Difference between revisions of "Treasure hunt"

From Ancient Anguish Mud Wiki - AAwiki

(Thunt gear notes)
Line 1: Line 1:
 +
(Credits: Based heavily on [[The Ophidian Order Mirror]] of armour and weapons. Updates and verification by AAwiki editors.)
  
 +
Treasure hunts are great fun and have recreational value. You get experience, loot and the kick out of not knowing exactly what is lurking in that dark cave. As you can see below the loot varies from worthless items to priceless arms and armour. If you're tired of just droning around killing the same things over and over, try a treasure hunt!
  
==Cursed==
+
= The treasure maps =
Shows up on armour and weapons.
 
  
Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
+
Places to get treasure maps...
<pre>
 
i
 
You are carrying:
 
A strange sabre
 
You cast Identify on the sabre...
 
Your Identify spell tells you:
 
You learn that the weapon is cursed and totally worthless.
 
You are carrying:
 
A cursed sabre
 
</pre>
 
  
==Defender==
+
# [[Dalair]], 16w7n, buy from dark stranger (may sometimes be a large map)
Deflects blows. Increases your armour class.
+
# [[Neville]], 9n3e7n3w, buy from dark stranger (may sometimes be a large map)
<pre>
+
# in a treasure chest (after doing a map)
You are carrying:
+
# [[Drutes tomb]], secret room connected to Kestran's room
A weird staff
+
# [[Felgand's training camp]], in two pieces, in different places
You cast Identify on the staff...
+
# Trading with Plekt in [[Iceforge Clan Tunnels]]
Your Identify spell tells you:
+
# Large map: [[Gemynd]] tavern, buy from dark stranger
You learn that it is charmed to magically ward off blows.
+
# Large map: [[Ex-cleric's Hill]], involves a bit of exploration
You are carrying:
 
A staff of the defender
 
</pre>
 
  
==Dwarvish==
+
Large maps lead to hunts on Infidian. They are considerably more difficult and you should approach the boss with extreme caution. They are often able to heal themselves and trip you, among other nasty things.
Armours, and shields, that are dwarvish got more protection/armour class, but heavier.
+
 
<pre>
+
= Treasure loot =
You are carrying:
+
 
A strange long shield
+
== Armour ==
You cast Identify on the shield...
+
 
Your Identify spell tells you:
+
Adjectives: mysterious, glittering
You learn that it is of dwarvish craftsmanship, causing it to be heavier and
+
 
 +
Types: lamellar, brigantine
 +
 
 +
{|class="wikitable sortable"
 +
! Name
 +
! data-sort-type="number"|Head
 +
! data-sort-type="number"|Neck
 +
! data-sort-type="number"|Heavy body
 +
! data-sort-type="number"|Arms
 +
! data-sort-type="number"|Hands
 +
! data-sort-type="number"|Legs
 +
! data-sort-type="number"|Feet
 +
! class="unsortable"|More effect
 +
! class="unsortable"|Less effect
 +
! Weight
 +
|-
 +
| armour ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| boots ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| buckler ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| cap ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| chainmail ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| coif ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| collar ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| demigreaves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| demivambraces ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gauntlets ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gloves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| gorget ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| greaves ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| hauberk ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| helm ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| helmet ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| jacket ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| leathers ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| leggings ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| platemail ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| shirt ||?||?||?||?||?||?||?||?||?||?
 +
|-
 +
| vambraces ||?||?||?||?||?||?||?||?||?||?
 +
|}
 +
 
 +
Cursed: Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.
 +
 
 +
'''After identification:'''
 +
{| class=wikitable
 +
! Effect name
 +
! Effect
 +
! ID
 +
|-
 +
| .. fine .. || good quality, AC bonus TBD, lighter? ||
 +
|-
 +
| .. very fine .. || exceptional quality, AC bonus TBD, lighter? ||
 +
|-
 +
| .. dwarvish .. || highest quality, AC bonus TBD, heavier? || You learn that it is of dwarvish craftsmanship, causing it to be heavier and
 
give superior protection.
 
