2     1      Old Dwarven guest      Orc King's Palace
A long staff            easy            average         servicable      staff      3     1      Ranger made            n/a
A short staff           easy            average         poor            staff      2     1      Ranger made            n/a
A silver dagger		easy		average		poor		knife      1     1
A Javelin		easy		Gt. than Avg.	fine		spear      3     1      Gobbo, General         Ravel
A short spear		easy		average		serviceable	spear      2     1      orc sergeant, soldier  Haunted Manor
A bigbladed axe		easy		Gt. than Avg.	very poor	axe        3     1      A Goblin Warrior       Ravel
A carpenter's hammer	easy		average		very poor	club       2     1      half-elf carpenter     Tantallon rescue station
A boat oar		easy		average		poor		club       2     1      on ground              Tantallon rescue station   
A butchers knife	easy		average		very poor	knife      1     1      in coffin, millman     Asyvan's domain, windmill
A silver bladed dagger	easy		average		serviceable	knife      1     1      A disease-ridden rat   Orc Valley
A quarterstaff          easy            Gt. than Avg.   serviceable     staff      3     1      A smiling citizen      Nepeth
A short sword with a deep red hilt	average		fine		ss         2     1      A Black Orc            Ravel
A spirit knife          easy            average         very poor       knife      1     1      spirit(s)              Haunted Ship
A sharp cleaver		easy		average		very poor	axe        2     1
A mop                   easy            average         serviceable     staff      2     1      Mama troll             Troll Toll bridge
A blacksmith's hammer   easy            average         very poor       club       2     1      Hanness the smith      Nepeth
A ceremonial rapier     easy            average         fine            rapie      2     1      Wildhorn               Nepeth
A well used hay fork    easy            Gt. than Avg.   poor            spear      3     1      farmer(s)              Nepeth
A dull sword            easy            average         serviceable     ss         2     1      packrat                Star Caverns
A light flail           easy            average         poor            flail      3     1      orcish punk            Dalair
An antique rapier       easy            average         good            rapie      2     1      Sage                   ne village
A bronze axe            easy            Gt. than Avg.   very poor       2haxe   2  5     2      An ilderian Song-mage  Ilderian
A black horn            easy            average         poor            club    ?  2     1      Tole ???               Harkke 
A feather duster        easy            average         poor            flail  ??  1     1      A serpentari maid      Drakhiya
A wooden sword          easy            average         adequate        ss    ???  1     1      Old Elven guest        Orc King's Palace
A strong staff          some skill      average         fine            staff      3     1      Ranger made            n/a
A stout staff           some skill      average         adequate        staff      3     1      Ranger made            n/a
A rusty pickaxe         some skill      average         poor            axe        2     1
A battered sword	some skill	average		serviceable	ss         3     1      large orc              Wilderness
A javelin		some skill	average		very poor	spear      2     1      weapon seller          Dalair
A hurlbat		some skill	average		very poor	axe        2     1      weapon seller          Dalair
A sai                   some skill      average         splendid        knife      1     1
A gigantic nailfile     some skill      Gt. than Avg.   very poor       knife  
A ghost sword           some skill      average         good            ss         3     1      ghost of the captain   Haunted Ship
A bugbear's rapier	some skill	average		adequate	rapie      3     1
A simple mace           some skill      average         poor            club       3     1      Fluf, the deputy guard Scythe camp 
A huge brutish club     some skill      average         very poor       club       3     1      Naidim                 Scythe camp
An elven shortsword     some skill      average         adequate        ss         2     1      An elven warrior       Scythe camp
A meat axe              some skill      average         poor            axe        2     1      The village butcher    Nepeth
An old, but usable mop  some skill      average         adequate        club       2     1      Worlph                 Scythe camp
A fine short bow        some skill      average         very poor       staff      2     2      Brannon                village of Duender
A shiny shortsword      some skill      average         adequate        ss         2     1      Hanness the smith      Nepeth
A silver knife          some skill      average         serviceable     knife      1     1      An old silversmith     Neville
A short-hafted axe      some skill      average         poor            axe        3     1      A grumpy dwarf         Zhamarr
A hoe                   some skill      average         poor            pa         ?     1      A farmer(random)       Arcadia
A long-hafted sledgehammer              Gt. than Avg.   poor            club       5     2      A zombie blacksmith    BoG area
A short spear           some skill      average         poor            spear      1     1      A recruit              BoG area
A wicked knife          some skill      average         fine            knife      1     1      An old woman           Arcidia
A dangerous shiv        some skill      average         poor            knife      1     1      bort                   ne village
A razor-sharp dagger    some skill      average         fine            knife      1     1      Sharrow                Hobbitat
