Difference between revisions of "Artificers - Library List"

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Original source: [https://sites.google.com/site/artificerguide/library-list Artificer Guide by Smithers & Sirpsycho]
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If you want to succeed as a 'ficer, you'll need to know where to find all the cool formulae. In particular for constructs, you'll need to know the formula for all the parts as well as the construct itself. So a hefty chunk of time per boot is spent running around libraries. You could even make money running around and selling formulae to people who don't have time to check all the libraries and just want to get killing. Knowing where to look is important. So, here is a list of libraries.
 
If you want to succeed as a 'ficer, you'll need to know where to find all the cool formulae. In particular for constructs, you'll need to know the formula for all the parts as well as the construct itself. So a hefty chunk of time per boot is spent running around libraries. You could even make money running around and selling formulae to people who don't have time to check all the libraries and just want to get killing. Knowing where to look is important. So, here is a list of libraries.
  
LIBRARIES
+
[[Old library list|The old-format list]] is also available.
---------
+
 
 
<pre>
 
<pre>
 
* = may require fighting to reach
 
* = may require fighting to reach
 
# = may be a way past without fighting
 
# = may be a way past without fighting
 +
</pre>
 +
 +
==[[Tantallon]]==
 +
 +
'''Cleric Church''' - 3w n e
 +
* se from cleric's outer board
 +
 +
'''Mage Hall''' - 3w s w
 +
* via the dimension door
 +
 +
'''Tantallon library''' - 3w n w
 +
* 4 rooms
 +
 +
==North of Tantallon==
 +
 +
'''[[A mutated garden]]''' (Hopkins) - 16n 5e nw
 +
* sw 2w (open s) s
 +
 +
'''[[Academy]]''' - 31n 9w 8n nw
 +
* 4w
 +
* 3w
 +
* 3w s
 +
* 3w n
 +
* 2w n e
 +
* 2w n e n (need a pass)
 +
* 2w n e n d
 +
* 2w n e n d e *
 +
* 2w n e n d e n *
 +
 +
'''[[Altons Caverns]]''' - 17w 2s 3w 7n 1w *
 +
* 2 rooms
 +
 +
'''[[Balan]]''' - 12w 3n 2w
 +
* w s
 +
* 4w 2n w (smash w) w
 +
 +
'''[[Burnham Castle]]''' - Quest Area
 +
 +
'''[[Cyranos House]]''' - Quest Area
 +
 +
'''[[Dalair]]''' - 16w 2n
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* [[Courts of Chaos]]
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** 2n 2w all n e * (Chaos guild members can access without combat)
 +
 +
'''[[Ebonbane Manor]]''' - 31n 9w 10n 13e 5s enter yard
 +
* e all n open n n all w
 +
 +
'''[[Fairy Ring]]''' 20n w all n enter
 +
* ne all e se all s 2e (open s) s
  
Tantallon library - 4 rooms - 3w n w
+
'''[[Felgand's training camp]]''' - 22n 2e
Mage Hall - via the dimension door
+
* 1 room
Cleric Church - se from cleric's outer board
 
  
NORTH OF TANT
+
'''[[Gaius House]]''' - dirs needed
Alton - 2 (maybe 4) rooms - allw 2s 3w alln *
 
Newbie manor - 2 - 8n e ne
 
- n e
 
- 2n u e s
 
Orc mountain - allw alln w alln alld w *
 
Chaos guild - 16w 4n 2w alln e *
 
Sadris - quest area
 
Balan - 2 rooms 13n 6w 4s w
 
- w s
 
- 4w 2n w smash w w
 
Neville - Oterim's room - 10n 3e 5n 2e n
 
Hopkins' area - Hopkins' room - 16n 5e nw sw 2w open s s
 
Nepeth - 7 rooms - 13n 6w 3n
 
- Nepeth library - 4 rooms - e 2n
 
- e n u
 
- e n e n
 
- e n e
 
- Zarkan's room - 7n open n n open w w *
 
- Wealthy man's study - 3n 3e n open n n u
 
- Gilbert's room - 7n open n 2n e u 2w open w w *
 
Cyrano's house - quest area
 
Paladin hall - 16n 2e enter hall n (need a nice align)
 
Fairy ring - 20n w all n enter ne all e se alls 2e open s s
 
Mount Kresh - 2 rooms - dirs too bloody long *
 
Burnham castle - quest area
 
Tingi Village - quest area
 
Flaw - alln ne 2n e ne n w ne u open n n (destroys elephants!)
 
