Difference between revisions of "Player shops"

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Line 68: Line 68:
 
   7 Splendid premium tea                  30    350 [30/30]
 
   7 Splendid premium tea                  30    350 [30/30]
 
   8 Ancient dark red dragon tea            30    390 [ 1/45]
 
   8 Ancient dark red dragon tea            30    390 [ 1/45]
 +
</pre>
 +
 +
=== Hobbitat Habit (smokes) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 Teddybear's Turquoise Blend            10    300 [25/ 1]
 +
  2 Bazhi's Blue Blend                      0    750 [50/ 1]
 +
  3 Paldin's Purple Blend                  4    550 [25/25]
 +
  4 Druenarrii's Diamond Blend              0  1100 [50/50]
 +
  5 Malire's Maroon Blend                  27    750 [ 1/50]
 +
  6 Precision's Platinum Blend              8    300 [ 1/25]
 +
</pre>
 +
 +
=== The Waving Blade (Alcohol) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 A bottle of Bundy Rum                  22    152 [45/ 1]
 +
  2 A bottle of Eggnog                    30    100 [ 1/25]
 +
  3 A bottle of Tequilla Shot              30    140 [25/25]
 +
  4 A bottle of WoBbly Special Whiskey    30    270 [45/45]
 +
  5 A bottle of WoBbly Special Whiskey    30    270 [45/45]
 +
  6 A bottle of XXXX                      30    200 [ 1/45]
 +
  7 A bottle of XXXX                      30    200 [ 1/45]
 +
</pre>
 +
 +
=== Rench Made (smokes) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 A bud of Calvin's Chronic              0    969 [50/50]
 +
  2 A ball of Rastaman                      0    600 [50/50]
 +
  3 A ball of Ganja                        0    400 [ 1/50]
 +
  4 A bowl of indica                        0    376 [50/ 1]
 +
  5 A stick of Waterhaze                    2    350 [ 1/36]
 +
</pre>
 +
 +
=== Falcons Crest (medicinals) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 Some invigorating medicinals            0    550 [50/ 1]
 +
  2 Some restorative medicinals            0    250 [30/ 1]
 +
  3 Some potent medicinals                  0  1300 [50/50]
 +
  4 Some potent medicinals                  0  1300 [50/50]
 +
  5 Some potent medicinals                  0  1300 [50/50]
 +
  6 Some strong medicinals                  0    600 [30/30]
 +
  7 Some tranquil medicinals                0    750 [ 1/50]
 +
  8 Some calming medicinals                0    350 [ 1/30]
 +
</pre>
 +
 +
=== Rustic Fares (food/meat) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 A gigantic bonbon                      20    400 [ 1/40]
 +
  2 Red cake                              30    200 [ 1/20]
 +
  3 A shard of rock candy                  28    400 [ 1/40]
 +
  4 A pecan pie                            30    300 [20/20]
 +
  5 A warm pocky                          15    600 [40/40]
 +
  6 Crunchy taco                          29    300 [20/20]
 +
  7 Crisped tapir meat                    27    300 [40/ 1]
 +
  8 Toad meat                              30    150 [20/ 1]
 +
</pre>
 +
 +
=== Peaceful Rest (food/meat) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 Bulette sashimi                        10    10 [ 1/ 1]
 +
  2 A salmon roll                          10    95 [20/ 1]
 +
  3 A dragon roll                          0    200 [20/20]
 +
  4 A fatty tuna roll                      8    85 [10/10]
 +
  5 An eel roll                            0    95 [ 1/20]
 +
  6 A wigwog sushi                        15    400 [30/30]
 +
  7 Some mixed sushi meat                  10    100 [20/ 1]
 +
  8 Thraxi sashimi                        14    15 [ 1/ 1]
 +
</pre>
 +
 +
=== Mercy Medicinals (medicinals) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 Healing Medicinal                      0    200 [30/ 1]
 +
  2 The Spellcaster's Special Medicinal    0    775 [10/50]
 +
  3 Major Healing Medicinal                0    500 [50/ 1]
 +
  4 Major Medicinal of Mental Recharge      0    700 [ 1/50]
 +
  5 Medicinal of Mana Recharge              0    300 [ 1/30]
 +
  6 Neville's ultimate medicinal            1  1200 [50/50]
 +
</pre>
 +
 +
=== Norton Knick Knacks (medicinals) ===
 +
<pre>
 +
Num                Item                Stock  Price Heals 
 +
  1 A large bandage bundle                  0  2000 [50/50]
 +
  2 A pet bandage bundle                  16    800 [50/ 1]
 +
  3 A head bandage bundle                  13    800 [ 1/50]
 
