Difference between revisions of "Windmill"

From Ancient Anguish Mud Wiki - AAwiki

m
Line 20: Line 20:
  
 
== NPCs ==
 
== NPCs ==
 +
<!-- Please edit the 'Master List - NPC', not this article-->
 
<dt2-showtable  
 
<dt2-showtable  
 
table="npc_list_master"  
 
table="npc_list_master"  
Line 50: Line 51:
  
 
== Weapons ==
 
== Weapons ==
 +
<!-- Please edit the 'Master List - Weapon', not this article-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Weapon
 
! Weapon

Revision as of 18:23, 23 November 2014

Fast Facts

Coder: Asyvan
Continent: Anguish
Directions: 11w 4n enter windmill
Loot: Not rated
Suitable: Mid-High Level Area
Difficulty: Not rated

Blurb

It is a perfectly normal windmill. Also, it has something matter-of-factly abnormal. But never you mind about that.

NPCs

NPC Race Level Aim Smitable Experience NPC Count Alignment
A millman Human 13 head Yes 778 1 1Evil
A windmill guard Human 15 head Yes 1751 1 1Evil
Meateater Undead 17 None yes 3941 1 1Evil


Weapons

Weapon Type Skill Damage Parry Source
Longsword longsword 35 to 45 Average Fine Windmill Guard, Temple Guard, Old Smith
Weapon Type Skill Wt. Str NPC Damage Parry Handed
A butchers knife Knife 15-20 1 3 Millman Average Very Poor One Handed