Zhammar - very questish *
 
Music man - 2 rooms, very questish.
 
Academy - 9 rooms! - 31n 9w 8n nw
 
-4w
 
-3w
 
-3w s
 
-3w n
 
-2w n e
 
-2w n e n (need a pass)
 
-2w n e n (no hints here) d
 
-2w n e n (no hints here) d e *
 
-2w n e n (no hints here) d e n *
 
Underground forest - 2 rooms. Cassandra's room and one west of Cassandra's room.
 
                    Too long to write out. *
 
Gnoll temple - Ghost room - 31n 9w 10n 6e ne n w s *
 
      Also a library just north of there.
 
Ebon manor - 31n 9w 10n 13e 5s enter yard e all n open n n all w
 
Gaius' house - I have no ideas on the dirs
 
Battlefield - Lyr's room. *
 
Clan Shieldhand - Ioga's room, watch out if you're not a dwarf! *
 
Retirees - one library
 
Snowfolk Guild - 1 library
 
31n, 9w, 10n, 8w, 25n, 11e, 4s, 5e, 4s, 4e, 3n, enter igloo.
 
Felgand's Training Camp - 1 room
 
  
SOUTH OF TANT
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'''[[Gnoll Temple]]''' - 31n 9w 10n 6e 1ne *
Scythe camp - 2 rooms, questish.
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* Ghost's room - n w s  
Paladial estates - allw e 9s ne 2w s
+
* Also a library just north of there
Varys' place - 10w 4s allw 6s 2e enter
 
Eldar - 10w 4s allw 6s e s sw say OMG PASSPLZTHX n w
 
Convent - quest area
 
Monastery - quest area
 
Listan - quest area...
 
Sydryth - Quest area!
 
Achrya - 11s 17w 6s 2e s 7e 7s 4w 5s sw get seed from cup plant seed w n
 
        get stone s place stone in pattern alld n move bed open
 
        trapdoor d *
 
Manspider caves - 10w 4s allw 6s e s 8e 14s 1w se to entrance. *
 
Knight's retreat - Jush's study! Youch! *
 
Alaticiria - quest area *
 
Rodentid area - 2 rooms. It's questish. Or miniquest. Or hard, anyway. *
 
Kafouin caravan - Wanders.
 
Hasashiyyini compound - *#
 
And of course, the Library of Artifice in Drakhiya (2 rooms, upper and lower)
 
  
Infidian Continent
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'''[[Manor|Haunted Manor]]''' - 8n e ne
Gemynd - Mayor's study in Gemynd
+
* n e
Gemynd - Library in Gemynd
+
* 2n u e s
Ex-cleric
 