A dark longsword        some skill      average         adequate        lswrd      3     1      drider, captain, guard Drow cave
A black knife           some skill      average         poor            knife      1     1      Malik                  Chaos Church
A twohanded staff       moderate skill  Gt. than Avg.   fine            staff      5     2      Ranger made            n/a
A long stiletto		moderate skill	average		poor		knife      ?     ?     
A sword			moderate skill	average		very poor	ss         3     1
A nasty looking leather whip            average         poor            flail      2     1      Halamander, Thogar     under Scythe camp
A vicious looking carving knife         average         serviceable     knife      1     1      Nagorg, Grogan         under Scythe camp
A big, mean looking knife               average         serviceable     knife      1     1      A huge cook            Nepeth
A filthy blade          moderate skill  average         adequate        knife      1     1      Gorbosh the foul       under Scythe camp
A huge club             moderate skill  Gt. than Avg.   very poor       club       4?    1      A large ogre           Asyvan's domain
A killer axe            moderate skill  average         serviceable     axe        3?    1      Bonebreaker            Asyvan's domain
A pikestaff             moderate skill  average         very good       pa         3     2      A giant troll          Troll Toll bridge
A fine long bow         moderate skill  average         poor            staff      2     2      Brannon                village of Duender
A sharp shortsword      moderate skill  average         fine            ss         2     1      tower guard, y. squire Nepeth
A double-sided battleaxemoderate skill  Gt. than Avg.   very poor       axe        4     1      Hanness the smith      Nepeth
A heavy warhammer       moderate skill  Gt. than Avg.   very poor       club       4     1      Hanness the smith      Nepeth
A hooked bill           moderate skill  average         fine            pa    ???  2     1      Gunzel                 Nepeth
A heavy dirk            moderate skill  average         poor            knife      2     1      A hobbit sheriff       Hobbitat
A dwarven warhammer     moderate skill  Gt. than Avg.   serviceable     club       4     1      Dargan                 village of Thranarack
A sabre                 moderate skill  average         fine            cblde      2     1      A swordswoman          Zhamarr
A polished longsword    moderate skill  average         splendid        lswrd      3     1      A castle guard         Burnham Castle
A dangerous sword       moderate skill  average         fine            ss         3     1      A soldier              Burnham Wood
A spear                 moderate skill  average         serviceable     spear      3     1      A foot soldier         Burnham Wood
A sharp axe             moderate skill  Gt. than Avg.   poor            axe        2     1      A tall guardian        BoG area
A pickaxe               moderate skill  average         poor            axe        2     1      A zombie miner         BoG area
A fine shortsword       moderate skill  average         fine            ss         2     1      Stubby                 ne village
A halberd               moderate skill  Gt. than Avg.   serviceable     pa         4     1      
An antique longsword    moderate skill  average         adequate        lswrd      3     1      Sage                   ne village
A rondel dagger         moderate skill  average         fine            knife      2     1      
A golden sword          moderate skill  average         serviceable     lswrd      2     1      stinking pool of slime Fub's Fortress
A dragon-headed cane    moderate skill  average         very poor       club       2     1      Galtarius (shopkeeper) Nepeth
A dragon-headed rapier  moderate skill  average         fine            rapier     1     1      A dragon-headed cane   Nepeth
A great staff           difficult       Gt. than Avg.   splendid        staff      5     2      Ranger made            n/a
A hunga-munga		difficult	average		adequate	knife      2     1      weapons seller         Dalair
A small whittling knife difficult       average         very poor       knife      2     1      Moosah                 Newbie park
A standard rapier       difficult       average         splendid        rapie      ?     1
Cat o' nine tails	difficult	average		very poor	flail      2     1
A wooden club           difficult       average         poor            club       3     1      Glumshakh, Psaico      Scythe camp
A sharpened kris        difficult       average         serviceable     knife      2     1      A hobbit sheriff       Hobbitat
A longsword             difficult       average         fine            lswrd      3     1      temple, windmill guard Asyvan's domain, Windmill
A ball and chain        difficult       Gt. than Avg.   useless         flail      4     1      Ball and Chain Fanatic Ravel
A Bar-Bell              difficult       Gt. than Avg.   very good       club       5     2      Zeb the Guard          Ravel 
A spiked morningstar    difficult       average         poor            flail      3     1      Hanness the smith      Nepeth
A gisarme               difficult       average         adequate        pa         3     1      Hanness the smith      Nepeth
A silver longsword      difficult       average         fine            lswrd      2     1      An old silversmith     Neville
A hammer                difficult       average         useless         club       3     1      Joe the old innkeeper  Zhamarr
A deadly crescent knife difficult       average         serviceable     knife      1     1      A trolloc leader       wanders near Riognach area
A long katana           difficult       average         good            cblde      3     1      Cos the weapons-master BoG area
