Treasure hunt

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Cursed

Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.

i
You are carrying:
 A strange sabre
You cast Identify on the sabre...
Your Identify spell tells you:
You learn that the weapon is cursed and totally worthless.
You are carrying:
 A cursed sabre

Dwarvish

Armours, and shields, that are dwarvish got more protection/armour class, but heavier.

You are carrying:
 A strange long shield
You cast Identify on the shield...
Your Identify spell tells you:
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
give superior protection.

Fire resistance

Armour that gives fire resistance. +15 fire res

You are carrying:
 A glittering brigantine armour
You cast Identify on the armour...
Your Identify spell tells you:
You learn that it has been charmed to protect the wearer against fire.

Frost

Does cold damage

You are carrying:
 A strange scimitar
cast id on scimitar
You cast Identify on the scimitar...
Your Identify spell tells you:
You learn that it is a frost scimitar.

Racial hate

Extra damage against the specified race.

You are carrying:
 An opalescent cutlass
cast id on cutlass
You cast Identify on the cutlass...
Your Identify spell tells you:
You learn that it is charmed to slay giants and all giantkind.

Stealth

For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth

You are carrying:
 A mysterious lamellar armour
You cast Identify on the armour...
Your Identify spell tells you:
You learn that it has been charmed to increase the wearer's skill at stealth.
i
You are carrying:
 A mysterious lamellar armour