  
 +
'''[[Hobbitat]]''' - 32n
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* [[Flaws House]] n ne 2n e ne n w ne u (open n) n
 +
 +
'''[[Home of Leau and Drais]]''' (Retirees) - dirs needed
 +
* 1 room
 +
 +
'''[[Mt. Kresh]]''' - 20n 8w 1s 1w 1s 2w 1n 4w 7n 1e 1n *
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* 2 rooms
 +
 +
'''[[Music Man]]''' - Quest Area
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* 2 rooms
 +
 +
'''[[Nepeth]]''' - 13n 6w 3n
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* Nepeth library - 4 rooms
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* Zarkan's room - 7n (open n) n (open w) w *
 +
* Wealthy man's study - 3n 3e n (open n) n u
 +
* Gilbert's room - 7n (open n) 2n e u 2w (open w) w *
 +
 +
'''[[Neville]]''' - 10n 3e 5n
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* Oterim's room - 2e n
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 +
'''[[Orc Mountain]]''' - 17w 3n 1w alln alld w *
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 +
'''[[Paladin Hall]]''' 16n 2e enter hall
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* n ([[Alignment]] requirement)
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 +
'''[[Rylmis Forsaken Manor]]''' (Abandoned lab) - dirs needed
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 +
'''[[Sadris]]''' - 12w 4s 12w 11n 3e
 +
 +
'''[[Shieldhand Clan]]''' - 31n 9w 10n 7w 7n 4e se
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* Ioga's room #
 +
 +
'''[[Silent Glen]]''' (Battlefield) - 31n 9w 10n 5w 4n ne *
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* Lyr's room *
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 +
'''[[Snowfolk Igloo]]''' - 31n 9w 10n 8w 25n 11e 4s 5e 4s 4e 3n enter igloo
 +
 +
'''[[Tingi Village]]''' - Quest Area
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 +
'''[[Underground Forest]]''' - 30n 12w 1s 2w 1d *
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* Cassandra's room
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* one west of Cassandra's room
 +
 +
'''[[Zhamarr]]''' - Quest Area *
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 +
==South of Tantallon==
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 +
'''[[A Kaifouin caravan]]''' - Wanders southern desert
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 +
'''[[Alataciria]]''' - quest area *
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 +
'''[[Convent]]''' - Quest Area
 +
 +
'''[[Drakhiya]]'''
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* Artificer Class Hall
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** Library of Artifice (same formulae every reboot)
 +
** Lower level (formulae vary like other libraries)
 +
 +
'''[[Drow Outpost]]''' (Achrya) - 11s 17w 6s 2e s 7e 7s 4w 5s sw *
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* (get seed from cup) (plant seed) w n (get stone) s (place stone in pattern) alld n (move bed) (open trapdoor) d *
 +
 +
'''[[Duender]]''' (Eldar) - 10w 4s allw 6s e s sw (say pass)
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* n w
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'''[[Hasashiyyini Compound]]''' - dirs needed *#
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 +
'''[[Knights Retreat]]''' - 16w 4s 8w 6s 2e s 7e 4s 5e 17s 5w sw *
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* Jush's study! Youch! *
 +
 +
'''[[Listhalia]]''' (Village of Listan) - 12w 4s 12w 6s 1e 1s 1e 5s 3e 2s 1w 1sw
 +
* Quest Area
 +
 +
'''[[Manspiders]]''' - 12w 4s 12w 6s 1e 1s 8e 14s 1w 1se *#
 +
 +
'''[[Monastery]]''' - Quest Area
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 +
'''[[Numerologist]]''' (Varys) - 10w 4s allw 6s 2e enter
 +
 +
'''[[Paladin Estates]]''' - 16w 9s ne
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* 2w s
 +
 +
'''[[Rodentid Temple]]''' - dirs needed
 +
* 2 rooms *
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'''[[Scythe Camp]]''' - 9w 5s enter camp OR walk
 +
* 2 rooms, Quest Area
 +
 +
'''[[Sydryth]]''' - 12w 4s 12w 6s 1e 1s 8e 10s 1nw
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* Quest Area
 +
 +
==[[:Category:Infidian]]==
 +
'''[[Gemynd]]'''
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* Mayor's study
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* Gemynd Library
 +
'''[[Ex-cleric's Hill]]'''
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 +
<pre>
 
* = may require fighting to reach
 
* = may require fighting to reach
 
# = may be a way past without fighting
 
# = may be a way past without fighting

Revision as of 13:04, 3 September 2013

Original source: Artificer Guide by Smithers & Sirpsycho

If you want to succeed as a 'ficer, you'll need to know where to find all the cool formulae. In particular for constructs, you'll need to know the formula for all the parts as well as the construct itself. So a hefty chunk of time per boot is spent running around libraries. You could even make money running around and selling formulae to people who don't have time to check all the libraries and just want to get killing. Knowing where to look is important. So, here is a list of libraries.

The old-format list is also available.

