Difference between revisions of "Special Items"

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Elemental orbs: Fire or frost damage, ignores enemy armour!
 
Elemental orbs: Fire or frost damage, ignores enemy armour!
  
== Flail ==  
+
== Flail ==
 
+
None?
 
 
  
 
== Knife ==
 
== Knife ==

Revision as of 15:30, 2 September 2013

This is listings for items that are not quite considered uniques but have unique properties.



Axe

Hooked axe: Grants extra hits for offhand

Butterfly wing axe: Bonus to dual wielding.

Club

Quadrelle mace: ID suggests extra damage vs dwarves.

Branding Iron: Fire damage, more when heated in a fire.

Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.

Curved Blade

an assassins blade: Bonus for dual wielding

a hasashiyyini blade: Bonus for dual wielding

a steel backsword: +20(?) Parry and riposte?

Exotic

Elemental orbs: Fire or frost damage, ignores enemy armour!

Flail

None?

Knife

Spirit knife: Special somehow?

Silver Knife: Bonus damage to undead

Stone dagger: Bonus damage to stone golems

Longsword

Silver longsword: Bonus damage to undead

An outstanding sword: ?

Sword of fire: ?

Vorpal Blade: ?

Exquisite Rune Sword: ?

Marksmanship

Polearm

Rapier

Shortsword

Spear

Staff

Two Handed Sword

Two Handed Axe

Unarmed

Head Armours

Neck Armours

Heavy Body

Light Body

Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.

Legs

Feet

Arms

Hands

Other Magical

Garnet ring: +45 cold resist, +10 magical resist

Gold amulet: Negligible protection

Whitegolden ring: ?