Special Items

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Revision as of 10:18, 4 August 2014 by Triviaa (talk | contribs) (→‎Knife)

This is listings for items that are not quite considered uniques but have unique properties.



Axe

  • Hooked axe: Grants extra hits for your offhand weapon when wielded in main hand if you are fighting things that have weapons and/or shields. "You hook your opponent's weapon/shield with your axe, pull it aside and land a blow with your off-hand!"
  • Butterfly wing axe: Chance of two hits in a round. Doesn't stack when dual, though.

Club

  • A branding iron: Fire damage, more when heated in a fire.
  • An ironwood club: Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies."
  • A quadrelle mace: ID suggests extra damage vs dwarves.
  • A well-balanced battlehammer: Great for two weapon, more extra hits for Dwarves.

Curved Blade

  • an assassins blade: Bonus for dual wielding
  • a hasashiyyini blade: Bonus for dual wielding
  • a steel backsword: +1 Parry and riposte per level (it might cap at +20)

Exotic

  • An elemental orbs: Fire or frost damage, ignores enemy armour!
  • An oak boomerang: Throw at opponent to give them a black eye and -1 dexterity.
  • A pair of steel blade shears: made to dual, like savage halfspears but exotic. Halfshears? From Rays Sheep Farm

Flail

None?

Knife

Message on wielding: "Wielding an assassin's dagger in both hands you sense they are balanced for each other and you feel more sure of yourself."
Messages during combat: "Your daggers slice so easily through the air that you manage to get an opening for another hit!"
"The daggers feel so light and comfortable in your hands that you almost effortlessly recover and get another chance to attack!"
"You slice your daggers through the air hoping your opponent will not be quick enough to recover and expose himself to an extra attack."
  • Spirit knife: Special somehow?
  • Silver Knife: Bonus damage to undead
  • Stone dagger: Bonus damage to stone golems

Longsword

  • Silver longsword: Bonus damage to undead
  • An outstanding sword: ?
  • Sword of fire: ?
  • Vorpal Blade: ?
  • Exquisite Rune Sword: ?

Marksmanship

Polearm

Rapier

  • an elven foil: identify shows "You realise that this weapon was forged centuries ago during the elf-human wars. It was magically forged to be more deadly against human opponents and the fact it has survived so well down countless years attests to its power."

Shortsword

Spear

  • An ironwood spear: Psionic channelling. Identify shows "You sense that this weapon once belonged to an adventurous gnome. It was enchanted to drain mental energies."
  • A savage halfspear: Made for dual wielding (extra attacks). Message on wielding: "As you wield the second halfspear, something deep inside you tells you that these belong together." Messages during combat: "Your opponent is distracted by a particularly furious series of jabs from one spear, giving you an opportunity to slip the other in and land several blows!" "You harass your opponent with a series of stabs and feints, waiting and hoping to force a defensive error."

Staff

Rowan Staff: "Energize Staff" to charge it up, "Engulf Opponent" to release gust of wind, Randomly knocks down opponent... and you.

Elven Quarterstaff: More damage vs orcs. Maybe better for elves/helves/mages?

Snake Staff: Poisons things, random extra damage.

Two Handed Sword

Two Handed Axe

Unarmed

Head Armours

  • Neutral Mask:

Look at Mask:

This is a strange mask made of leather and dyed to look wooden. It appears to
be a stylised human face, sexless and without expression.

Evaluation:

"A neutral mask should provide very poor protection for your head.

This armour looks like it would be more effective against slashing attacks,
and less effective against crushing attacks."

Message on Equip:

You place the mask over your face and discover what it is to be without an
identity.

Effect:

+10 Ambushing (rogue only)
+10 Seclusion (rogue only)
+10 Stealth (rogue only)

Location:

Sometimes equipped by Adventurers in Ravel when Flaw visits.

Neck Armours

Heavy Body

Light Body

  • Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.
  • Fleece-lined cloak: +10 Cold resist, Evaluates poor, slashing > crushing. From Rays Sheep Farm

Legs

Feet

Arms

Hands

Other Magical

  • Garnet ring: +45 cold resist, +10 magical resist
  • Gold amulet: Negligible protection
  • Whitegolden ring: ?
  • Gold Pendant: Minor protection, from Trolls Den
  • Silver Pendant: +20 magical resistance, from Dangerous Flora
  • Powder of Sympathy (Red or Blue): "sprinkle powder on [target]" to transfer ~10 HP (Blue) or SP (Red) to your target.