A heavy morningstar     difficult       average         poor            flail      4     1      Torburn the captain    BoG area
A long pike             difficult       average         adequate        spear      3     1      watchmen               ne village
A tree trunk            difficult       Gt. than Avg.   poor            club      15     1      Giant Ogres            wander near Ranger camp
A mace of crushing      difficult       Gt. than Avg.   poor            club       4     1      A Drow priestess       Drow cave
An old sword            difficult       average         fine            ss         3     1      A scavenger            Lord Merrick's Ruined Castle
A gemmed rondel dagger  difficult       average         splendid        knife      1     1      
A sickle                difficult       average         poor            pa    ???  2     1      A bandit               Blor area
An atlatl               difficult       average         very poor       spear ???  3     1      A hunter               Anasazi
An outstanding sword    mod. difficult  Gt. than Avg.   fine            2h-sd <=14 6     2      
An elven sword          mod. difficult  average         very good       lswrd      2     1      A patrol sergeant      Scythe camp
A white iron stick      mod. difficult  average         splendid        staff      3     1      Hawkeye, Zernak        Ravel
A nice broadsword       mod. difficult  average         very good       lswrd      3     1      Hanness the smith      Nepeth
A warclub               mod. difficult  Gt. than Avg.   serviceable     club       4     1      Manitou                Anasazi
A razor sharp halberd   mod. difficult  Gt. than Avg.   poor            pa         4     1      guard, seargent        Burnham Wood
A sword of fire         mod. difficult  Gt. than Avg.   serviceable     lswrd      4     1      Gayant                 Giants conference
A stone-cutter sword    mod. difficult  Gt. than Avg.   serviceable     2h-sd      4     2      Ferragus               Giants conference
A sword of frost        mod. difficult  Gt. than Avg.   serviceable     2h-sd      4     2      Lofo                   Giants conference
A crossbow              mod. difficult  average         useless         mms  ?11   3     1      hermit                 brigands fortress
A dwarven hammer        mod. difficult  average         poor            club <=13  3     1      guard                  village of Thranarack
The sacred mace, Draqisfang             average         fine            club  ???  3     1      Kutusov, the Caliph    Drakhiya
The sacred scimitar, Draqisfang        ?average?       ?fine?           cblde ???  3     1      Kutusov, the Caliph    Drakhiya
A big knife             mod. difficult  average         poor            knife      ?     1      frost giant brat,whelp Giants Steading
A metal club            mod. difficult  Gt. than Avg.   poor            club  ???  4     1      Crot, the greedy       Blor area
A fine steel sword      very difficult  average         nearly perfect  lswrd
A sharp longsword       very difficult  average         nearly perfect  lswrd
A very fine rapier	very difficult	average		nearly perfect  rapie  13  2     1      An arrogant nobleman   Nepeth
A vicious looking flail very difficult  average         poor            flail      4     1      Thogar                 under Scythe camp
A fighter's broadsword  very difficult  average         very good       lswrd      3?    1      A demonic priest       Asyvan's domain
A bo                    very difficult  average         adequate        staff      3     2      A veteran warrior      Zhamarr
A katana                very difficult  average         nearly perfect  cblde >12  3     1      A Denzaemon            Zhamarr
A vorpal blade          very difficult  average         nearly perfect  lswrd      3     1      Lord Merrick           Lord Merrick's Ruined Castle
A wolfblade             very difficult  average         nearly perfect  ss         3     1      An ancient werewolf    Starcavern
A golden trident        very difficult  average         very good       spear      5     2      
A large sword           very difficult  average         fine            2h-sd <=14 4     2      A frost giant          Giants Steading
A jeweled dwarven rapierext. difficult	average		nearly perfect	rapie >13  2     1      A Paladin              Thranarack
A fine broadsword       ext. difficult  average         nearly perfect  lswrd      3     1      Balfor the feared      above Scythe camp
A dwarven mining pick   ext. difficult  average         serviceable     axe        2     1      A miner                Dwarf mines
A heavy jewel encrusted mace            average         very poor       club  >13  4     1      King Kazarov           Orc King's Palace
A morning star          ext. difficult  average         useless         flail      4     1      Optio                  Zhamarr
A huge warhammer        ext. difficult  average         adequate        club   13  5     2      Jarl                   Giants Steading
A tetsubo               ext. difficult  average         poor            staff      ?     2      A veteran warrior      Zhamarr
A Mighty Battleaxe      ext. difficult  average         very poor       2h-ax ???  5     2      Chaos Warrior          Chaos Tower
A huge battleaxe        ext. difficult  average         serviceable     2h-ax ???  5     2      Housecarl's            Giants Steading
An outstanding sword    ext skilled     average         good            lswrd  16  6     1      
The Shadow Sword        ext skilled     average         fine            2h-sd >14  5     2      Razar                  Chaos Tower
Bloodred                ext skilled     average         nearly perfect  lswrd  ??  ?     1      Astaroth               Zhamarr