</pre>
 
</pre>
  

Revision as of 02:54, 16 April 2018

Introduction

  • Player-owned shops were installed November 25th, 2017 as part of the 25th AAnniversary celebration.

Current shops

Below is taken from the Ddoors page. The various types shops are medicinals, smokes, alcoholic drink, soft drink and food. These are all categories of heals. Smokes can be smoked through a pipe, medicinals can be bound. Food, alcohol drinks and soft drinks all have independent limits so you can make full use of them all.

Some shops are statically set to their type, some you can pick. The below list was current april 16th 2018.

Door From To
Hobbitat Habit (smokes) Owner: TeDdyBEar Glory Walk (Tantallon) Hobbitat Habit (Hobbitat)
3n 33n ne 2n e ne s
The Waving Blade (Alcohol) Owner: Halawen Glory Walk (Tantallon) The Waving Blade (Duender)
2n 12w 4s 12w 6s 1e 1s 1sw 1w 1n
Rench Made (smokes) Owner: RaFeL A narrow alley (Tantallon) Rench Made (Aalgirzst)
2s enter alley
Thirsty Dwarf (soft drink) Owner: WINter (currently no door) Thirsty Dwarf (Thranarack)
(no door as the Thranarack is so close) 31n 9w 2n 4w 5n 2w 1s
Falcons Crest (medicinals) Owner: SwiftEye Main Street (Tantallon) Falcons Crest (Fallan)
2w 1w, 15n, 3e, 2n, 5e, 10n, 7e, 1sw (from Infidian dock)
or
1se, 6e, 1s, 1e, 19s, 4e, 1sw (from Gwot)
Rustic Fares (food/meat) Owner: Potus Main Street (Tantallon) (Arcadia)
4w 24n 9w 1nw
Peaceful Rest (food/meat) Owner: Eiserne Main Street (Tantallon) (Gemynd)
5w (from Infidian door) w 15n 3e 3n w sw nw w sw w 2n e
Mercy Medicinals (medicinals) Owner: Zwr (currently no door) Mercy Medicinals (Neville)
(no door as Neville is so close) 10n 3e 5n 3e 1s
Norton Knick Knacks (medicinals) Owner: SithbintuN (currently no door) Norton Knick Knacks (Norton Village)
(no door) 31n 9w 10n 17e 6n 2e 4ne n w

Current shop products

The ones running the shops design their items to heal a certain amount of hitpoints and spellpoints. Most shops have several versions of their heal, some max hp/sp, some either max hp or max sp allowed. It seems based on the shops that the various heal categories have different maxes.

Soft drinks, hard drinks (alcohol) can be max 45/45 (HP/SP).

Smokes and medicinals can be max 50/50.

Food can be max 40/40.

Thirsty Dwarf Products (soft drinks)

Num                 Item                Stock  Price Heals   
  1 Brilliant murky blue flame tea         30    300 [45/ 1]
  2 Weird looking blue tea                 30    180 [30/ 1]
  3 Ancient dark red dragon tea            30    390 [ 1/45]
  4 Ancient dark red dragon tea            30    390 [ 1/45]
  5 Small delicious red tea                30    250 [ 1/30]
  6 Absolutely perfect luxury tea          30    625 [45/45]
  7 Splendid premium tea                   30    350 [30/30]
  8 Ancient dark red dragon tea            30    390 [ 1/45]

Hobbitat Habit (smokes)

Num                 Item                Stock  Price Heals   
  1 Teddybear's Turquoise Blend            10    300 [25/ 1]
  2 Bazhi's Blue Blend                      0    750 [50/ 1]
  3 Paldin's Purple Blend                   4    550 [25/25]
  4 Druenarrii's Diamond Blend              0   1100 [50/50]
  5 Malire's Maroon Blend                  27    750 [ 1/50]
  6 Precision's Platinum Blend              8    300 [ 1/25]

