Difference between revisions of "Treasure hunt"

From Ancient Anguish Mud Wiki - AAwiki

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= Meet the munsters =
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{| class="wikitable sortable"
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|-
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! NPC
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! data-sort-type="number" | Level
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! Aim
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! Race
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! Smitable
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! data-sort-type="number" | Experience
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! Alignment
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! Found
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!
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|-
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| A multiheaded chimera || ? || head || chimera || yes || ? || evil || mine || poison
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|-
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| An evil panther-like beast/Forvalaka || ? || head || undead || yes || ? || evil || tomb || poison?
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|-
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| A ghost-like figure/Banshee || ? || head || undead || yes || ? || evil || tomb || fear
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|-
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| A death knight || ? || head/helmet || undead || yes || ? || demonic || crypt || fear
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|-
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| A firedrake || ? || wing/arm || wyrm || yes || ? || evil || mine || ?
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|-
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| An ancient dragon || ? || wing/arm || dragon || yes || ? || evil || mine || fear/spiked tail
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|-
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| A barrow wight || ? || head || undead || yes || ? || evil || crypt || ?
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|-
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| A skeleton warrior || ? || skull/head || undead || yes || ? || evil || tomb || ?
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|-
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| A minotaur || ? || head || minotaur || yes || ? || evil || cave || ?
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|-
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| A mind flayer || ? || head || mind flayer || yes || ? || evil || mine || mind attack hps (sps?)
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|-
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| A huge serpent || ? || head || wyrm || yes || ? || evil || cavern || poison
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[[Category:Exploration]]
 
[[Category:Exploration]]

Revision as of 18:44, 29 June 2014

(Credits: Based heavily on The Ophidian Order Mirror of armour and weapons. Updates and verification by AAwiki editors.)

Treasure hunts are great fun and have recreational value. You get experience, loot and the kick out of not knowing exactly what is lurking in that dark cave. As you can see below the loot varies from worthless items to priceless arms and armour. If you're tired of just droning around killing the same things over and over, try a treasure hunt!

The treasure maps

Places to get treasure maps...

  1. Dalair, 16w7n, buy from dark stranger (may sometimes be a large map)
  2. Neville, 9n3e7n3w, buy from dark stranger (may sometimes be a large map)
  3. in a treasure chest (after doing a map)
  4. Drutes tomb, secret room connected to Kestran's room
  5. Felgand's training camp, in two pieces, in different places
  6. Trading with Plekt in Iceforge Clan Tunnels
  7. Large map: Gemynd tavern, buy from dark stranger
  8. Large map: Ex-cleric's Hill, involves a bit of exploration

Large maps lead to hunts on Infidian. They are considerably more difficult and you should approach the boss with extreme caution. They are often able to heal themselves and trip you, among other nasty things.

Treasure loot

Armour

Adjectives: mysterious, glittering

Types: lamellar, brigantine

Name Head Neck Heavy body Arms Hands Legs Feet More effect Less effect Weight
armour ? ? ? ? ? ? ? ? ? ?
boots ? ? ? ? ? ? ? ? ? ?
buckler ? ? ? ? ? ? ? ? ? ?
cap ? ? ? ? ? ? ? ? ? ?
chainmail ? ? ? ? ? ? ? ? ? ?
coif ? ? ? ? ? ? ? ? ? ?
collar ? ? ? ? ? ? ? ? ? ?
demigreaves ? ? ? ? ? ? ? ? ? ?
demivambraces ? ? ? ? ? ? ? ? ? ?
gauntlets ? ? ? ? ? ? ? ? ? ?
gloves ? ? ? ? ? ? ? ? ? ?
gorget ? ? ? ? ? ? ? ? ? ?
greaves ? ? ? ? ? ? ? ? ? ?
hauberk ? ? ? ? ? ? ? ? ? ?
helm ? ? ? ? ? ? ? ? ? ?
helmet ? ? ? ? ? ? ? ? ? ?
jacket ? ? ? ? ? ? ? ? ? ?
leathers ? ? ? ? ? ? ? ? ? ?
leggings ? ? ? ? ? ? ? ? ? ?
platemail ? ? ? ? ? ? ? ? ? ?
shirt ? ? ? ? ? ? ? ? ? ?
vambraces ? ? ? ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.

After identification:

Effect name Effect ID
.. fine .. good quality, AC bonus TBD, lighter?
.. very fine .. exceptional quality, AC bonus TBD, lighter?
.. dwarvish .. highest quality, AC bonus TBD, heavier? You learn that it is of dwarvish craftsmanship, causing it to be heavier and

give superior protection.