Order of parries: useless, very poor, poor, serviceable, adequate, fine, good, very good, splendid, nearly perfect, absolutely perfect, more than perfect
------------------------------------------------------------------------------

Damage from hunga-munga's (weapons seller in Dalair)

------------------------------------------------------------------------------

Title: 'Damage done by hunga-munga' // Guinness <19> Tue Jan  2 19:35:27 2001
 
Ok here is the results of what I found by experimenting with hunga 's on a
maxed stats orc fighter wearing no armour:
 
By the way, the damage was also done by a maxed out orc fighter.
 
With MMS=85 and throw weapon=100:
Damage done by hunga was a consistant 37 hit points.
 
With MMS=54 and throw weapon=34:
Damage done by hunga was a consistant 21 hit points.
This appears to work out at 0.4 hit point damage per MMS skill. So at 100
skill in MMS you should probably be doing somewhere in the region of 40-44
hit point damage. (With a higher thrown weapon I suppose you would miss
less).
Ghanime helped with working out this but if there are any other race/class's
that would like to experiment to see what damage can be done then send me or
Ghanime a mudmail or a tell if you see us online.
 
Guinness.
 
End of note number 249.
---***--- 
Title: 'hunga-munga info' // Ghanime <19> Tue Jan  2 19:40:10 2001
 
Guinness and myself did a little testing with hunga-munga's we are both maxed
out orc fighters Str 18, Dex 16, Int 12, Con 17 and Wis 12 and were sober,
hungry and with full hit points before each battle, not smoking a pipe or
taking any heals during fight. Oh yea and we were both naked! *boggle*
 
Ghanime ( 85 Marksmanship, 100 thrown weapon) hitting Guinness
37 hp's damage done to Guinness
37 hp's damage done to Guinness
37 hp's damage done to Guinness
37 hp's damage done to Guinness (A hunga-munga breaks!)
 
Guinness (54 Marksmanship, 34 thrown weapon) hitting Ghanime
21 hp's damage done to Ghanime
21 hp's damage done to Ghanime
21 hp's damage done to Ghanime
 
GhanimX sees Guinness's post but decided to publish as well.
 
End of note number 250.  
---***---
note hunga info part II the revenge
Guinness and myself continued with more testing of hunga-munga's (It was 
Guinness's idea to do the testing BTW and not mine).
-----------------------------------------------------------------------------

Damage from hurlbat, javelin and throwing knife

-----------------------------------------------------------------------------

Ghanime   (maxed orc fighter): thrown weapon 100 and Marksmanship  88 
Funkyflea (maxed dwarf necro): thrown weapon  28 and Marksmanship  28

A javelin
---------
You say: | a javelin.................742 |
 
Scythe ## Funkyflea tells you: 24HP
Scythe ## Funkyflea tells you: 24HP again
You tell Funkyflea: 12
You tell Funkyflea: 12 (exactly half again!


A hurlbat
---------
You say: | a hurlbat.................540 | 
Scythe ## Funkyflea tells you: 18HP
# You stell Funkyflea: 9

A throwing knife
----------------
You say: | a throwing knife..........536 |

Scythe ## Funkyflea tells you: yup, 12HP
You hit Funkyflea with a throwing knife!
A throwing knife breaks!
Scythe ## Funkyflea tells you: rdy, 12HP again
Scythe ## Funkyflea tells you: 12 again
You tell Funkyflea: 6

Funkyflea says: prolly a similar formula as hungas
You say: I agree, but I'm too lazy to work it out

Title: 'javelin, hurlbat, throwing knife' // Ghanimk <19> Tue Sep 10 12:24:12 2002

The damage from these are on Ro's website (who suggested the tests) and on my
web site, but the basic summary (for 100 thrown weapon) is:
 
A hunga-munga    (1700 coins) does 37 hp's
A javelin         (742 coins) does 24 hp's
A hurlbat         (540 coins) does 18 hp's
A throwing knife  (536 coins) does 12 hp's
a barbed dart     (240 coins) does  9 hp's  
 
If anyone feels like workng out the damage for the following, let me know 
(but I don't expect to see them doing more than 37)
 
a flask of oil    (172 coins) 
a shuriken        (120 coins) 
a dart            (94 coins)
 
GhanimX

End of note number 262.
---***---
Title: 're.black dagger' // Thorn <19> Thu Sep 12 07:38:57 2002

I know this isn't the ranger board..however...black dagger does seem to break
far less often than a munga..but only does appr. 14-16 damage per hit..which
is less than half that of a munga.

Thorn

End of note number 265.

-----------------------------------------------------------------------------

Damage from Bows and Arrows

-----------------------------------------------------------------------------------------------------------------
Guinness is a male orc.
Guinness is tall, with light brown skin, and green eyes.
He is soaking wet.
He has a tattoo depicting Scorpian on his left bicep.
He is in good shape.
	Guinness is carrying:
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A large fur quiver (worn).
A large fur quiver (worn).
A pouch of Hobbitat Gold pipeweed.
A dark bow (wielded in both hands).
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A silver longbow.
The mark of the Scythe.

mms 66
Ghanimk the Mistress of the Nine Hells of Chaos (evil) 

Str: 17 (17)    Race : Dwarf (female)         Exp  : 676,808
Dex: 14 (14)    Class: Shapeshifter (19)      Money: 5,440 coins
Int: 12 (12)    Guild: The Courts of Chaos    Bank : 135,000 coins
Con: 17 (17)    Age  : ?? d  15 h  50 m  54 s
Wis: 15 (15)    Language: Common language  

Hits : 178 (178)   Defend   : None           You are: Sober
Sps  : 162 (162)   Aiming at: Random         You are: Unpoisoned
Wimpy:  35 hits    Attack   : Random         You are: Hungry
                   Hunted by: Ugly orc                        


You take a silver longbow.