give superior protection.
You are carrying:
+
|-
A dwarvish shield
+
| .. elvish .. || lighter ||
</pre>
+
|-
 +
| ...of Fire Resistance || +10-20 fire resistance || You learn that it has been charmed to protect the wearer against fire.
 +
|-
 +
| ...of Warmth || +10-20 cold resistance ||
 +
|-
 +
| ...of Protection || +10-20 magic resistance ||
 +
|-
 +
| ...of Swimming || +10-20 swimming ||
 +
|-
 +
| ...of Climbing || +10-20 climbing ||
 +
|-
 +
| ...of Brilliance || provides light ||
 +
|-
 +
| ...of Stealth || +10-20 stealth || You learn that it has been charmed to increase the wearer's skill at stealth.
 +
|}
 +
 
 +
 
 +
== Weapons ==
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Weapon
 +
! Type
 +
! Skill Level
 +
! Wt.
 +
! Str
 +
! Damage
 +
! Parry
 +
! Handed
 +
|-
 +
| axe || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| broadsword || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| club || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| cudgel || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| cutlass || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| dagger || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| knife || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| mace || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| maul || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| morningstar || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| rapier || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| sabre || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| staff || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
| sword || ? || ? || ? || ? || ? || ? || ?
 +
|}
  
==Fire resistance==
+
Cursed: Identified or not, it will behave as cursed if you attempt to wield it. Makes it worthless in shops.
Armour that gives fire resistance. +15 fire res
 
<pre>
 
You are carrying:
 
A glittering brigantine armour
 
You cast Identify on the armour...
 
Your Identify spell tells you:
 
You learn that it has been charmed to protect the wearer against fire.
 
You are carrying:
 
An armour of fire resistance.
 
</pre>
 
  
==Flaming==
+
'''After identification:'''
Does fire damage
+
{| class=wikitable
<pre>
+
! Effect name
You are carrying:
+
! Effect
A weird staff
+
! ID
You cast Identify on the staff...
+
|-
Your Identify spell tells you:
+
| Defender || deflects blows, AC bonus? || You learn that it is charmed to magically ward off blows.
You learn that it is a flaming staff.
+
|-
You are carrying:
+
| Elvish || lighter ||
A flaming staff.
+
|-
</pre>
+
| Flaming || fire damage || You learn that it is a flaming <weapon>.
 +
|-
 +
| Frost || cold damage || You learn that it is a frost <weapon>.
 +
|-
 +
| Holy || bonus vs. evil ||
 +
|-
 +
| Magic || enhanced skill advancement ||
 +
|-
 +
| Unholy || bonus vs. good ||
 +
|-
 +
| ...of undead Slaying || bonus vs. undead || You learn that it is charmed to slay undead.
 +
|-
 +
| ...of Giant Slaying || bonus vs. giants || You learn that it is charmed to slay giants and all giantkind.
 +
|-
 +
| ...of Dragon slaying || bonus vs. dragons ||
 +
|-
 +
| ...of the Defender || bonus defense ||
 +
|}
  
==Frost==
+
== Shields ==
Does cold damage
 
<pre>
 
You are carrying:
 
A strange scimitar
 
cast id on scimitar
 
You cast Identify on the scimitar...
 
Your Identify spell tells you:
 
You learn that it is a frost scimitar.
 
You are carrying:
 
A frost scimitar.
 
</pre>
 
  
==Racial hate==
+
Adjectives: strange,
Extra damage against the specified race.
 
<pre>
 
You are carrying:
 
An opalescent cutlass
 
cast id on cutlass
 
You cast Identify on the cutlass...
 
Your Identify spell tells you:
 
You learn that it is charmed to slay giants and all giantkind.
 
You are carrying:
 
A cutlass of giant slaying
 
</pre>
 
<pre>
 
You are carrying:
 
A peculiar morningstar
 
You cast Identify on the morningstar...
 
Your Identify spell tells you:
 
You learn that it is charmed to slay undead.
 