The Waving Blade (Alcohol)

Num                 Item                Stock  Price Heals   
  1 A bottle of Bundy Rum                  22    152 [45/ 1]
  2 A bottle of Eggnog                     30    100 [ 1/25]
  3 A bottle of Tequilla Shot              30    140 [25/25]
  4 A bottle of WoBbly Special Whiskey     30    270 [45/45]
  5 A bottle of WoBbly Special Whiskey     30    270 [45/45]
  6 A bottle of XXXX                       30    200 [ 1/45]
  7 A bottle of XXXX                       30    200 [ 1/45]

Rench Made (smokes)

Num                 Item                Stock  Price Heals   
  1 A bud of Calvin's Chronic               0    969 [50/50]
  2 A ball of Rastaman                      0    600 [50/50]
  3 A ball of Ganja                         0    400 [ 1/50]
  4 A bowl of indica                        0    376 [50/ 1]
  5 A stick of Waterhaze                    2    350 [ 1/36]

Falcons Crest (medicinals)

Num                 Item                Stock  Price Heals   
  1 Some invigorating medicinals            0    550 [50/ 1]
  2 Some restorative medicinals             0    250 [30/ 1]
  3 Some potent medicinals                  0   1300 [50/50]
  4 Some potent medicinals                  0   1300 [50/50]
  5 Some potent medicinals                  0   1300 [50/50]
  6 Some strong medicinals                  0    600 [30/30]
  7 Some tranquil medicinals                0    750 [ 1/50]
  8 Some calming medicinals                 0    350 [ 1/30]

Rustic Fares (food/meat)

Num                 Item                Stock  Price Heals   
  1 A gigantic bonbon                      20    400 [ 1/40]
  2 Red cake                               30    200 [ 1/20]
  3 A shard of rock candy                  28    400 [ 1/40]
  4 A pecan pie                            30    300 [20/20]
  5 A warm pocky                           15    600 [40/40]
  6 Crunchy taco                           29    300 [20/20]
  7 Crisped tapir meat                     27    300 [40/ 1]
  8 Toad meat                              30    150 [20/ 1]

Peaceful Rest (food/meat)

Num                 Item                Stock  Price Heals   
  1 Bulette sashimi                        10     10 [ 1/ 1]
  2 A salmon roll                          10     95 [20/ 1]
  3 A dragon roll                           0    200 [20/20]
  4 A fatty tuna roll                       8     85 [10/10]
  5 An eel roll                             0     95 [ 1/20]
  6 A wigwog sushi                         15    400 [30/30]
  7 Some mixed sushi meat                  10    100 [20/ 1]
  8 Thraxi sashimi                         14     15 [ 1/ 1]

Mercy Medicinals (medicinals)

Num                 Item                Stock  Price Heals   
  1 Healing Medicinal                       0    200 [30/ 1]
  2 The Spellcaster's Special Medicinal     0    775 [10/50]
  3 Major Healing Medicinal                 0    500 [50/ 1]
  4 Major Medicinal of Mental Recharge      0    700 [ 1/50]
  5 Medicinal of Mana Recharge              0    300 [ 1/30]
  6 Neville's ultimate medicinal            1   1200 [50/50]

Norton Knick Knacks (medicinals)

Num                 Item                Stock  Price Heals   
  1 A large bandage bundle                  0   2000 [50/50]
  2 A pet bandage bundle                   16    800 [50/ 1]
  3 A head bandage bundle                  13    800 [ 1/50]

Help documents

Player shops were designed to give as much flexibility and creativity to
players as possible within the normal game limits. Each shop is targeted
at a specific type of heal that can be created. The ingredients for creating
are based on either the recipe (found around the game) or based on the
general ingredients that can also be found around the game.

Ingredients can be specific items, or general ones. A specific item may be
a berry, or a pineapple or even a specific banana. Each of these though can
be converted to the generic ingredient 'fruit'. Fruit is then used for
items designed by a player. The amount of ingredients needed, is then based
on the size of the heal being made.