********************* A dark bow *****************************
Guinness shoots you with an arrow!
HP: 163  SP: 162
A straight arrow is broken!

You say: 15
--

Guinness shoots you with an arrow!
HP: 157  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 130  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 103  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP:  76  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP:  55  SP: 162
A straight arrow is broken!
You clubbed Guinness' leg.
d
You are now hunted by Guinness.

You say: '21,27,27,27,21
----

Guinness tells you: that " ghanimk "gets angry...seems to vary according to
                    level of kill
---

Guinness shoots you with an arrow!
HP: 162  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 148  SP: 162
(:Newbie:) Cedrick: I just love that song
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 130  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 109  SP: 162
You pounded Guinness' arm heartlessly.
HP: 102  SP: 162
Guinness clubbed your body hard with a bowstave.
You clubbed Guinness' head.

You say: 16,14,18,21

---
**************** A silver longbow ***************

Guinness shoots you with an arrow!
HP: 154  SP: 162
th ?
You ask: 3 to start off with ?
> Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 133  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 115  SP: 162
A straight arrow is broken!
'more
You say: more
> You clubbed Guinness' arm.
'HP: 105  SP: 162
Guinness pummeled your leg repeatedly.
You missed.
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP:  77  SP: 162
^R
HP:  65  SP: 162
Guinness pummeled your head repeatedly.
You pounded Guinness' body heartlessly.
d
You are now hunted by Guinness.

You say: 24,21,18,28

----

Guinness shoots you with an arrow!
HP: 153  SP: 159
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 129  SP: 159
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 108  SP: 159
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP:  80  SP: 159

You say: 25,24,21,28

---

 ****** dark bow ****
Guinness shoots you with an arrow!
HP: 147  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP: 119  SP: 162
Guinness nocks a straight arrow.
Guinness shoots you with an arrow!
HP:  94  SP: 162
A straight arrow is broken!
Guinness nocks a straight arrow.
You pummelled Guinness' head.
Guinness shoots you with an arrow!
HP:  70  SP: 162
d
HP:  60  SP: 162
Guinness pummeled your head repeatedly.
You pounded Guinness' leg heartlessly.
You are now hunted by Guinness.

You say: 31,28,25,24

---

You ask: what were the arrows ?
> Guinness says: woo this better:)
Guinness says: flint arrows
Guinness says: must try steel
You ask: all flint ?
Guinness nods solemnly.
> exa Guinness
Guinness is a male orc.
Guinness is tall, with light brown skin, and green eyes.
He is soaking wet.
He has a tattoo depicting Scorpian on his left bicep.
He is in good shape.
	Guinness is carrying:
A dark bow (wielded in both hands).
A straight arrow.
A straight arrow.
A straight arrow.
A straight arrow.
A large fur quiver (worn).
A large fur quiver (worn).
A pouch of Hobbitat Gold pipeweed.
The mark of the Scythe.
A charter from the Geographic Society.
A small oak carving.
A room key.

You tell Guinness: diffrence might only be less likly to break
---
------------------------------------------------------------------------------

Killcrazy's weapon and shapeshifter damage

------------------------------------------------------------------------------

From: Killcrazy (real email removed to protect the innocent)
To: Ghanima 
Subject: Combat damage messages
Date: Tue, 05 Nov 2002 22:31:44 +0000
Firstly, some basics about the damage messages - these should help you fill 
in some of the gaps:

- The exp you receive per hit is twice the damage dealt,

- Shifters in form can only do up to 20 damage (though Paldin has been
playing around with the class since I took these - you might want to 
check up on that)

- Wolves receive marginally less exp per hit than players, which
complicates the results - the % less seems to depend on whether you are fighting 
with your wolf.

- While I haven't done any serious testing for spells, it also seems
that the exp you receive for the hit is twice the damage.

- The damage messages themselves seem to fall into groups:
   1    damage messages
   2    damage messages
   3-4  damage messages
   5-9  damage messages
  10-19 damage messages
  20-29 damage messages
  30+   damage messages

- A 30+  damage message really IS 30+. You can deal upwards of 50 damage 
to Balan's Beast per hit, and it will show a 30+ damage message. I would
conclude that if there is an upper limit, it is far out of reasonable 
range to hit it.

- Some weapons have different messages - sword of frost, stone-cutter 
swords, stanhokes, and pillows (my two personal favorites) to name a few. They 
all seem to have the same damage categories.

Okay, here you go. Please note, there are many gaps, simply because I 
don't have that many characters. Any gaps you can fill in would be much
appreciated.