You are carrying:
 
A morningstar of undead slaying
 
</pre>
 
  
==Stealth==
+
{| class=wikitable
 +
! Name
 +
! Quality
 +
|-
 +
| Buckler || ?
 +
|-
 +
| kite shield || ?
 +
|-
 +
| long shield || ?
 +
|-
 +
| round shield || ?
 +
|}
  
For some reason armours of stealth do not change the short (though 'mysterious' fit for a stealth armour). +15 to stealth
+
'''After identification:'''
<pre>
+
{| class=wikitable
You are carrying:
+
! Effect name
A mysterious lamellar armour
+
! Effect
You cast Identify on the armour...
+
! ID
Your Identify spell tells you:
+
|-
You learn that it has been charmed to increase the wearer's skill at stealth.
+
| Cold || fire resistance, not visible in abilities?? ||
i
+
|-
You are carrying:
+
| Dwarvish || better quality ||
A mysterious lamellar armour
+
|-
</pre>
+
| Elvish || ligther ||
 +
|-
 +
| Fire || cold resistance, not visible in abilities?? ||
 +
|-
 +
| Magic || magic resistance, not visible in abilities?? ||
 +
|}
  
 
== Magical Equipment ==  
 
== Magical Equipment ==  
Line 119: Line 229:
 
! Item|| Slot|| Effect
 
! Item|| Slot|| Effect
 
|-
 
|-
 +
| anklet || ? || ?
 +
|-
 
|Belts || waist|| minor protection for body
 
|Belts || waist|| minor protection for body
 
|-
 
|-
Line 139: Line 251:
 
|Necklace ||neck|| minor armour protection
 
|Necklace ||neck|| minor armour protection
 
|-
 
|-
|Brooch|| ?|| minor protection for body              
+
|Brooch|| ?|| minor protection for body      
 +
|-
 +
| mummy wrapping || ? || ?   
 
|}
 
|}
  
== Materials ==
+
=== Materials ===
  
 
The general theory is that more expensive = better quality, better protection.  
 
The general theory is that more expensive = better quality, better protection.  
Line 151: Line 265:
 
|Crude Brass|| 20
 
|Crude Brass|| 20
 
|-
 
|-
|Brass       ||40
+
| plain brass || ?
 
|-
 
|-
|Fine Brass ||60
+
| brass       ||40
 +
|-
 +
|Fine Brass || 60
 
|-
 
|-
 
|Crude Silver ||100
 
|Crude Silver ||100
Line 161: Line 277:
 
|Fine Silver ||300
 
|Fine Silver ||300
 
|-
 
|-
|Golden ||800
+
| crude golden || ?
 +
|-
 +
| golden || 800
 
|-
 
|-
 
|Jeweled || 1200
 
|Jeweled || 1200
 
|-
 
|-
 
|Ivory ||1600
 
|Ivory ||1600
 +
|}
  
 +
== Other objects ==
 +
{| class=wikitable
 +
!Material !! Value
 +
|-
 +
| a bauble ||
 +
|-
 +
| a black pearl ||
 +
|-
 +
| a bottle of aged wine ||
 +
|-
 +
| a bottle of fine brandy ||
 +
|-
 +
| a bottle of honey mead ||
 +
|-
 +
| a cloudy mirror ||
 +
|-
 +
| a dark blue potion ||
 +
|-
 +
| a dark red potion ||
 +
|-
 +
| a fine black pearl ||
 +
|-
 +
| a fine moonstone ||
 +
|-
 +
| a green potion ||
 +
|-
 +
| a greenleaf ||
 +
|-
 +
| a huge jacinth ||
 +
|-
 +
| a magenta potion ||
 +
|-
 +
| a murky blue potion ||
 +
|-
 +
| a phial of whiteleaf essence ||
 +
|-
 +
| a pocket map ||
 +
|-
 +
| a poor lockpick ||
 +
|-
 +
| a rolled greenleaf ||
 +
|-
 +
| a rough amethyst ||
 +
|-
 +
| a rough bauble ||
 +
|-
 +
| a rough smoky quartz ||
 +
|-
 +
| a small rose quartz ||
 +
|-
 +
| a small trinket ||
 +
|-
 +
| a sorcerer's map ||
 +
|-
 +
| a treasure map ||
 +
|-
 +
| a vial of unholy water ||
 +
|-
 +
| a wanderer's map ||
 +
|-
 +
| a yellow potion ||
 +
|-
 +
| a yellow sign ||
 +
|-
 +
| some coins
 