.. elvish .. lighter
...of Fire Resistance +10-20 fire resistance You learn that it has been charmed to protect the wearer against fire.
...of Warmth +10-20 cold resistance
...of Protection +10-20 magic resistance
...of Swimming +10-20 swimming
...of Climbing +10-20 climbing
...of Brilliance provides light
...of Stealth +10-20 stealth You learn that it has been charmed to increase the wearer's skill at stealth.


Weapons

Weapon Type Skill Level Wt. Str Damage Parry Handed
axe ? ? ? ? ? ? ?
broadsword ? ? ? ? ? ? ?
club ? ? ? ? ? ? ?
cudgel ? ? ? ? ? ? ?
cutlass ? ? ? ? ? ? ?
dagger ? ? ? ? ? ? ?
knife ? ? ? ? ? ? ?
mace ? ? ? ? ? ? ?
maul ? ? ? ? ? ? ?
morningstar ? ? ? ? ? ? ?
rapier ? ? ? ? ? ? ?
sabre ? ? ? ? ? ? ?
staff ? ? ? ? ? ? ?
sword ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wield it. Makes it worthless in shops.

After identification:

Effect name Effect ID
Defender deflects blows, AC bonus? You learn that it is charmed to magically ward off blows.
Elvish lighter
Flaming fire damage You learn that it is a flaming <weapon>.
Frost cold damage You learn that it is a frost <weapon>.
Holy bonus vs. evil
Magic enhanced skill advancement
Unholy bonus vs. good
...of undead Slaying bonus vs. undead You learn that it is charmed to slay undead.
...of Giant Slaying bonus vs. giants You learn that it is charmed to slay giants and all giantkind.
...of Dragon slaying bonus vs. dragons
...of the Defender bonus defense

Shields

Adjectives: strange,

Name Quality
Buckler ?
kite shield ?
long shield ?
round shield ?

After identification:

Effect name Effect ID
Cold fire resistance, not visible in abilities??
Dwarvish better quality
Elvish ligther
Fire cold resistance, not visible in abilities??
Magic magic resistance, not visible in abilities??

Magical Equipment

Item Slot Effect
anklet ? ?
Belts waist minor protection for body
Girdle waist minor protection for body
Earring earring minor protection for head
Armlet arms minor armour protection
Crown head minor armour protection
Choker neck minor armour protection
Circlet head minor armour protection
Chain neck minor armour protection
Bangle wrist? minor protection for arms
Necklace neck minor armour protection
Brooch ? minor protection for body
mummy wrapping ? ?

Materials

The general theory is that more expensive = better quality, better protection.

Material Value
Crude Brass 20
plain brass ?
brass 40
Fine Brass 60
Crude Silver 100
Silver 200
Fine Silver 300
crude golden ?
golden 800
Jeweled 1200
Ivory 1600

Other objects

Material Value
a bauble
a black pearl
a bottle of aged wine
a bottle of fine brandy
a bottle of honey mead
a cloudy mirror
a dark blue potion
a dark red potion
a fine black pearl
a fine moonstone
a green potion
a greenleaf
a huge jacinth
a magenta potion
a murky blue potion
a phial of whiteleaf essence
a pocket map
a poor lockpick
a rolled greenleaf
a rough amethyst
a rough bauble
a rough smoky quartz
a small rose quartz
a small trinket
a sorcerer's map
a treasure map
a vial of unholy water
a wanderer's map
a yellow potion
a yellow sign
some coins


X marks the spot

Each treasure hunt is made up of an outer chamber and an inner chamber; the description of each room varies depending on the type of treasure hunt area. The alignment of the player reading the treasure map determines the type of treasure hunt (see table below). In addition to the base description for each room, there is a random description added to the inner chamber and usually the outer chamber. The random description contains the object that is searchable for finding the treasure in the inner chamber.

Positive Alignment: Negative Alignment:
Glade Mine
Grove Cave
Shrine Crypt
Temple Tomb

Meet the munsters

NPC Level Aim Race Smitable Experience Alignment Found
A multiheaded chimera ? head chimera yes ? evil mine poison
An evil panther-like beast/Forvalaka ? head undead yes ? evil tomb poison?
A ghost-like figure/Banshee ? head undead yes ? evil tomb fear
A death knight ? head/helmet undead yes ? demonic crypt fear
A firedrake ? wing/arm wyrm yes ? evil mine ?
An ancient dragon ? wing/arm dragon yes ? evil mine fear/spiked tail
A barrow wight ? head undead yes ? evil crypt ?
A skeleton warrior ? skull/head undead yes ? evil tomb ?
A minotaur ? head minotaur yes ? evil cave ?
A mind flayer ? head mind flayer yes ? evil mine mind attack hps (sps?)
A huge serpent ? head wyrm yes ? evil cavern poison