Difference between revisions of "Flaw armour"

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| Glowing White || Absorbs Magical
 
| Glowing White || Absorbs Magical
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| Glowing Yellow || Absorbs Poison
 
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Note: The glowing pieces can lose their enchantment after a number of absorbs
 
Note: The glowing pieces can lose their enchantment after a number of absorbs

Revision as of 16:07, 1 August 2014

Special stuff from summoning demons from Flaws House, some very usable armours here. Includes Vambraces, Greaves, and Breatplates.

Effects

Desc Effect
Glowing Blue Absorbs Fire
Glowing Red Absorbs Ice
Glowing White Absorbs Magical
Glowing Yellow Absorbs Poison

Note: The glowing pieces can lose their enchantment after a number of absorbs

Desc Effect
Arrow Turning Defense against pierce
Blade Turning Defense against slash
Axe Turning Defense against chop
Absorption Defense against crush

Note: As well as the occasional super defense against said damage type, also has better eval.

Desc Effect
Mer Underwater breathing
Woods Better outside
War Damages attackers
Health Occasional healing
Ghost Randomly completely stops damage to bodypart

Note that all pieces seem to weigh 3 from this area regardless of quality.

Evaluations

Desc Eval Blessed Corpse
Splintmail Arrow Turning/etc Very Good Possibly Blessable? level 15 humanoid
Splintmail Glowing/Ghost/etc Adequate Possibly Blessable? level 15 humanoid
Banded Mail Arrow Turning/etc Splendid Nearly Perfect level 16 humanoid
Banded Mail Glowing/Ghost/etc Adequate Good Blessed level 16 humanoid
Platemail Arrow Turning/etc Nearly Perfect Not Blessable level 17 humanoid
Platemail Glowing/Ghost/etc Fine Not Blessable level 17 humanoid