|}
 
|}
 +
 +
 +
= X marks the spot =
 +
 +
Each treasure hunt is made up of an outer chamber and an inner chamber; the
 +
description of each room varies depending on the type of treasure hunt area.
 +
The alignment of the player reading the treasure map determines the type
 +
of treasure hunt (see table below).  In addition to the base description for
 +
each room, there is a random description added to the inner chamber and
 +
usually the outer chamber.  The random description contains the object that
 +
is searchable for finding the treasure in the inner chamber.
 +
 +
{| class=wikitable
 +
!Positive Alignment: !! Negative Alignment:
 +
|-
 +
| Glade || Mine
 +
|-
 +
| Grove || Cave
 +
|-
 +
| Shrine || Crypt
 +
|-
 +
| Temple || Tomb
 +
|}
 +
 +
 
[[Category:Exploration]]
 
[[Category:Exploration]]
 
[[Category:Armours]]
 
[[Category:Armours]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 +
[[Category:Objects]]

Revision as of 08:30, 29 June 2014

(Credits: Based heavily on The Ophidian Order Mirror of armour and weapons. Updates and verification by AAwiki editors.)

Treasure hunts are great fun and have recreational value. You get experience, loot and the kick out of not knowing exactly what is lurking in that dark cave. As you can see below the loot varies from worthless items to priceless arms and armour. If you're tired of just droning around killing the same things over and over, try a treasure hunt!

The treasure maps

Places to get treasure maps...

  1. Dalair, 16w7n, buy from dark stranger (may sometimes be a large map)
  2. Neville, 9n3e7n3w, buy from dark stranger (may sometimes be a large map)
  3. in a treasure chest (after doing a map)
  4. Drutes tomb, secret room connected to Kestran's room
  5. Felgand's training camp, in two pieces, in different places
  6. Trading with Plekt in Iceforge Clan Tunnels
  7. Large map: Gemynd tavern, buy from dark stranger
  8. Large map: Ex-cleric's Hill, involves a bit of exploration

Large maps lead to hunts on Infidian. They are considerably more difficult and you should approach the boss with extreme caution. They are often able to heal themselves and trip you, among other nasty things.

Treasure loot

Armour

Adjectives: mysterious, glittering

Types: lamellar, brigantine

Name Head Neck Heavy body Arms Hands Legs Feet More effect Less effect Weight
armour ? ? ? ? ? ? ? ? ? ?
boots ? ? ? ? ? ? ? ? ? ?
buckler ? ? ? ? ? ? ? ? ? ?
cap ? ? ? ? ? ? ? ? ? ?
chainmail ? ? ? ? ? ? ? ? ? ?
coif ? ? ? ? ? ? ? ? ? ?
collar ? ? ? ? ? ? ? ? ? ?
demigreaves ? ? ? ? ? ? ? ? ? ?
demivambraces ? ? ? ? ? ? ? ? ? ?
gauntlets ? ? ? ? ? ? ? ? ? ?
gloves ? ? ? ? ? ? ? ? ? ?
gorget ? ? ? ? ? ? ? ? ? ?
greaves ? ? ? ? ? ? ? ? ? ?
hauberk ? ? ? ? ? ? ? ? ? ?
helm ? ? ? ? ? ? ? ? ? ?
helmet ? ? ? ? ? ? ? ? ? ?
jacket ? ? ? ? ? ? ? ? ? ?
leathers ? ? ? ? ? ? ? ? ? ?
leggings ? ? ? ? ? ? ? ? ? ?
platemail ? ? ? ? ? ? ? ? ? ?
shirt ? ? ? ? ? ? ? ? ? ?
vambraces ? ? ? ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wear it. Makes it worthless in shops.

After identification:

Effect name Effect ID
.. fine .. good quality, AC bonus TBD, lighter?
.. very fine .. exceptional quality, AC bonus TBD, lighter?
.. dwarvish .. highest quality, AC bonus TBD, heavier? You learn that it is of dwarvish craftsmanship, causing it to be heavier and

give superior protection.