Slash   - like longsword, two-handed sword, shortsword, polearm, and curved blade.
   1    - You nicked somebody's bodypart.
   2    - You notched somebody's bodypart.
 3-4    - You slit somebody's bodypart.
 5-9    - You sliced somebody's bodypart deeply.
10-19   - You slashed somebody's bodypart viciously.
20-29   - You sheared somebody's bodypart ruthlessly.
30+     - You cleaved somebody's bodypart violently.

Crush   - like club, unarmed, staff, flail, and exotic (note that bows are staves)
   1    - You battered somebody's bodypart.
   2    - You pummelled somebody's bodypart.
 3-4    - You clubbed somebody's bodypart.
 5-9    - You pounded somebody's bodypart heartlessly.
10-19   - You bludgeoned somebody's bodypart heavily.
20-29   - You hammered somebody's bodypart brutaly.
30+     - You pulverised somebody's bodypart into mash.

Pierce  - like spear, marksmanship, knife, and rapier
     1  - You pricked somebody's bodypart.
     2  - You stuck somebody's bodypart.
   3-4  - You lacerated somebody's bodypart.
   5-9  - You pierced somebody's bodypart keenly.
  10-19 - You impaled somebody's bodypart sharply.
  20-29 - You skewered somebody's bodypart.
  30+   - You perforated somebody's bodypart like a sieve.

Chop    - like axe, and two handed axe
     1  - You cut somebody's bodypart.
     2  - You hacked somebody's bodypart.
   3-4  - You gashed somebody's bodypart.
   5-9  - You chopped somebody's bodypart bluntly.
  10-19 - You hewed somebody's bodypart crudely.
  20-29 - You cleaved somebody's bodypart into hash.
  30+   - You carved somebody's bodypart with brute force.

Wolf -
     1  - Wolf nipped at somebody's bodypart.
     2  - Wolf bites somebody's bodypart.
   3-4  - Wolf bites somebody's bodypart hard.
   5-9  - Wolf savages somebody's bodypart.
  10-19 - Wolf brutally savages somebody's bodypart.
  20-29 - Wolf gnashed somebody's bodypart.
  30+   - Wolf snacks on somebody's bodypart. (Only got this a couple of times ever.)

Old messages - Before combat was revamped, we got these - (I tested these
from the giant's conference - There is a bug there that makes you get hit to
old damage messages)
     1  - You tickled somebody's bodypart.
     2  - You grazed somebody's bodypart.
   3-4  - You hit somebody's bodypart.
   5-9  - You hit somebody's bodypart hard.
  10-19 - You hit somebody's bodypart very hard. (They liked their messages to the point)
  20-29 - You smashed somebody's bodypart with a bonecrushing sound.
  30+   - You massacred somebody's bodypart to small fragments.

Chameleon Mini-shifters
     1  - You poked somebody's bodypart.
     2  - You bit somebody's bodypart gently.
   3-4  - You hit somebody's bodypart painfully.
   5-9  - You gouged somebody's bodypart.
  10-19 - You mauled somebody's bodypart brutally.
  20+   - None.

Nelitos Medi-shifters
     1  - You bit somebody's bodypart painlessly.
     2  - You clawed somebody's bodypart.
   3-4  - You hit somebody's bodypart painfully.
   5-9  - You gouged somebody's bodypart.
  10-19 - You raked somebody's bodypart brutally.
  20+   - None.

Drakon Maxi-shifters
     1  - You poked somebody's bodypart.
     2  - You bit somebody's bodypart gently.
   3-4  - You clawed somebody's bodypart painfully.
   5-9  - You gouged somebody's bodypart.
  10-19 - You kicked somebody's bodypart brutally.
  20+   - None.

As you can see, lots more information needed before it is near complete 
brawl, spell damage (thought that would be slightly harder), other shifter
forms, specialist weapons (Stanhokes! Whee!).

Hope this helps,
KC
---***---
Title: 'Bhum attacking a defenseless dwarf' // Ghanimk <19> Thu Mar 27 16:03:59 2003

Bhum is a maxed orc shapeshifter with 10 brawl and 94 unarmed attacking a 
maxed dwarf shapeshifter in dwarf form (me Ghanimk). We were both naked and
sober, using only meds and a bedroll to heal.
 
