Difference between revisions of "Special Items"
From Ancient Anguish Mud Wiki - AAwiki
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a steel backsword: +20(?) Parry and riposte? | a steel backsword: +20(?) Parry and riposte? | ||
− | == Exotic == | + | == Exotic == |
− | + | Elemental orbs: Fire or frost damage, ignores enemy armour! | |
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== Flail == | == Flail == |
Revision as of 14:36, 2 September 2013
This is listings for items that are not quite considered uniques but have unique properties.
Contents
Axe
Hooked axe: Grants extra hits for offhand
Butterfly wing axe: Bonus to dual wielding.
Club
Quadrelle mace: ID suggests extra damage vs dwarves.
Branding Iron: Fire damage, more when heated in a fire.
Well-Balanced Battlehammer: Great for two weapon, more extra hits for Dwarves.
Curved Blade
an assassins blade: Bonus for dual wielding
a hasashiyyini blade: Bonus for dual wielding
a steel backsword: +20(?) Parry and riposte?
Exotic
Elemental orbs: Fire or frost damage, ignores enemy armour!
Flail
Knife
Longsword
Marksmanship
Polearm
Rapier
Shortsword
Spear
Staff
Two Handed Sword
Two Handed Axe
Unarmed
Head Armours
Neck Armours
Heavy Body
Light Body
Some enchanted robes: +15 Cold, fire, and magic resist, Evaluates poor, better at piercing, less effective vs chopping.