.. elvish .. lighter
...of Fire Resistance +10-20 fire resistance You learn that it has been charmed to protect the wearer against fire.
...of Warmth +10-20 cold resistance
...of Protection +10-20 magic resistance
...of Swimming +10-20 swimming
...of Climbing +10-20 climbing
...of Brilliance provides light
...of Stealth +10-20 stealth You learn that it has been charmed to increase the wearer's skill at stealth.


Weapons

Weapon Type Skill Level Wt. Str Damage Parry Handed
axe ? ? ? ? ? ? ?
broadsword ? ? ? ? ? ? ?
club ? ? ? ? ? ? ?
cudgel ? ? ? ? ? ? ?
cutlass ? ? ? ? ? ? ?
dagger ? ? ? ? ? ? ?
knife ? ? ? ? ? ? ?
mace ? ? ? ? ? ? ?
maul ? ? ? ? ? ? ?
morningstar ? ? ? ? ? ? ?
rapier ? ? ? ? ? ? ?
sabre ? ? ? ? ? ? ?
staff ? ? ? ? ? ? ?
sword ? ? ? ? ? ? ?

Cursed: Identified or not, it will behave as cursed if you attempt to wield it. Makes it worthless in shops.

After identification:

Effect name Effect ID
Defender deflects blows, AC bonus? You learn that it is charmed to magically ward off blows.
Elvish lighter
Flaming fire damage You learn that it is a flaming <weapon>.
Frost cold damage You learn that it is a frost <weapon>.
Holy bonus vs. evil
Magic enhanced skill advancement
Unholy bonus vs. good
...of undead Slaying bonus vs. undead You learn that it is charmed to slay undead.
...of Giant Slaying bonus vs. giants You learn that it is charmed to slay giants and all giantkind.
...of Dragon slaying bonus vs. dragons
...of the Defender bonus defense

Shields

Adjectives: strange,

Name Quality
Buckler ?
kite shield ?
long shield ?
round shield ?

After identification:

Effect name Effect ID
Cold fire resistance, not visible in abilities??
Dwarvish better quality
Elvish ligther
Fire cold resistance, not visible in abilities??
Magic magic resistance, not visible in abilities??

Magical Equipment

Item Slot Effect
anklet ? ?
Belts waist minor protection for body
Girdle waist minor protection for body
Earring earring minor protection for head
Armlet arms minor armour protection
Crown head minor armour protection
Choker neck minor armour protection
Circlet head minor armour protection
Chain neck minor armour protection
Bangle wrist? minor protection for arms
Necklace neck minor armour protection
Brooch ? minor protection for body
mummy wrapping ? ?

Materials

The general theory is that more expensive = better quality, better protection.

Material Value
Crude Brass 20
plain brass ?
brass 40
Fine Brass 60
Crude Silver 100
Silver 200
Fine Silver 300
crude golden ?
golden 800
Jeweled 1200
Ivory 1600

Other objects

Material Value
a bauble
a black pearl
a bottle of aged wine
a bottle of fine brandy
a bottle of honey mead
a cloudy mirror
a dark blue potion
a dark red potion
a fine black pearl
a fine moonstone
a green potion
a greenleaf
a huge jacinth
a magenta potion
a murky blue potion
a phial of whiteleaf essence
a pocket map
a poor lockpick
a rolled greenleaf
a rough amethyst
a rough bauble
a rough smoky quartz
a small rose quartz
a small trinket
a sorcerer's map
a treasure map
a vial of unholy water
a wanderer's map
a yellow potion
a yellow sign
some coins


X marks the spot

Each treasure hunt is made up of an outer chamber and an inner chamber; the description of each room varies depending on the type of treasure hunt area. The alignment of the player reading the treasure map determines the type of treasure hunt (see table below). In addition to the base description for each room, there is a random description added to the inner chamber and usually the outer chamber. The random description contains the object that is searchable for finding the treasure in the inner chamber.

Positive Alignment: Negative Alignment:
Glade Mine
Grove Cave
Shrine Crypt
Temple Tomb