-- -- 
Bhum is a male Sapling.                           (tree 1)  
???                                               ???   
Bhum pounded your head forcefully.                13,14,18,12.14,6,9, 
Bhum smacked your head with a leafy branch.       6,5,6,7,5,9,6 
???                                               ???   
???                                               ??? 
-- 
Bhum is a male Ironwood treant.                   (treant 4)  
Bhum hammered your head with a thick branch.      21    
Bhum pounded your head forcefully.                12,16,12,11
Bhum smacked your head with a leafy branch.       9,9,9,9,9,3
Bhum hit your head with some twigs.               3     
Bhum thwacked your head gently.                   1
-- -- 
Bhum is a male cat.                               (cat 1)
???                                               ???   
Bhum mauled your head brutally.                   12,10,12
Bhum gouged your head.                            6,5,6,6,7,7,9,1,6,6,2,5,7,
                                                  6,5,6 
Bhum raked your head painfully.                   3,3,3,3
???                                               ???   
-- 
Bhum  is a male panther.                          (panther 5) 
???                                               ???  
Bhum mauled your head brutally.                   12,12,15,12,12,14
Bhum gouged your head.                            8,7,9,7,6   
Bhum raked your head painfully.                   4    
???                                               ??? 
-- 
Bhum is a male xaerre.                            (xaerre 5) 
Bhum pounded your leg with a meaty thud.          21   
Bhum beat your body soundly.                      17,10,12,16,9,11,11 
Bhum pelted your leg with a series of quick jabs. 6,9,8,9  
Bhum socked your body.                            3    
Bhum clubbed your head weakly.                    2 
-- -- 
 
Just thought ye might be intrested in which attack messages do what damage.
Look at shapeshifters, "Killcrazy's weapon and shapeshifter damage" on my
website for the rest of the attack messages for Reptile forms.
 
GhanimX and Bhum.  

End of note number 250.
---***---
Title: 'Working Hypothesis.' // Bhum <19> Thu Mar 27 18:54:44 2003

Forest :  Treant/Tree

{ you hammered so-and-so's bodyplace with a thick branch}        =20-29
{ you pounded so-and-so's bodyplace forcefully}                  =10-19
{ you smacked so-and-so's bodyplace with a leafy branch}         =5-9
{ you hit so-ands-o's bodyplace with some twigs}                 =3-4
{ you thwacked so-and-so's bodyplace gently}                     =2
{ you scratched so-and-so's bodyplace}                           =1


Feline :  Panther/Cat

{ non-existent?}                                                 =20-29
{ you mauled so-and-so's bodyplace brutally}                     =10-19
{ you gouged so-and-so's bodyplace}                              =5-9
{ you raked so-and-so's bodyplace painfully}                     =3-4
{ you clawed so-and-so's bodyplace lightly}                      =2
{ you scratched so-and-so's bodyplace}                           =1

Brawl :

{ you pounded so-and-so's bodyplace with a meaty thud}           =20-29
{ you beat so-and-so's bodyplace soundly}                        =10-19
{ you pelted so-and-so's bodyplace with a series of quick jabs}  =5-9
{ you socked so-and-so's bodyplace}                              =3-4
{ you clubbed so-and-so's bodyplace weakly}                      =2
{ you winged so-and-so's bodyplace barely}                       =1


Note that I'm pretty shaky on the the order of the low-damage emotes, if any
mistakes found please post :)
Props to Killcrazy for her great work on reptile forms and (very cool) wolf
damage emotes! Go to Ghanim's site, it is kewl!

End of note number 250.
------------------------------------------------------------------------------

Uniques

Zarkan Rings

------------------------------------------------------------------------------

note zarkan rings 
From the glow you see on Zarkan you can partially work out what the ring does.
pink glow   : You say: You sense that you hold a magical ring of Frog Curse and vulnerability.
yellow glow : You sense that you hold a magical ring of Magical defence and protection.
yellow glow : You sense that you hold a magical ring of Magical defence and bodily.
*red is fire
blue is cold
*white is magic
*purple is regen
*green is poison
*pink frog curse

*electrum is multi body protection
mithril  full body
iron     body protection
*silver and brass are arm/leg i think, not sure which is head vunerability
gold     vulnerability
tin      vulnerability

A silver ring.
> exa ring
It is an ornamental ring of silver cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft yellow glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of Magical defence and protection.
+10 magic resistance

A platinum ring
> exa ring
It is an ornamental ring of platinum cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft yellow glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of Magical defence and bodily
protection.

A gold ring
> exa ring
It is an ornamental ring of gold cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft blue glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of cold resistance and vulnerability.

A tin ring
> exa ring
It is an ornamental ring of tin cast in a plain circular band.  When you look
at it closely, shielding the light, you can discern a soft blue glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of cold resistance and vulnerability.
+10 cold resistance

A bronze ring
> exa ring
It is an ornamental ring of bronze cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft pink glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of Frog Curse and vulnerability.

 An electrum ring 
> exa ring
It is an ornamental ring of electrum cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft red glow. 
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of fire resistance and protection.
+10 fire resistance

An iron ring
> exa ring
It is an ornamental ring of iron cast in a plain circular band.  When you
look at it closely, shielding the light, you can discern a soft pink glow.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
You sense that you hold a magical ring of Frog Curse and vulnerability and
protection.


------- junk rings 
A silver ring
> exa ring
It is an ornamental ring of silver cast in a plain circular band.
> cast id ring
You cast Identify on the ring...
Your Identify spell tells you:
This ring was once the property of the enchanter, Zarkan.  You sense a slight
magical residue.