* = may require fighting to reach
# = may be a way past without fighting

Tantallon

Cleric Church - 3w n e

  • se from cleric's outer board

Mage Hall - 3w s w

  • via the dimension door

Tantallon library - 3w n w

  • 4 rooms

North of Tantallon

A mutated garden (Hopkins) - 16n 5e nw

  • sw 2w (open s) s

Academy - 31n 9w 8n nw

  • 4w
  • 3w
  • 3w s
  • 3w n
  • 2w n e
  • 2w n e n (need a pass)
  • 2w n e n d
  • 2w n e n d e *
  • 2w n e n d e n *

Altons Caverns - 17w 2s 3w 7n 1w *

  • 2 rooms

Balan - 12w 3n 2w

  • w s
  • 4w 2n w (smash w) w

Burnham Castle - Quest Area

Cyranos House - Quest Area

Dalair - 16w 2n

  • Courts of Chaos
    • 2n 2w all n e * (Chaos guild members can access without combat)

Ebonbane Manor - 31n 9w 10n 13e 5s enter yard

  • e all n open n n all w

Fairy Ring 20n w all n enter

  • ne all e se all s 2e (open s) s

Felgand's training camp - 22n 2e

  • 1 room

Gaius House - dirs needed

Gnoll Temple - 31n 9w 10n 6e 1ne *

  • Ghost's room - n w s
  • Also a library just north of there

Haunted Manor - 8n e ne

  • n e
  • 2n u e s

Hobbitat - 32n

Home of Leau and Drais (Retirees) - dirs needed

  • 1 room

Mt. Kresh - 20n 8w 1s 1w 1s 2w 1n 4w 7n 1e 1n *

  • 2 rooms

Music Man - Quest Area

  • 2 rooms

Nepeth - 13n 6w 3n

  • Nepeth library - 4 rooms
  • Zarkan's room - 7n (open n) n (open w) w *
  • Wealthy man's study - 3n 3e n (open n) n u
  • Gilbert's room - 7n (open n) 2n e u 2w (open w) w *

Neville - 10n 3e 5n

  • Oterim's room - 2e n

Orc Mountain - 17w 3n 1w alln alld w *

Paladin Hall 16n 2e enter hall

Rylmis Forsaken Manor (Abandoned lab) - dirs needed

Sadris - 12w 4s 12w 11n 3e

Shieldhand Clan - 31n 9w 10n 7w 7n 4e se

  • Ioga's room #

Silent Glen (Battlefield) - 31n 9w 10n 5w 4n ne *

  • Lyr's room *

Snowfolk Igloo - 31n 9w 10n 8w 25n 11e 4s 5e 4s 4e 3n enter igloo

Tingi Village - Quest Area

Underground Forest - 30n 12w 1s 2w 1d *

  • Cassandra's room
  • one west of Cassandra's room

Zhamarr - Quest Area *

South of Tantallon

A Kaifouin caravan - Wanders southern desert

Alataciria - quest area *

Convent - Quest Area

Drakhiya

  • Artificer Class Hall
    • Library of Artifice (same formulae every reboot)
    • Lower level (formulae vary like other libraries)

Drow Outpost (Achrya) - 11s 17w 6s 2e s 7e 7s 4w 5s sw *

  • (get seed from cup) (plant seed) w n (get stone) s (place stone in pattern) alld n (move bed) (open trapdoor) d *

Duender (Eldar) - 10w 4s allw 6s e s sw (say pass)

  • n w

Hasashiyyini Compound - dirs needed *#

Knights Retreat - 16w 4s 8w 6s 2e s 7e 4s 5e 17s 5w sw *

  • Jush's study! Youch! *

Listhalia (Village of Listan) - 12w 4s 12w 6s 1e 1s 1e 5s 3e 2s 1w 1sw

  • Quest Area

Manspiders - 12w 4s 12w 6s 1e 1s 8e 14s 1w 1se *#

Monastery - Quest Area

Numerologist (Varys) - 10w 4s allw 6s 2e enter

Paladin Estates - 16w 9s ne

  • 2w s

Rodentid Temple - dirs needed

  • 2 rooms *

Scythe Camp - 9w 5s enter camp OR walk

  • 2 rooms, Quest Area

Sydryth - 12w 4s 12w 6s 1e 1s 8e 10s 1nw

  • Quest Area

Category:Infidian

Gemynd

  • Mayor's study
  • Gemynd Library

Ex-cleric's Hill

* = may require fighting to reach
# = may be a way past without fighting