Commands are available from the backroom of the shop.

Choose <type>
-------------

If you are lucky enough to have a shop, which you can choose the option
of what you will sell. You can type 'choose <type>' and it will select
the type of shop you will be set with.
Types are: alcohol, drink, tobacco, medicinal and food.

NOTE: ONCE IT IS CHOSEN YOU CAN NOT CHANGE IT!

Design <type>
-------------

This is how you creates a new item to sell.
First it is created, then it must be stocked.

When designing an item, a set of questions will be asked. This is for how
it looks, feels, smells etc. The amount it heals and its cost will also
be asked. Once the questions are done, it will display how much it would
recommend to sell it at.
It will also display the amount of ingredients needed to make the item.

ie. design food (for a food shop)

NOTE: Creating items to confuse or mislead players may get you in trouble
      with Law. Be sensible about how you make things look.

Remove <item>
-------------

This removes an item from the designed list.

Stock <item> <amount>
------------

This will try to stock that many of the item from the ingredients in the
shop. So if the item costs a bottle, 5 water and 10 fruit to make, if
you wish to stock 20 of them, you need 20 bottles, 100 water and 200 fruit.

List [permissions|all|stock|ingredients]
------------------

Inside the shop it shows the number, the id, the item name, stock levels,
price and how much it heals. When specifying the item it can be by
number, id or name of the item.

This can also be used to list the permissions for which helpers can do what.

Deposit <amount|ingredient>
----------------

Deposit <amount> puts amount of coins into the shop. This can only be done by
the owner.
Deposit <ingredient> puts the ingredient into the shop. This can be done by
a helper or the owner.

Withdraw <amount>
-----------------

This allows the owner to withdraw an amount of coins.

Price <item> <value>
--------------------

Allows setting of the price of an item to value. This is how much it will
sell for in the shop.

File <recipe>
-------------
This is for recipes. Filing a recipe adds it to the list of your shop's
stockable items.

Review <item>
-------------

This allows you to see all the messages and settings and costs of an item.
ie.
Id           : 't1'
Name         : 'beer'
Short        : 'coopers draught'
Long         : 'This looks like a very cloudy beer'
Smell        : 'It smells like beer.'
Taste        : 'It tastes like beer!'
Touch        : 'It feels cool to the touch.'
Drinkmess    : 'You slam down the beer and feel giddy.'
Alcoholhp    : '45'
Alcoholsp    : '45'
Price        : 350

This will cost to make:
alcohol      : 170
bottle       : 1
water        : 43

Authorize <who> for <permission>
--------------------------------

This allows the owner to authorize people to do one of the following:

convert         - convert specific ingredients to basic ingredients
deposit_item    - deposit items into the specific ingredients in the store
design          - design a new item
file            - file a recipe
limit           - set the limits on what the shop will sell.
list            - see the list
price           - set the prices
restock         - allow restocking
review          - review a designed item
sell            - be a front counter assistant and sell items to customers

Revoke <who> for <permission>
------------------------------

This removes the permission for that person.

Limit <ingredient> <amount>
----------------------------

Limit how much you wish to purchase from players of an ingredient.
By default this will be set to the max your shop can hold.

Convert <amount> <item>
-----------------------

This converts a specific item into the general pool.
If you have deposited 50 berries, but want to use them as general 'fruit'
then convert 50 berry will remove 50 berries and make them into fruit.
You can only convert deposited items.

Slog [log]
----------
This shows the recent log activity in the shop. This is for the owner only
so they can see what has happened in the shop (like looking over the books
to see what's been selling and what hasn't).

Rent
----

Shops pay rent and wages. Rent goes to the town or village where the shop
resides, and wages are paid, based on the quality of the labour hired.

Rent is charged once per real life day, and can be seen in the RENT log.
The money is taken directly out of the amount left in the shop.
Should a shop default on its rent enough times, it will be automatically
repossessed and all the stock sold to pay for the debt.

Assistants
----------

Assistants can be hired at Andy, to help with running the shop. Without an
assistant, a helper must always be in the front room of the shop to
service customers.

Assistants wages are paid once per AA week.