--------------------------
Title: 'Re: Druenarrii' // Daikko <19> Wed Feb 28 08:47:53 2001

Every gold ring is vulnerability.  Each metal type of the rings is
predetermind as to what it is.  Gold and bronze are both and always will be
vulnerability.  Each other type of ring is some type of protection, whether
it be to head, body, arm, leg or multiple locations with the exception of a
mithril ring, which is full body protection.

Daikko, just found this out pretty recently.

End of note number 245.


Title: 'work for clerics' // Thothamon <19> Fri Oct  5 19:10:58 2001

If you take a Zarkan ring, say, cold resistance/vulnerability, get a cleric
to cast uncurse on it which removes the vulnerability part.
*woo*

End of note number 232.
Title: 'thothamon' // Lunger <19> Sat Oct  6 03:50:53 2001

does it just take away the vulnerability or does it add protection to it?

End of note number 235.
Title: '...' // Thothamon <19> Sat Oct  6 14:19:47 2001

just removes the vulnerability part, also, I'm told a uncurse will remove the
frog curse part from a Zarky ring.

End of note number 236.

---***---
Title: 'Zarkan's Rings' // Peaveytwo <19> Sat Dec  1 01:53:37 2001
 
Ok, since I've been meaning to post this forever and always keep forgetting
to do it, I'm going to finally do it now.
 
The type of metal determines what type of protection (if any) that the ring
has.
Brass ring is vulnerability.
Bronze ring is vulnerability.
Copper and Iron are arm and leg protection (not sure which is which).
Electrum ring is head protection.
Gold ring is vulnerability.
Mithril ring is full body protection.
Platinum ring is multiple location protection.
Silver ring is body protection.
Tin ring is vulnerability.
 
The glow determines any bonuses from the ring.
Blue glow is cold resistance.
Green glow is poison resistance.
Pink glow is frog curse.
Red glow is fire resistance.
Violet glow is regeneration.
White glow is sainthood.
Yellow glow is magic resistance.
 
Now to determine what ring is what, you just get the ring and look at it. The
metal will tell you the type of protection it has (if any) and the glow (if
any) will list the bonus...
 
The best ring by far in this game is a mithril ring with a violet glow, which
is full body protection and regeneration. (My opinion it's the best, anyway).
 
Another note, all rings that are vulnerability (Brass, Bronze, Gold, and Tin)
can be uncursed.  When it's uncursed it is no longer vulnerability.  But also
when it's uncursed it has no type of protection.  So if the ring has no glow
and you have it uncursed to remove the vulnerability, it will do nothing at
all for you.
 
 
Peaveytwo, better late than never.
 
End of note number 105.
------------------------------------------------------------------------------

Mithril vs. fine platemail

------------------------------------------------------------------------------

> eval mithril platemail 
You carefully examine a black mithril platemail. You think it will
provide useless protection for your neck, fine protection for your
body, fine protection for your arms and fine protection for your
legs.

This armour looks like it would be more effective against crushing
attacks, and less effective against piercing attacks.

A black mithril platemail = 8 bottles of beer
---***---
> eval fine platemail
You carefully examine a fine platemail. You think it will provide
adequate protection for your neck, fine protection for your body,
fine protection for your arms and fine protection for your legs.

This armour looks like it would be more effective against crushing
attacks,and less effective against piercing attacks.

A fine platemail =  8 bottles of beer
------------------------------------------------------------------------------

Brawl Uniques info

------------------------------------------------------------------------------

easy to hard:
1> golem
   Reflective bracers (worn)
   +1 con
   poison resistance (+5)
   cold resistance   (+5)
   fire resistance   (+5)
   magic resistance  (+5)
> exa bracers
Highly reflective wrist guards that seem to have a certain magic behind them.
These are meant solely for brawling.
 
2> cyclops
   A slap glove (worn)
   +1 str, +1 dex
> exa glove 
A tough leather glove, heavily weighted with sand. It is only useful when 
brawling. 
 
 
3> jorge
   Brass knuckles (worn)
   +2 str, Unarmed (+15)
> exa knuckles
A shiny set of brass knuckles that are meant only for brawling.
------------------------------------------------------------------------------

A gemmed rondel dagger

------------------------------------------------------------------------------

A gemmed rondel dagger
> exa dagger
This dagger does not have the flat blade typical of most. What it has instead
is a circular blade, something of the nature of an ice pick. A flat metal
disc is at either end of the grip, which is made of ebony wrapped in a spiral
of silvery wire. You notice an onyx set into the pommel disc, with several
deep red gems surrounding it.

alert combat         (+20)
ambushing            (+20)
parrying            (+103)
riposte              (+29)
dispossession        (-30)

------------------------------------------------------------------------------

Places

Castle Andeli stairs

----------------------------------------------------------------------------- 
note Castle Andeli stairs
> u
You are too heavy for the stairs! Ohh no!!
> You fall down!
You fall and fall!
(carrying 20 bottles of beer)

> u
Iron Staircase (u,d)
> u
Tower (d,u)
A Tower Guard.
A Tower Guard.
(carrying 19 bottles of beer)
-----------------------------------------------------------------------------